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Deep Thought

My BIG Idea

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Well, from my eyes it has looked like this.

That I am the only person in the whole world, not working at Tilted Mill, that actually likes SCS. 8.gif

But I'm not going to give up. Why? Because I'm not from X-ville, Texas. Neither a 30-year old, conservative, SimCity Fan. No, I'm a radical and young Swede who don't want it the hard way!

So please, stand up and fight for THIS!!!;

SIMCITY™ ANYTHING

"What do you mean "anything"!?" (Societies)

This means that there will be a bigger sortiment of societies and sub-societies. And this "Sub-Society" is an almost new thing. This means that when you choose a social energy, you have the option of what to use it for.

Here is all social values and its catagories:

Productivty:

-Farming

-Metal Casting (Really dirty)

-Food

-Petrochemical (Recycled plastic recommended)

-Cars

-Toys (Hire kids to lower the cost)

-Hi-Tech

-Harbour

-Green House (So you can plant bananas in Sweden for example)

-Waste

Wealth:

-Offices (Producing)

-Shopping (Consuming)

Creativity:

-Music

-Drama

-Perfoming

-Art

-Literature

-Game Design

-Theme Park

Spirituality:

-Christianity

-Islam

-Judaism

-Hinduism

-Buddhism

-Chinese (Conficus and Dao)

-Shinto

-Norse (The religion of the Vikings)

-Egyptian

-Greco-Roman

-Indiana (Mayan, Incan, Aztec)

-Crystalism (Means that the whole Sim's World is controlled by a player, as it actually is)

Obidience:

-Nazism (Exterminationof one kind or more of special sims)

-Fascist/Orwellianism (Big Brother is watching you)

-Communism (The cliff between rich and poor won't be so big, in cost of that the living standard will be lower than normal)

-Technocracy (Everything will be controlled by a super computer. No human errors, but no empathy to the individual sim)

-Ecotopia (One car and one child per family maximum)

-Democracy (Your sims are may not be free, but they at least feel so)

-Fundamentalistism (All laws will be based on the Bible/Corane/Tora etc.)

-Monarchy (You're the King)

-Extreme-Capitalism (You will only be tolerated by the society if you're rich. Or else you will be dumped to the streets)

-Police (Police Stations, Prisons, Crime Predicting AI)

-Warfare (Attack one of the other cities to take over it)

Knowledge:

-Physichs

-Chemistry

-Astronomy

-Biology

-Technology

-Rocket Science

-Genetics

-Medicine (Hospitals, Medical Experiments, Med. Industries)

-Biology

-Ecology

-Education

-Philosophy

-Recycling

So for example: If you want to build a religous city, you can also select what religion to select. If you want to select Judaism or Norse etc.

"Oooohhhhhh!!! I hate ploping! I want zoning back!" (Zoning)

I've never been so fond of the zoning concept, because you never knew what was coming up. I thought that was very disturbing. But then SCS came and changed my life. I could plop down anything wanted in my city, but there was one problem. They're in different size, so you didn't got that smoothline of the block.

To solve all problems I introdoce; Smart Zon

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Give it up.. Sim city is not going to be any better now that EA has laid it's cold hard grasp arround it....22.gif

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You have a lot of improvements requested for someone who likes the game. Being able to plop what you want where you want it is indeed a powerful option but having to search through hundreds of buildings to make sure you have diversity for each building plopped means getting bored real quick. I don't know how you can be excited about creating a large region one building at a time. Best answer here is to have both so you can provide detail where you want it but not have to build every structure. SCS made some steps forward from SC4 but made so many steps backward in the process that the end result is not very good.

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    Originally posted by: amdinside You have a lot of improvements requested for someone who likes the game. Being able to plop what you want where you want it is indeed a powerful option but having to search through hundreds of buildings to make sure you have diversity for each building plopped means getting bored real quick. I don't know how you can be excited about creating a large region one building at a time. Best answer here is to have both so you can provide detail where you want it but not have to build every structure. SCS made some steps forward from SC4 but made so many steps backward in the process that the end result is not very good.quote>

     
    Well AMD Inside, you just select what zone you want, then the computer calculates for you what buildings are best for your city. For example, you zone the educational area and then the rest of the city is read of. Schools will be layed out if there is children living in the surrounding area. If you have layed out many knowledge-zones, it is most likely to universities to come up. On many of the zones, there is going to be a balance between workplaces and venues. Another thing is that as your ciy grows, that small sheriff's office is going to evolve to a major Crime Predicting AI with in built Cryo Prison.

