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Turning Lanes - Feedback and Testing

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prince_of_sims:
As Swamper has pointed out, some new textures have been added. Sometimes to work around conflict problems, files are cloned & IIDs changed. And this is the case with the latest ATL Plugin version. EDIT: I should add; The turning lanes should still appear, if they're able to, otherwise those textures are a default for those particular tiles near avenuexavenue orthogonal intersection (done to help resolve conflict issues).
Double Edit: you're using an older version btw;
http://ndex.simvision.net/files/signature.html

kagevrtugol:
The whole aspect about how ATL is currently pathed is being re-examined.




Do remember folks that this is still in 'Beta', which means it is open to issues/bugs.

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Problem here, i installed http://www.freewebs.com/gstommylee/ATL_Beta_04.zip and http://members.optusnet.com.au/defaultoptus/NetworkAddonMod_Avenue_Turning_Lane_Plugin_062105.zip installed i it my pedestrian paths disappear on the diagonal avenue connectted to the sorting/turning lanes.

how to fix this ?

[image attached btw, 2 screens, from one savedgame]
[edit: and one big grammer error 40.gif ]

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Date: 6/27/2005 2:59:52 PM Author: Madhollander Problem here, i installed http://www.freewebs.com/gstommylee/ATL_Beta_04.zip and http://members.optusnet.com.au/defaultoptus/NetworkAddonMod_Avenue_Turning_Lane_Plugin_062105.zip installed i it my pedestrian paths disappear on the diagonal avenue connectted to the sorting/turning lanes. how to fix this ? [image attached btw, 2 screens, from one savedgame] [edit: and one big grammer error 40.gif ]

Madhollander,

Remove the ATL Beta 04 files. The ATL is now part of the latest NAM. The old ATL files didn't contain any ped paths. The last file you listed corrects some issues with drawing avenue 4-way intersections near higway interchanges, etc. It requires the NAM to function though. If you have the NAM installed, place the NetworkAddonMod_Avenue_Turning_Lane_Plugin_062105 file in a subfolder inside the NAM folder. Then it should work. The NAM also corrects a pathing issue with the diagonal to straight avenue curves.

-Swamper77

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OK..I'm stuck!
Can someone please tell me exactly what files are needed for functional turning lanes without the ONLY!!
 
When I downloaded NAM I got rid of some older ATL beta files, but whatever I try the result is either this:
atl6uw.jpg
 
 
 Or this:
atl20jj.jpg
 
 32.gif32.gif
 
 

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@sepsis: Do you have the current NAM (version 06/17/05)? Remove all older ATL plugins and install the main NAM file and the included ATL plugin, nothing else. Also, remove that mod that makes all sidewalks equal, as far as I know this file will conflict with the ATL textures as well.

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Date: 6/26/2005 5:57:43 PM
Author: kagevrtugol

hey!!! i just downloaded the new NAM and i have never downloaded the turning lanes mod, and know i have this!!!:



New%20City-13%20Feb.,%20011119821345.JPG




Can anyone help me with this???
quote>


Firstly, let me just apoligise for not picking this up initially the first time. Secondly, in future I strongly suggest you post some details of any problems along with any pictures, instead of 'just a picture'. I must of looked at that picture a dozen times, until I 'clicked' as to the actual problem.
For starters, just make sure you've got the most recent version of the NAM, which can be found here:
http://ndex.simvision.net/files/signature.html
And then look at my previous posts for any updated plugin files to the ATL if you intend on using it.

As to the initial problem in your picture though;
It seems pretty obvious here (now) that you have a Left Hand version of the game. If that is the case, make sure you have the Plugin file, installed in the plugins folder, that is specifically for Left hand versions if you intend on using the NAM_ATL_Plugin.dat. And yes, we're aware that traffic lights aren't done (yet) for this for left hand versions.

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just a thought. Wanting to know what you guys think.

This could change how the ATL is done.

A)Use puzzle pieces instead of it replacing the current texture.

B)This would make the ATL optional within the game so even if you include all the dats and what not it would still be option. so you can have a non turning lane cross here and a turning lane cross there.

This idea may or may not create some issues

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gstommylee - I like the Puzzle Piece idea.  However, I think it's best to wait on it until we get some more intersections with the turning lanes done (such as the avenue x road intersection).

Bringing Puzzle Pieces to the ATL Project will give SC4 players the world over more control over their road & avenue networks.  Being a roadgeek, I certainly would welcome the flexibility this idea would bring.

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We have to see how it works out first. If it does work and we are able take care of those nasty buggs if there are any 46.gif we could possible do this path instead of the other path.

Heres thing why we are not getting out the other intersection and focusing more on this possible idea. it would take more work having to switch everything to this new way and create more work.

