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ididntdidit

Show Us your Highways!

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Random highway cross section

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lkX8SFt.jpg

The 2 lane flyover is empty here, but as soon as I stitched all this together traffic started to use it again. Ah well, traffic patterns change all the time in this game
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Inspired by recent projects in city where I live, I create elevated express highway system. The city is still empty, buildings on construction. Just imagine toll highways (collector and express), normal rail, LRT (el-rail), and soon power cables, water pipes, gas pipes run on EXACTLY the same path!

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Long time not seeing a well executed maxis highway, great work there! Also, I miss those neat retaining walls

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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16 hours ago, The British Sausage said:

Just your simple diamond interchange

...Except the fact that you have to perform a U-turn to make a right somewhere.

-I think this kind of design is called a 'star' or something.

 

Nice use of fractional-angle Maxis Highway override! *:thumb:

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4 hours ago, Haljackey said:

...Except the fact that you have to perform a U-turn to make a right somewhere.

-I think this kind of design is called a 'star' or something.

 

Nice use of fractional-angle Maxis Highway override! *:thumb:

Whoops!

I don't know my highways or interchanges!

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On 2/25/2018 at 2:49 PM, Arn71 said:

Sunken Highway through the city23.thumb.jpg.da7dd4ec1876121e3af224226db42da5.jpg

Simple but quite effective and elegant. Good work.

On 3/7/2018 at 10:52 AM, Darrius11able said:

giphy.gif

Ooohhh...a GIF. For the record we see far too few of these sort of pictures. I'd appreciate more from the community (not that I'm leading my example here, but still).

On 5/5/2018 at 7:59 AM, Haljackey said:

...Except the fact that you have to perform a U-turn to make a right somewhere.

-I think this kind of design is called a 'star' or something.

 

Nice use of fractional-angle Maxis Highway override! *:thumb:

Yes, that's definitely not a diamond, though as you imply the addition of Michigan lefts could make it functionally equivalent to one.

On 5/14/2018 at 5:41 PM, Haljackey said:

A unsigned connector highway - routes marked would indicate what it connects to

Click for full size

28243543998_7d3a42e2d9_o.jpg

Connector highways are severely underutilized in the SC4 roadgeek community in my view - they are supremely useful both in real life and in-game and have their own kind of beauty. I might consider bulking up the numbers of these sort of roads in my new projects *:idea:.

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On 2018-05-19 at 4:26 PM, Haljackey said:

Tree-lined through an agricultural area

4M1x7tH.jpg

Boomerang curve

GJ2aU4e.jpg

Haljackey, where did you get the CanSpeed set with no grass?

 


  Edited by CCXXII  

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7 hours ago, Haljackey said:

I don't think one exists for Canadian speed signs without a grass texture.

These were the only ones I could find, but that was years ago now.  Starting a new region, Ill search again.

 

T06 R31-Jan. 25, 191528663077.png

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Not bad. Turnarounds are quite convenient in real life in my experience, so I usually place lots of them on my highways (freeways are a different kettle of fish). Of course the fact that I only allow Michigan lefts on my highways might also be a factor *:lol:. This is all part of my longstanding "reduce conflict points of the traffic" initiative. For the same reason there's a de facto moratorium on traffic lights, instead roundabouts being favored for major intersections. The poor drivers would probably freeze in shock if plopped in North America, with all the traffic lights and direct left turns on divided highways, but I digress.

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