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    Originally posted by: ilikehotdogsalot Uh, good luck with that.quote>
     

    ditto....

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    That's got to be the longest single message on this forum. In any event, someone got me SCS as a Christmas gift and I've tried it. I'm sorry but it is not a good game. Thank god SC4 is amazing, enough so to keep me going probably until SC6 (SC5.5, whatever) comes out.


    Proud Simtropolis Member since 2004.

    Go Maple Leafs! Go Blue Jays! Go Rush (Finally in the Rock and Roll Hall of Fame)!

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    I see the pitchforks and torches are popular here. I don't own SCS, nor do I intend to... but I'm glad someone enjoys the game and wants a more societal approach to the game. In all honesty, I wouldn't mind it if the next real SimCity had some societal features similar to SCS... but it should be on the realistic side. SCS went to a weird extreme which alienated those who like building and road variety, regional play, and actual realism.

    Cities in SC5 should be influenced somewhat by the people living in it and the infrastructure, but I'm not sure if EA will gamble with the SimCity franchise again. SCS took away the fun of planning and building the infrastructure by stripping it down, but SC4 and previous versions never put much, if any, emphasis on society.

    By the way, that is a horrible thread title. We like titles that explain the topic a little.

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    Not gonna happen. Although I do hope for an expansion pack for SCS. Yes... I said SCS.

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    Originally posted by: Glenni Give it up.. Sim city is not going to be any better now that EA has laid it's cold hard grasp arround it....22.gifquote>

    EA has had Simcity for about 10 years now... It's Tilted Mills that it is killing it, they should have just waited until Maxis was done with Spore.

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    Deep Thought ,You surely carry your name with reasons......lol 2.gif

    "I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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    Deep Thought- I'd like to offer my one line counter to the 3 computer screen feet (.9 meter) of text in your post.

    SC Societies is a piece of pathetic garbage, and the people who had anything to do with its release to the general public should be [subjected to a radical surgical procedure] then locked up for life.

    David


    ____________________

    D. Edgren

    pC7xdO.pngiZbJCf.png

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    Isn't there anyone, who wants to describe how their city should look like. You've might have seen that you can build the ancient Rome. 2.gif

    Well, anyway. This is how my dream city would look like:

    First up, I of course choose to play a scandinavian city (As a municipal councillor). Then i mostly zone sceintifical and game design areas. The architecture on the residental areas is going to be Bo01. The landscape itself is going to be a coast in the west, not so much more. The road net is going to be this; The main roads is going to be in a hexagonical net. The litlle bit less main roads will create six triangles inside the hexagons. To make the place green, i've put up countiniously subway stations in every section. I also make sure the power plants are totally zero carbondioxide. I've also made a deal with the car salesmen, that they only sell cars with alternative fuels. I've also zoned out a nazi area, and against who? Answer; the Nazis. I also tell the city planner to lay out many venues, to keep all of my sims happy. In the centre of the entire city, there's a roundabout with in it, a swedish phenomena which is, directly translated to english, a roundabout dog. It's a wooden dog placed on roundabout simply.

    Well, what kind of city would you like to build?

    -Deep Thought

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    I think, you give it too much deep thought, because the game isn't even worth dreaming about what it could be or become in the futur. It'll be for another game that hopefully comes out in the futur sometime, that I will keep my expectations for. 2.gif


    "I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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    The city I would like to build is the first one I make when I get Cities Unlimited.

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    Deep Thought.- I'd like to contribute with you some ideas, personally im not a big fan of societies but of course designing and building thats for me SimCity.

    The game are you describing is widely long and too much for a computer, also not everybody likes the idea, i suggest something that you can personalize and built your own game, how you want it? by downloading different paths of the game (its the same when you download something for simcity 4 at the exchange)

    What do you download? well if you want the "GTA mode" driving in your city, you can download and install it as a official upload but using it by your own risk, also you can pick before to install the game, what kind of socitety or style you want in your city, maybe a small poll before to start building your city. This can make easily your game and avoid conflicts in your pc. Also something that allows you to pick from 3D graphics or 2D (like sc4) not everybody can play such a big city in 3d at the computer.

    About the plopping and zoning ...

