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13 hours ago, rsc204 said:

Plopped Res simply doesn't work, due to the mechanics of the game. Sims can enter Plopped Lots, but they can't leave them. That's why Plopped Res abandons and Plopped Ind will not ever export freight. But Com and Ind can both accept workers.

I'm sorry, but every single scrap of information and my own testing on this matter, tells me it doesn't. Even if you can prevent lots from abandoning, any sims that reside there are at best like eternal commuters. They exist in the system, as does the created demand from the lot's existence, but these sims can never find a job.

Unless a lot grows, there simply doesn't exist the necessary information in the the save data for them to leave the lot. See the developments here on modifying save files, one of the purposes of this is literally to overcome this very problem.

Even for Com/Ind, you need to take care if plopping lots with jobs, see here for further information. Otherwise they too can become only jobs in theory. Once more, the effects of a handful of such lots in a region may be unnoticeable, but used frequently, you can simply destroy your game.

Many people want to be able to Plop their city rather than let it grow more randomly, I do understand why. But personally, I only Plop a scarce amount of Com buildings, just to help bring an area together coherently. The game just wasn't built to allow this kind of play style.

Well, I guess I'm just an evil mayor. *:kitty:

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On 5-12-2019 at 10:38 AM, rsc204 said:

Plopped Res simply doesn't work, due to the mechanics of the game. Sims can enter Plopped Lots, but they can't leave them. That's why Plopped Res abandons and Plopped Ind will not ever export freight. But Com and Ind can both accept workers.

I'm sorry, but every single scrap of information and my own testing on this matter, tells me it doesn't. Even if you can prevent lots from abandoning, any sims that reside there are at best like eternal commuters. They exist in the system, as does the created demand from the lot's existence, but these sims can never find a job.

Unless a lot grows, there simply doesn't exist the necessary information in the the save data for them to leave the lot. See the developments here on modifying save files, one of the purposes of this is literally to overcome this very problem.

Even for Com/Ind, you need to take care if plopping lots with jobs, see here for further information. Otherwise they too can become only jobs in theory. Once more, the effects of a handful of such lots in a region may be unnoticeable, but used frequently, you can simply destroy your game.

Many people want to be able to Plop their city rather than let it grow more randomly, I do understand why. But personally, I only Plop a scarce amount of Com buildings, just to help bring an area together coherently. The game just wasn't built to allow this kind of play style.

Agree, residential plopable aren´t sustainable as described. Mechanics of the game are rather weird as the lowest, less desirable houses are somekind of really very temperary kind, a bungalow or cheap house wich if nothing is done quickly become medium or higher residential, another factor are the mega 4x4 estates wich pop up so often if the historic settings isn´t used. Low residential plopable may fit into a certain low economical situation like ploped beside a low polution industrial area, medium res plopable will help combined with business and medium res zoning to boost a area. Abbandonement eventually only happens if a certain level of development isn´t maintaind !

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On 12/5/2019 at 4:38 AM, rsc204 said:

Plopped Res simply doesn't work, due to the mechanics of the game. Sims can enter Plopped Lots, but they can't leave them. That's why Plopped Res abandons and Plopped Ind will not ever export freight. But Com and Ind can both accept workers.

I'm sorry, but every single scrap of information and my own testing on this matter, tells me it doesn't. Even if you can prevent lots from abandoning, any sims that reside there are at best like eternal commuters. They exist in the system, as does the created demand from the lot's existence, but these sims can never find a job.

Unless a lot grows, there simply doesn't exist the necessary information in the the save data for them to leave the lot. See the developments here on modifying save files, one of the purposes of this is literally to overcome this very problem.

Even for Com/Ind, you need to take care if plopping lots with jobs, see here for further information. Otherwise they too can become only jobs in theory. Once more, the effects of a handful of such lots in a region may be unnoticeable, but used frequently, you can simply destroy your game.

Many people want to be able to Plop their city rather than let it grow more randomly, I do understand why. But personally, I only Plop a scarce amount of Com buildings, just to help bring an area together coherently. The game just wasn't built to allow this kind of play style.

I think you misunderstood. I only plop 1 or 2 in selected areas, to stimulate growth. They can be bulldozed and rezoned after you get the desired growth spurt. A few other tricks I have for speeding up growth:

Hover a plop over sluggish residential areas. After a minute or so, they seem to wake up and scramble to grow. You don't even have to plop it.

Another trick I use, I call the "Come out, Come out, where ever you are" method. I zoom in as close as possible, to an area that isn't developing with it's surrounding neighbors. I let it sit there for 5 minutes, go make a sandwich and crack a beer. When I come back, the area looks the same, but the population has grown substantially. Drawing back, everything around where I zoomed has grown. Sneaky B-tards don't like to be watched. *:P

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