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crownsteler

Crownstelers' BATs

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Use the UWV mapping to fix the textures. With your garden, just make small cylinders (about 0.5m or .025m in diameter and 0.5m in height). For example, one cylinder would be green (stem) and another (stacked upon the previous one) would be red (flower). Very simple really.

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I guess you will have to make a hole in your LODs if you really want to be able to plop things in the garden. I think that the parapet is a bit too thick, and the brick texture too saturated.


Don't forget to visit my BAT thread amigos!

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    Hmm, sounds complicated. I guess it is just easier to turn those garden parts into props and solve the problem that way?

    I'm almost finished. For a number of reasons I'm just going to finish it as a single lot. Here is the latest render.

    roomburg06.png

    I desaturated the textures a bit, I think they look quite okey right now. And I reduced the parapets, they indeed looked a bit silly. Right now all I have to do is finish the white building, add a few minor details (balcony dividers and roof details), fix the downspouts I messed up and fix the texture. I'll be reading tutorials this afternoon. :)

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    Wow, very nice projects! These large-scale mid-rise buildings are a missing portion of the game, especially if you model them to look extremely urban! Hope to see what else is up your sleeve! (while also seeing some of your projects up on the STEX soon ;))

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    Wow, you really have some lovely projects going on there! So modern and detailed... :golly: At this stage I don't have any particular suggestions, but I can't wait for the next update! :bunny:


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Some really nice projects you got here...as Spike345 said, we could really use more of these large-scale mid-rise buildings...anyway looking forward next update


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    Wow thanks guys :)

    I really missed the denser inner city suburban style in SC4, so that is why I took it up. That, and I missed the solid strong (modern) brick architecture. Brick is a really underrated building material (well in SC4 anyhow).

    Here is the current state of things:

    roomburg08.png

    I virtually finished it, (although I again forgot to make the balcony dividers... :O) now I just need to fix the texture and add the nightlights. The texture is (appearently) due to a bug in gmax. It is fixable without to much effort, but it will take some work. I just got a bit fed it with it to do it right away. I accidently deleted some (very) minor details, I doubt you would really have noticed them, but it is still a bit frustrating.

    So in the mean time I started working on the number 3 of my list. (The number one and especially number two of my list are beyond my skill level for now I'm afraid).

    liviuslaan02.png

    It will be a small R$ 2x2 w2w and a bigger R$ 7-10x2-3 suburban lot. I'm just unsure what to make of it for now, whether it is worth to continue it. The facade looks quite uneasy, especially compared to the real building. I'm not sure what is causing it. It is a continuous balancing act between the windows and the balconies. I cut of 2 meters from the building to make it fit w2w, but that can hardly be causing it. The floors used to be taller, but I reduced their height a bit. It helped, a lot, but I really can't make the floors any lower (currently at 3.85 meters).

    Thoughts?

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    Okey, I decided to not continue on the black building for now, and instead focus on a smaller building. Here is a quick render.

    gekleurd01.png

    Yes, it an actual building. It is actually located across the street from the other building. And yes, it really is this simple. The design relies on the boldness of the colours. I think texturing and rendering it took longer than the actual modelling :D

    Note that it of course is a very early WIP.

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    I like modern residential buildings, I am glad you taking your time to get the textures right, texturing usually takes equals if not more than the actual modelling, but I have to say that your textures look too saturated and coarse, the uvw map on the side looks a bit stretched, and, I guess you still missing the roof junk and the windows.


    Don't forget to visit my BAT thread amigos!

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    I know. It is just a very early mock up. Only the basic geometery is done, everything else is still needs a lot of work, especially the textures. I'm sorry if I gave a different impression.

    Unfortunately, the power supply of my computer failed, so until I get that fixed, I can't BAT. I did manage to complete the other project before that happend though. :) The only thing requiring attention are the window textures, but at this moment I can't do any better, so I will get back to it after some more practice.

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    Argh, that's too bad. I'll keep my fingers crossed that you are luckier than I was when my PSU blew, because it took the MoBo with it... the flash was pretty spectacular, though. :lol:


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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