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warrior

HSRP - The End for now

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  • Original Poster
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    I had to make flat models because the transitions from orth to diagonal overlapped the tiles, which is only possible with models. Sorry about the transition, I will still use it as a starter peice.

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    I have textures and a ramp modeled. It's completed, except for the fact that it needs to be chopped up into 1-tile long pieces. I'm hoping to get that done this weekend.

    Btw, the model had to be remade from the ground-up. Some things might be a little different.

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  • Original Poster
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    UPDATE:
    The curves going from orth to diagonal are complete. Paths and all.
    Like before ignore the plyons, they will still be changed.
    The pictures have drawpaths cheat on  and the models are not mine they are from the original HSRP modd.
    ShotofHSRcurvescloseup.jpg


    All Curves (link due to image size)


    Running Naked in the Snow: Hmm. Rail to HSR, I think Olasz was working on soemthing like that ages ago, I don't know if he gotit to work or not.

    Prince_Of_Sims: Let me know when your done.

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  • Original Poster
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    No progress yet, it has mainly been learning RULs in more depth, which I guess is some progress.

    The next weekend is very likely to full of RL (unless it rains) and I can't get much done in the evenings this week at least.

    Thanks for the comments haljackey and penguin007.

    EDIT:

    Prince: Anything on the transition?

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  • Original Poster
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    I haven't posted here in a while, I haven't abandoned the modd.

    Seeing as it is quite hard to fit modding into RL, I'm going to wait until near the end of October when my 1/2 term holidays are and I should (no garantee, but I'm pretty sure) have more time. I'll try to get HSR in with RL if I can.

    It doesn't mean I'm abandoning this for another project, or altogether. Just RL is quite hectic at the moment.

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    Hey Mikel, this project is still in development, so you cannot download it yet. Warrior (the one who is working on the project) stated in the post above you that he has taken an absence from this project for a while. When work is restarted, the project will come closer to a release. Just be patient!

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    Posted:
    Last Online: A long, long time ago... 
     

    OK. I just thought it was already released.

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  • Original Poster
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    Hi everyone, I've finally got internet back (yay)

    I took the chance during the break to learn some of the different RULs (massive thanks to JPlumbley for his tutorial, which I had downloaded before I had no internet) although I'm still not 100% there. During this break from the internet I've more than normal amount of RL, so I haven't had much time to continue with HSR, which I apolgize for.

    Anyway,

    Mikel: therer is already a HSR modd available on the STEX (here) although it replaces the monorail network, which the modd I'm doing is going to solve, due to the technology created by a fellow NAM team member, which allows us to add "new" networks, like Draggable GLR found in the NAM. After HSR I'm going to make GHSR, which will be quicker and easier than HSR because most of the work will have already been done.

    -Jonathan (Warrior)

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  • Original Poster
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    I can guess a lot of people will have lost interest in this project now but I'll post this update and if noone shows interest I'll stop developing it or at least stop updates here:

    First off, apologies for such a long wait for an update, hopefully this will not happen again.

    Secondly, thanks for your support of this project I hope it will continue

    And now for the update, it may not look like much for such a long time but I have now finished the basic orthogonal and diagonal RULs and found a method of easily and quickly making RULs, and made it all more stable. I have got the T21s from MIncroabl, Thanks very much, they will most likely be added in the next update hopefully either before or on next weekend.

    Feb2.jpg

    Next update should be end stubs, supports and a few HSR over other networks.

    Hope to see some comments before the next update.

    -Jonathan

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    Thank you so much for taking up this project and bringing it back. I love the high speed rail system but it always had bugs in it and wasn't very flexible to use. When do you plan to release it?

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    Posted:
    Last Online: A long, long time ago... 
     

    great work warrior, so this HSR is basically new network right? then the old monorail will still be around and not replaced? cool.. i'm very looking forward for this and the GHSR as well, keep up the brilliant work, and thank you!

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    Looks great warrior, and for the record the interest didn't die, it just went quiet for a while.

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    Posted:
    Last Online: A long, long time ago... 
     

    I would be very interested in seeing this project reach completion - the work done so far looks fantastic.

    Wish I had the skills to contribute!