    Both ideas are bad, zoning you never know whats coming, and plopping is exhaustive... I suggest something new.. how in real life ciies are built, you just don't put zone neither plopping, you just make the street and people will start building their home (automatically) depeding if near are the basic services (water, school, power, etc) and as you said depending of the societies mode and style. And if you want tall buildings, the area where you want it must be in highly demand, or automatically the old places will change to modern and the city just simply will grow up. Your only homework for to keep a city growing is to provide the basic services and even more services if you want a big metropolis (like commercials centers, high tech hospital, universities, etc) are services much better but highly costly.

    Anything else to add more variety to the game?

    As you said, disasters, maybe a war, or missions to protect the people or give them more variety of services, etc but i think is enough to keep you building you city, thats enough fun for me.

    How to start a city?

    As classic in sim city you built your power plant then make zone and roads, what about now just to make simply realistic.. starting from the middle age, romans age or colonial age (as you want) you get a small group of people in the nowwhere, their only option its to start making a camp. As you are the "leader" of that group you just start to give them basic services, in that age could say a market, farming, to give them what they need (food) then they will ask you for more, let say water, you just looks for a local river and plop (not just a building) let say another group of people that their job is to priovide water to the population.

    Through the years the city is growing a new hightech is developing (depending if you have universities, schools) the city will ask you for more efficient services, for to keep growing, if you don't give them the services what they need they just start leaving the city. For example that small group of people who takes water from the river they ask you for a mill (that efficiently gets water quickly) you have to paid the cost of that mill and to the workers (monthly cost).

    Programs, ordinance?

    Of course, you need to keep a balance of your budget just like in simcity 4. Maybe a program to protect the environment, how this work, well maybe you got a XXI century city at its highest point of infrastructure, and its getting highly polluted, what you can do? this automatically generates a new mission, reduce pollution by for example in the cars dealerships you see your "companies and brands" icon, you select it, and to that company you make a new agreement about changing their new cars for hydrogen for example. Another detail just by foresting and plating trees at the suburbs, can reduce the pollution. If you get your city soo pollut

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    Tillted Mill have ruined Sim City. If the true sim city fans had their way we would be sueing those idiots right now. Sim Ciity used to be a game when you see a new one your heart would jump and you would pay double the price to have it. Now when you see it you would pay double the price just to burn it. Tillted Mill should be ashamed of themselves. They're are brainless idiots who have ruined the best game in the world. Im glad those idiots arent making money, they dont deserve even a penny. I HATE TILLTED MILL!!!

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    Originally posted by: fern244 Tillted Mill have ruined Sim City. If the true sim city fans had their way we would be sueing those idiots right now. Sim Ciity used to be a game when you see a new one your heart would jump and you would pay double the price to have it. Now when you see it you would pay double the price just to burn it. Tillted Mill should be ashamed of themselves. They're are brainless idiots who have ruined the best game in the world. Im glad those idiots arent making money, they dont deserve even a penny. I HATE TILLTED MILL!!!quote>

    Wow...how completely ignorant and unnecessary.

    It's perfectly fine to not like a video game, but to call TM "brainless idiots" is totally over-the-top.  If they are, in fact, idiots, then obviously you could do better, right?  You could make a game that absolutely blows SC:S out of the water, correct?  And you could do it in six months, to the exact specifications of the largest game producing corporation in the world (EA) just like they did?  And it would be perfect, and please every single SimCity fan that has ever played the game, while at the same time bringing more people into the franchise, is that correct?

    If you make that happen, I'll find you and bow down at your feet in person.  Until then, go play with the other troglodytes and leave comments like this to yourself.

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    If anyone is to be blamed, blame the person in marketing who thought gee we can sell a lot more if its called simcity.....

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    Originally posted by: Deep Thought 
    Well AMD Inside, you just select what zone you want, then the computer calculates for you what buildings are best for your city. For example, you zone the educational area and then the rest of the city is read of. Schools will be layed out if there is children living in the surrounding area. If you have layed out many knowledge-zones, it is most likely to universities to come up. On many of the zones, there is going to be a balance between workplaces and venues. Another thing is that as your ciy grows, that small sheriff's office is going to evolve to a major Crime Predicting AI with in built Cryo Prison.

    quote>

    That seems like a lot of extra code and major changes to the game engine for it to work. Especially for a game simulation that you have already stated that you liked "as is".

    If the SC:S is a good game[for you], why are so many improvements needed?


