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Glenni

Glenni's BAT showcase

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Man Glenni, you surely have the talent to build both Postgiro and Plaza. 9.gif9.gif9.gif

' I may have sorted out my problem with texturizeing my creations, I might have to use 3dsmax...

-now over to exams... 15.gif

take care,

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  • Original Poster
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    And in other news, Oslo plaza is back,baby!!!

    1_Osloplaza_reborn3.jpg

    1_Osloplaza_reborn.jpg

    1_Osloplaza_rebornwestviewzoom5.jpg

    1_Osloplaza_rebornwestview.jpg

    Boo ya !

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  • Original Poster
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    it doesn't have much trees in real life

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    just popping in to say i am rendering it now4.gif

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    quite possibly next week,this week may be possible to.9.gif

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    Posted:
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    I don't no why, but sometimes I have the feeling, jacqulina is an bot.

    9.gif

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    So here's a bunch of pics to keep ya drooling3.gif

    1_osloplaza_dayoveviewfacade.jpg

    1_osloplaza_dayoveviewfront.jpg

    1_osloplaza_dayoveviewside.jpg

    1_osloplaza_dayoveviewside43.jpg

    1_osloplaza_closeup_side_side.jpg

    1_osloplaza_closeup_side.jpg

    1_osloplaza_closeup_frontfacade.jpg

    1_osloplaza_closeup_back.jpg

    1_osloplaza_LOGO_back.jpg

    1_osloplaza_LOGO.jpg

    1_osloplaza_flags_front.jpg

    1_osloplaza_flags.jpg

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    Posted:
    Last Online: A long, long time ago... 
     

    It looks really good, the details are great. It looks really realistic. I love the front area with the ramps and the lot looks good too.

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    That is just looking so damn cool! Finally 9.gif

    Also, you're gonna have to release those bus models as automatas.

    I take one of the green ones to school every day3.gif

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    I can't dude these models are made by prepo especially for this model.And as far as i remember these were GMAX models,which don't work as Automatas15.gif

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    Ayyone remember Arud Gata 18?

    Arudgata18.jpg

    I found it  again and figured it would be a shame to just let this one go away,as it's so detailed,the textures are not as top tnotch as my latest though.still like it though?

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    Posted:
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     I like it3.gif the roof junk and the lighting for the shops' entrances are superb, but I agree about the textures19.gif

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    Hehe. Thats brilliant.

    Some tweaking to the nightlights on the windows would make it perfect though.

    Anyhow, you have to release it! 3.gif

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    Posted:
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    sweet glenn, It'll fit just nicely in my cities 2.gif

    take care,

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    Posted:
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    looks very nice, except for the nightlights on the windows. if you can make it look like the lights in the shops you'll have a perfect bat 4.gif

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    Weøø,the thing is i already rendered it, and it did take quite a long time since it has over 100k pollies,but oh well.

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    ah thats a pitty to here. well I can live with the nightlights, it's still way better than a maxis building 3.gif

    100k poly's is pretty much for such a building imo. how did you got so much of them?

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    It's probably all the odd pipes on the roof. 3.gif

    The Radisson looks nice Glenni. I've stayed at one of those before. 3.gif I'm just wondering, what is all the low down grey expanse for? Is there a convention center on the base floors or something?

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    Tag_one: Mostly all the detail in the inside and on the back,that couch model for example is a poly eater....

    gecko: the grey asphalt stuff on radisson sas oslo plaza is actually occupyed by a  ped bridge  crossing the street in real life, unfortunately because of the angles and all that, it was not possible to recreate it in sc4..15.gif

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  • Original Poster
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    Here's a new (mega)prop pack in the making. i currently have arround 70 of them.(That enough to be called a mega pack?:S

    prop_pack_pic1.jpg

    prop_pack_pic2.jpg

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    Posted:
    Last Online: A long, long time ago... 
     

    Looking good my young friend .... some very nice additions there ... get it to 100 and you definitely got a meag pack type thingy!

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    I think you should reduce saturation (severely) and also lighten up all your textures (non-white ones), cause as now there is just too much blackness going around.

    Look at that tree or hedges. Also bus stop or some other sort of shelter... in Shadow it turns into black hole... you should desaturate them so that their shadow side would look natural next to the games shadow they cast otherwise they'll never really bind with environment and will be sort of eyesores...

    Did you render them out in Gmax or Max?

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