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Ok, so i installed the newest NAM version 06/17/05 and the ATL file that came with it, ONLY THAT !, when i build a diagonal avenue in a city i get pedestrian paths, however in a city i already made i still cannot get the pedestrian paths on the diagonal avenue i showed before, somehow the game just won't let me make a diagonal avenue there, i did a diagonal avenue at the other side of the city and connectted it to the existing avenue wich is connectted to the avenue intersection at the diagonal avenue (still following me ?!) and when zoning the new diagonal avenue the game build the pedestrian paths...

so, what's this? does the new nam need time to infiltrate into the game or am i doing something wrong ? 42.gif

(shortly said, i do get the pedestrian paths at new avenue's, but not at the tiles that had the avenue, even after totally demolishing the avenue and replacing it)

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found it, just came to my mind that the game uses different sidwalks when a park or some building with grass is placed along a road/avenue

i took out the city hall that was right next to the intersection and i got pedestrian paths at my avenue !!!!! 44.gif

Ok, it just got to my attention that placing ANY KIND OF OBJECT INVOLVING GRASS will remove the pedestrian tiles at diagonal avenue's.

the game does'nt make a full pedestrian path when next to a park (or busstop or City Hall, they involve grass as well) but it lays a little part of grass in between the road and the paths, i removed the city hall and all my busstops and i now do have paths. . .

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I've got the same problem as on the picture above. I have the latest NAM and the Left Hand mod is already in the plugin folder.

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NetworkAddonMod_Avenue_Turning_Lane_Plugin_070205.zip
This is just a minor update addressing a few drawing bugs.

Make sure you also have the latest version of the NAM before attempting to use the above file;
http://ndex.simvision.net/files/signature.html

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hehe the turing lanes version that came with the new NAM rox!its just simply awesome!!!!!!!!!!thanks to all u that have been wroking on the NAM a very good mod indeed!!!44.gif

 
 
Bunny for  you!!!!!!!!35.gif35.gif

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I am not having any success with the avenue turning lanes mod that came with the latest NAM: I have installed the latest NAM files, as normal, as well as the left-handed plugin, and I have recently installed the above-posted update for the ATL, but I cannot find out how the Dickens to use it! There is no menu item for it, and I cannot find any reference to it anywhere. Has something gone wrong, or am I missing something?

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its comes automaticly each time  u make an intersection dosnt it?42.gif

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Draw two nice long stretches of intersecting orthogonal avenue. If it doesn't show up, post a screenshot or two.

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Date: 6/3/2005 6:30:54 AM
Author: espee04135
Quick Questions.


2 Traffic Lights and Divider Problem


I am also getting the divider section at the end of some of my trun lanes. I have the newest version of NAM in my plugins and they are still there. Is there certain parts of NAM that I should or should not be using with this mod?








31.gif' border=0Thanks for any information and thanks for making such a GREAT MOD!44.gif' border=0
quote>

Did anyone ever figure out why this problem is happening? Because I am having the same problem.

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Date: 7/9/2005 5:33:54 PM Author: Beitsaad
Date: 6/3/2005 6:30:54 AM Author: espee04135
Quick Questions.
2
I am also getting the divider section at the end of some of my trun lanes. I have the newest version of NAM in my plugins and they are still there. Is there certain parts of NAM that I should or should not be using with this mod?
31.gifThanks for any information and thanks for making such a GREAT MOD!44.gif

quote> Did anyone ever figure out why this problem is happening?  Because I am having the same problem.
quote>

I've got exactly the same problem...

 
 

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hmm can you list what dats you using in the plugin folder.

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Date: 7/13/2005 6:56:47 PM
Author: gstommylee
hmm can you list what dats you using in the plugin folder.
quote>


I have a lot in my plugin folder.

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Posted:
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I believe the problem with the conflicted textures arises from Swamper's Avenue Uni-Density Modd, which must load after the NAM in order for the problem to occur.

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That problem i have the turning lanes on the left side and pl drive going the oposite direction cuz i have sims driving on right side and turning lanes r on the left side ive done alot of what ii could is there anything i can do?

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I don't have Swamper's uni density avenue mod, and I still can't get the ATL to work properly. I get the turning lane, but I get the standard avenue crossroads texture, and the third traffic light doesn't appear - I'm stumped as to what to do.

Am I missing a DAt file? In my plugins file:
:: NetworkAddonMod.dat
:: NetworkAddonMod_Automata_Plugin_Radical_Automata24.dat
:: NetworkAddonMod_Custom_Highway_Menu_Plugin_Optional.dat
:: NetworkAddonMod_Traffic_Plugin_BetterPathfinding_2xCapacity_10xSpeeds_10xCommute

.....any ideas?

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As mentioned in my post above; an issue has been discovered which will be rectified in the next release (which will be soon hopefully). So for now I would ask that anyone with any problems such as this please wait until the next release comes out.
 

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