    "If you make it idiot proof, they will only make better idiots." -me

     

    "Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

     

    "Ackkk thhhbbbbtt!" -Bill t. Cat

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    As I've seen it, many of you readers are quite confused over my zoning concept. It might have happened that I've said two different things about one. But  now, I'm going toget a whole picture of the zoning concept:

    When you select the Away Zone and zone it, the window will pop. You select what kind of zone it should be of the different kinds of sub-catagories in the different social values (F. ex. Knowledge-Technology). You can also edit if it's going to have one or more of these different accessories:

    -Subway Station

    -Bus Station

    -Train Station

    -Maglev Station

    -Fountain

    -Statue

    -Hot Dog Stand (Here you go, "I-Like-Hot-Dogs-A-Lot".)

    -Park (Not Car Park)

    -Car Park (Under Ground)

    -Wind Mill

    -Solar Panel

    -7-Eleven (Or familiar)

    -Electrical Amplifier

    -Market Place/Plaza

    -Commercial Sign

    -Big TV Screen

    All of these accessories have their own special function, but I'm not telling what.

    Depending on the citys size, the surrounding area, the effect from other buildings, the budget and the additionals in its own zone, it will be decided how advanced, dense and moneymaking the buildings will be. So there will be some strategic planning, when building a city.

    When the Home Zone window pop up, you select what architecture (See the first post)the buildings will be based on. You can also mix many kinds of architectures in the same zone, so you can get a realistic residental area. These are those accessories, you can ad in a Home Zone:

    -Bus Station

    -Subway Station

    -Playground

    -BBQ Grill

    -Park

    -Car Park (Above and Under Ground)

    -Soccer Field (Will be named different after what nationality you choose)

    -Grocer

    -Wind Mill

    -Solar Panel

    -Electrical Amplifier

    -Public Garden

    -Statue

    -Fountain

    -Maze

    In difference from the Away Zone, you have to make the Home Zone denser mannualy. If you select the luxury architecture, you will get a sourtain amount in simeoleons per day, but they require a sourtain amount of advanced offices.

    You can also select to have Home and Away in the same zone. Actually, you can have a shop and an apartment in the same building. You click on the round button between the "Home" and the "Away" one. Then you zone and a window will pop up and ask you how the balance between homes, workplaces and venues (F. ex. 30% h:s, 21% w:s, 49% v:s). Then both of the two  window wil pop up at the same time.

    The Cargo and Air Zones will get more capacity, as the city grows.

    Then one more thing, the sims can now also work at the venues and some of the accessories. Then they can also work at other homes, as home maids or assistants or alike.

    Well, more additionals at monday.

    Best regards,

    Deep Thought

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    Originally posted by: fern244 Tillted Mill have ruined Sim City. If the true sim city fans had their way we would be sueing those idiots right now. Sim Ciity used to be a game when you see a new one your heart would jump and you would pay double the price to have it. Now when you see it you would pay double the price just to burn it. Tillted Mill should be ashamed of themselves. They're are brainless idiots who have ruined the best game in the world. Im glad those idiots arent making money, they dont deserve even a penny. I HATE TILLTED MILL!!!quote>

    Hm. I was almost going to report this to a moderator, but then I thought that this wasn't strong enough. I guess.

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    We should be happy the liitle guy likes the game.Most of us think the game sucks but as you can tell there are a few that like it.2.gif

        

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    Originally posted by: Bluebeard We should be happy the liitle guy likes the game.Most of us think the game sucks but as you can tell there are a few that like it.2.gif

        quote>

     

    17.gifPoor little guy.......

    Although this place is a lot friendlier than the official forums at TM and EA, its outright warfare over there. 

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    SCS is alright.They should have more options of parks/transit/buildings I think anyway.I'll never give up playing Sim City 4 for Sim City Societes.

    And I don't get it.Why are you calling him a little guy?I really like that section:"SimCity is overall a game for americans"

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    Originally posted by: fern244 Tillted Mill have ruined Sim City. If the true sim city fans had their way we would be sueing those idiots right now. Sim Ciity used to be a game when you see a new one your heart would jump and you would pay double the price to have it. Now when you see it you would pay double the price just to burn it. Tillted Mill should be ashamed of themselves. They're are brainless idiots who have ruined the best game in the world. Im glad those idiots arent making money, they dont deserve even a penny. I HATE TILLTED MILL!!!quote>

    Stop crapping up an otherwise worthwhile thread with this tired old ranting and drivel. Take it to livejournal or something.

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    Did I forgot to mention?

    For each building in each nationality, there will be at least 10 different architectures. So now, the repeating might not be gone, but it's at least one step forward.

    Coming back on Monday,
    Deep Thought

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