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  • Original Poster
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    crazyyaya: it's part of the NAM/RAM.etc. So no release date is known to anyone including me.

    opiq: HSR will be a "new" network and the old monorail still be there.

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  • Original Poster
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    So Update 2.0:

    A smaller update than before for what it looks like like, but a lot more RULs have been added to make the underpasses more stable and the Orth-Diag switches have been added finally. Some shadows hae been added to the track I' not that sure why some arent working but I haven't had a good look at them yet. Also Paths have been added for all the new pieces and work has started on adding seperate supports for monorail and HSR, which is why the track seems to be floating.

    Click on image for bigger resolution.

    https://i200.photobucket.com/albums/aa230/warriorST/Feb3.jpg

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  • Original Poster
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    Originally posted by: jplumbley Johnathan, your on fire!  You have been doing an AWESOME job.  Keep up the work, I cant wait to use the Alpha.quote>

    So thats why it smelt like smoke today...nah just my next door neighbour having a bonfire...hopefully.3.gif

    I hope to upload Alpha 1 to the DevEx by the end of this week, while I'm on half term which means hopefully burning even more.11.gif

    Anyway next on the list is to get the Icon preview etc sorted out and the supports then hopefully the shadows.

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  • Original Poster
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    Now the diagonal Road, OWR and Rail under Straight HSR are complete and are almost perfectly stable.

    Some pics will follow this post shortly, either tonight or tomorrow.

    I now have two monitors and have installed word so it should be even quicker to make more RULs with the extra space and the handy find and replace tool.

    Here is the icon, preview (Thanks Tarkus for helping me out on that) and updated puzzle piece

    Feb4.jpg

    Then here is a few of the combinations of underpasses. Any combination of Street,Road,OWR,Rail, and a few of Avenue and Highway, will work without reverting back to monorail.

    https://i200.photobucket.com/albums/aa230/warriorST/Feb5.jpg

    Now the edges of the road and rails are fixed:

    https://i200.photobucket.com/albums/aa230/warriorST/Feb6.jpg

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    Posted:
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    Thats looking exellent warrior 4.gif Great work 4.gif

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  • Original Poster
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    Update 4.0

    Now HSR is compatible with the SAM and RHW.

    The SAM underpasses are puzzle pieces, also a Straight Filler and Diagonal Filler (first to pieces in the pic) have been added, though they should only be used when absolutley neccessary.

    Puzzlepieces.jpg

    While the RHW-2 and RHW-4 are draggable underpasses.

    RHW-1.jpg

    The SAM set 1 (parking lots) don't have an underpass puzzle piece and RHW-6 and MIS dont have underpasses either.

    Also a Straight Filler and Diagonal Filler have been added, though they should ony be used when absolutley neccessary.

    The diagonal HSR x Straight HSR has been added: (EDIT: This looks a bit puzzle pieceish but it is fully draggable)

    DiagOrthSwitch.jpg

    And here is the diagonal Avenue and Highway:

    Hiave.jpg

    I'm going back to school on monday, So I obviously won't be able to spend as much time on HSR as I have in the past, which was half term Smiley, but I'll probably spend most of my freetime on it anyway, so updates should come nearly as often.

    Hope you liked the update, Next update is hopefully HSR diagonal overpasses (yay)

    -Jonathan

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  • Original Poster
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    This will probably sound a really stupid question, but anyway:

    Are draggable networks under diagonal HSR underpasses really neccessary?

    I ask this because it will almost double the amount of RULs.

    I could do them as puzzle pieces which would save a lot of time, allowing me to get on with shadows and supports, and then a private alpha release and on to a public beta. (and then GHSR)

    Please don't just read this and then not answer, tell me what you think, it would really help.

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    Posted:
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    Originally posted by: warrior This will probably sound a really stupid question, but anyway:

    Are draggable networks under diagonal HSR underpasses really neccessary?

    I ask this because it will almost double the amount of RULs.

    I could do them as puzzle pieces which would save a lot of time, allowing me to get on with shadows and supports, and then a private alpha release and on to a public beta. (and then GHSR)

    Please don't just read this and then not answer, tell me what you think, it would really help.quote>

    Well, I think it's not a priority. You could release it in later versions. btw, it looks great!


    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

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