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Need Help with High R-$ demand!

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Hey guys,

I have had this problem for a while now. My R-$ demand is quite high as you can see in my pic, but I can't seem to get much R-$ because many of them just turn to R-$$ or few R-$$$, and this city has one museum and an elementary school that doesn't cover the whole city.  I do have a neighboring city with the same problem. NO matter how many zones i place, not many R-$ grow...

https://s286.photobucket.com/albums/ll113/Juilkca/?action=view&current=highlowresdemand.jpg

Ah! I can't stand this....Maybe it's a glitch? IHT is at a LOW demand and just saw IHT pop up in my city.  And my city is like 10 years old....although, I do have a neighboring city with people with high education. Could this be a factor? Anyway, if you could help me with the first question as well. Thanks in advance!

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The only way to build R$ that I know (that doesn't produce all kinds of other problems) is to withhold education.. provide all else but no edu.. this will keep a whole city R$ for the main part

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Last Online: A long, long time ago... 
 

Another thing you can do is build normally, but tax the bejeezus out of R$$ and R$$$. That said, even if I use this to turn over entire city tiles to R$ exclusively, I can never get the R$ demand significantly down for my regions. I've started to think of it as sort of a meaningless meter -- rather than meaning "R$ want to live in your region," it means "R$ would totally live here, if they weren't priced out of the market by R$$ and R$$$."

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You can always raise taxes for R$, and see if that does anything.. maybe to 12% would decrease the demand. And then either your sims will move to your neighboring city, or they will choose to go R$$ or higher. Either way it's a good thing.

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this happens to me a lot. maybe it's just how it is. if taxes are good, then everyone wants to get there. just tax them too high, or tax the others too high. see which ones work.

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You have to work at it because no matter how you cut it, you MUST HAVE 60%-85% R$ but the game makes it hard to do this as they all want to upgrade.. you have to find some way to control this and "hold da bro's down"!! 4.gif

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Well, in these case I make either a whole quarter historic or I'll make a map or a part of a map where there is no school coverage, some pollution - a coal power plant, WTE plant or dirty industry should do the trick, water only for mid- and highrise but hospital and fire coverage. police is not so important, two.

Just take care that there are good MT connections as poor sims usually go by bus or train

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  • Original Poster
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    What if i made a R-$ high density building a landmark? Would that help keep the  R-$ sims in check?

    Oh and good advice about no education with coal plants etc...I placed some high density residential RIGHT BESIDE the dirty industry area, and believe me, you don't wanna live there due to the pollution, but even then, two huge R-$ high-rise buildings grew housing some 2500 sims each. So it DOES work, but it's true that the demand keeps increasing for R-$. 15.gif

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    Posted:
    Last Online: A long, long time ago... 
     
    Dont supply your R-$ zone with water should fix it. R-$$ and R-$$$ require water i think

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    Taxes will help. Raise taxes on the wealthy so the demand falls; you dont need to lower R$ cause you already ahve a lot of positive demand. You should also try to do more medium density zoning, since you're approaching the water and the map edge. you can zone specificly for apartment buildings if you hold down ctrl when zoning, so it zones one large lot instead of automatically dividing it. With little medium development, yoiu should try to zone lots that are 2x3 tiles. but this means you need water to allow medium density to build.

    The main thing to do is to run down demand for middle and high wealth residential while providing jobs for low wealth residential. This will make them come flocking. AND, the more low weath residential, the better your city will acutally function, because it is the low wealth that are most likely to use mass transportation. Also, elementry schools serve the low wealth residents, so if you have an elementary school in a town full of medium and high wealth residential, its not going to be used, so youll be funding a uselelss building.

    Building coal plants and dumps to lower desireablity, if you ask me, is not the right course, cause when you eventually want to upgrade the neighborhood, or if you want your different social classes to be mixed nicely instead of ghettoed, it will be more difficult if the desirability of the land is poor.

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