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dosomthin90210

a perfect idea for a much better simcity societies

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what EA should have done for 'SCSocieties' is made a simcity 5 (like sc4 with improvments and better graphics, not 3D though but maybe some different camera views) and then when you switch to sims mode zoom into 3dmode and it transfers to a sims 2 game and you can play sims in your built city

if they really wanted to satisfy fans of both games and combine them  (i still fail to see why though) thats the best thing they could have done

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Well I'm sorry to say you have stated the obvious and well known, many people were hoping for a simcity 5 similar to sc4. But they have decided to take a chance at a new direction. They have even said that they will go back to sc4 type games after scsocietires if fans don't like their new game.

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Last Online: A long, long time ago... 
 

I think people are missing the point, simcity societies wasn't made so it would please both type of fans into one game they done it because maxis is working on spores and will wright said simcity needs to go in a new direction.

I think it will be a good game myself, it needs to go back to the fun of simcity classic to be honest with you where anyone can pick it up and learn. Part from graphics the gameplay never really lived up to my experience with classic, even thought sc2000 was very fun.

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Last Online: A long, long time ago... 
 

Some of us that have been playing SC for a long may not be thrilled with this so called SC but it is darn smart of EA to do a version that anyone with a brain cell can play.

    Once you get bitten by the SC bug you want more.

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I doubt its that dumb down to be fair its probably just easier for anyone to pick up and play because all fairness simcity 4 was pretty hard with everything you build costing you money even as experience simcity player at the time had to get used to that, now seems easy but suspect new comers just found sc4 far to frustrating. In lot of ways simcity 4 should have many more prebuilt cities and i think was a bit shame sernrios were missing as well.

people need more faith in the new simcity i think it be awesome44.gif

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Yes sim city 4 was too complicated, but that could have been changed without altering the whole way the game works. You all act as if we had to take away zoning and every transport option just to make a 3 year old learn how to play. Sim City classic is still out there, you can actually play it online... And since you all lost the "fun" from classic, that is an easy way to get it back. Unfortunately I think Societies will not be your cure all for the original Sim City Fun. My favorite part of the original sim city was watching mt buildings grow... and in Societies, they don't. They took out my fun.

Originally posted by: Bluebeard

Once you get bitten by the SC bug you want more.quote>

I wish that were true with this game. But this isn't a sim city. it's a sim society.

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For me, SC4 was near impossible to play when I first started. Looking back, I realized that the difficulty was not in the gameplay. It lay in the lack of starter cities to get ideas from, the one difficulty setting (which became "hard" in RH), and the useless tutorials. Essentially, SC4 threw players headfirst into the deep end with no help whatsoever to keep them afloat. As a result, players unable to invest hours of their time into the game were never able to really get the hang of it. SimCity could easily have been made easier by putting seperate difficulty levels in the base game, including large starter cities and maybe even a small starter region, and by putting useful tutorials in the base release as well as a "learn as you play" feature that would walk players through from country town to skyscraper metropolis.

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i agree with Cobhris96, it wasent to complicated, it was the fact that it was complex, with no good tutorials, and starter cities to get you in the game, it was like you playing soccor, when you olny know how to play baseball, and some of you have to balance your taxes while trying to play soccor, it's going to alot of time to get good at soccor

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Originally posted by: Cobhris96 For me, SC4 was near impossible to play when I first started. Looking back, I realized that the difficulty was not in the gameplay. It lay in the lack of starter cities to get ideas from, the one difficulty setting (which became "hard" in RH), and the useless tutorials. Essentially, SC4 threw players headfirst into the deep end with no help whatsoever to keep them afloat. As a result, players unable to invest hours of their time into the game were never able to really get the hang of it. SimCity could easily have been made easier by putting seperate difficulty levels in the base game, including large starter cities and maybe even a small starter region, and by putting useful tutorials in the base release as well as a "learn as you play" feature that would walk players through from country town to skyscraper metropolis.quote>
 

That describes exactly my experience when I first got SC4 (no RH expansion).  I swear that I was ready to throw the CD in the garbage and then RH was released and I thought that I'd give it a try and it saved the game IMO.  Also, the unrealistic computer specs, especially back when SC4 was released, made the game so difficult to enjoy.  I recall being awed at the amazing detail then so disappointed when I quickly discovered that I could not play (even run) the game at such high settings.


Proud Simtropolis Member since 2004.

Go Maple Leafs! Go Blue Jays! Go Rush (Finally in the Rock and Roll Hall of Fame)!

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Last Online: A long, long time ago... 
 

Cobhris96:

That's how I feel as well. The biggest problem SC4 had was big cities took hundreds of hours to make and most newbies and causal game players arn't going to sit down that long to play (or learn the skills necessary to make a city that big). I believe that the sharing of cities was one of the 'features' that was discussed for SC4 but never manifested. I also missed a decent tutorial, any starter city worth playing, or any senerios in SC4.

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IMO the biggest problem with SC4 was that it had great potential out of the box, but gave you very little to really work with. The community took that and ran with it, but made it impossible for a casual player that doesn't have time to download, understand, and sort through a million lots to create a realistic city. The casual player is then left thinking: "Wow, those are awesome screenshots, but I can never get to that point so why bother?"

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SimCity 4 would've been so much simpler and more accessible if they simply allowed an "optimal" funding level. Why should I have to carefully drag that little Hospital funding slider along another $10 every few minutes? That ***** is just making the game too hard, time consuming and boring. The game should just automatically fund them at the ideal level and alert me when money becomes short.

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Last Online: A long, long time ago... 
 

nah that wouldn't work what it should have been is just more like the classics where didn;t have to fund them

anyway i think sc4 def got better with age and in my view sc3000 will always be the best simcity ever 9.gif

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But you DID fund them in previous games. In fact you always funded them to their maximun capacity. The idea behind 4 was that you could cut costs butinstead it turned into painful and needless micromanaging. Optimal, automated funding would work.

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why do the game have to be focused into a new direction? the direction was fine as it was.. there are some screenshots that people have made that would look awsome for the new game.. someone changed the street lights with orange and made the screenshot look very much real, so real I almost believed it was a fly over view.. THAT is what scs/sc5 should be about. changing the direction to a more sims game can be done in the next game.. 2.gif

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