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wftrekkie

Tilted Mill

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Last Online: A long, long time ago... 
 

I think we're jumping the gun guys. Has anybody really checked out Tilted Mills previous games. When I heard Maxis was no longer holding the reigns I was floored. I still to this day continue to play Sim City 4 over and over and over. I just figured out how to make an entire community with just old people... Yay go me. When I heard about Simcity Societies I was a bit.... Aprehensive.... But guys check out Tilted Mill. Children of the NIle for those who are familiar was brilliant. The game was quite in depth and you learned quite a bit. Now that i think about it I am really quite excited that Tilted Mill is taking the reigns. Maybe, they will make Sim City into something great. Besides they needed a new project. With Maxis focusing and Spore which they cannot finish they really don't have the time to work on SCS. I for one am thrilled about this ..!!!...

However, I will always say Sim City 4 once the learning curve was learned because easy as pie.... But, Long Live Maxis. For I hope they will realize they shouldn't stick with EA... 15.gif....

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Posted:
Last Online: A long, long time ago... 
 

I've also played Tilted Mill games, so that's the other factor.  I was a big Caeasar and Pharoah player, and Sierra Studies did a really great job making these games.  However, the Tilted Mill revamp-updated versions of these games, Children of the Nile and Caesar IV, did not hold up for me. quote>


-Dirk

He has spoken.

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I'm intrigued in their ability for the game.  I personally, would like to see Will Wright create another Sim City game, but I know that this isn't plausible for the time being.

Maxis did say that they had kicked the concept of SCS around for a while before giving the project to Tilted Mill.  Now I don't know how much of the prototype Maxis was involved in but rest assured, we've been informed that the development team are all fans of the Sim City series, so I'm optimistic in its outcome.

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Time will tell.  The new player should always be allowed to bat (no pun intended) at least once.  Who knows, maybe it will be a homer (duh!).

On the other hand, remember what happened to Don Quixote.  (He tilted at a windmill.)


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Posted:
Last Online: A long, long time ago... 
 

Originally posted by: wftrekkie

I think we're jumping the gun guys. Has anybody really checked out Tilted Mills previous games. When I heard Maxis was no longer holding the reigns I was floored. I still to this day continue to play Sim City 4 over and over and over. I just figured out how to make an entire community with just old people... Yay go me. When I heard about Simcity Societies I was a bit.... Aprehensive.... But guys check out Tilted Mill. Children of the NIle for those who are familiar was brilliant. The game was quite in depth and you learned quite a bit. Now that i think about it I am really quite excited that Tilted Mill is taking the reigns. Maybe, they will make Sim City into something great. Besides they needed a new project. With Maxis focusing and Spore which they cannot finish they really don't have the time to work on SCS. I for one am thrilled about this ..!!!...

However, I will always say Sim City 4 once the learning curve was learned because easy as pie.... But, Long Live Maxis. For I hope they will realize they shouldn't stick with EA... 15.gif....

quote>
 

This is what actually has me concerned because I was palying Ceasar IV last year.

Technical Issues  --- There was some bad programming in Ceasar IV.   The way the CPU handled the automata caused problems. If you had the speed set to high there was no way any computer could do the calculations and your city could burn to the ground for instance.  Fire would break out and spread and there was nothing that could stop it.  You could also have a disaster cascade where on small thing would happen and start a chain reaction. If you didnt have a save before that point your city was FUBAR.  

My computer is built specifically for gaming.  I can run intense real-time, graphic intense games like WOW, SWG, COH/COV on MAX settings with no issues waht so ever.  On Ceasar IV, I had to turn everything down.  Not just to prevent my city form burning to the ground but the game would get slower and slower and slower to the point where it was unplayable.  It was a choice between things looking nice or being able to move.  

When called on this obvious programming error and memory leak TM tried to shift the blame to our puny CPU's and graphics cards.

GAMEPLAY ---  After a couple  days of playing Ceasar IV you will figure out "how to build".  All you had to do is repeat the same module over and over again on any map to meet the goals.  The only "challenge" was the terrain and waiting for the cash to build.  The happiness of your people was based soley on their distance from services.

Building was also a pain because you were confined by their simplistic axis.

IMO, ceasar IV had  no replay value.  I finsished all the maps in a couple of weeks and then tried to do city building for fun.  I lost interest pretty quickly.  

To me the game had little depth.  SImCity4 is IMO leaps and bounds above what Tilted Mill put out in C4 and its nearly 5 years older

To me its like you took people who are used to designing KIA's and have them working on Porsches.  

I do believe that SC needed another diminsion of culture and citizens, I'm just not sure Tilted Mill was the shop to do it

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I have tilted mill games they are great at building a meduim sized city builder game with gripping game play . But SC is a massive City management game far more complex. TM will make a realy nice job of SCS within the parameters of what they do .I compare it a small house builder now suddenly lands a contract to bulid a 30 story tower block , lets just wait and see if they can get all 30 floors without drifting to far away from plum . TM site is full of C4 screenshots ,the same graphic engine thats going in SCS .

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TM site is full of C4 screenshots ,the same graphic engine thats going in SCS .quote>
 

That was my thought and actually what I am afraid of.  As I described above and in another thread, C4 could have some stunning graphics.  But programming boo-boos negated that.  The higher your population got the worse the performace was.  Once the pop was around 20K it became unplayable unless I turned down the graphics low.low.low.  I have a high end machine.  I cant imagine what people who dont experienced.  How it would handle the big maps we have is beyond me unless they are shrunk down.  C4 gives the impression that the maps are huge because of the backgrounds they use bit the actual buildable/playable area isnt that large.

I agree C4 was a decent game for what it was but most of it doesnt translate to something this scale.

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Hmmm that confirms another fear , the mountain range in the SCS screens shots are visual and cannot be built on .

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Originally posted by: Gridlock Hmmm that confirms another fear , the mountain range in the SCS screens shots are visual and cannot be built on .quote>
 

I believe there is a downloadable demo version of C4 available.  I suggest anyone who is curious give it a try.  I know not all the buildings are available in it and it may have a pop cap.

It will give you an idea of what they mean by ploppable and how their mechnics work. 

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Originally posted by: SpecialEddie

I've also played Tilted Mill games, so that's the other factor.  I was a big Caeasar and Pharoah player, and Sierra Studies did a really great job making these games.  However, the Tilted Mill revamp-updated versions of these games, Children of the Nile and Caesar IV, did not hold up for me. quote>

-Dirk

He has spoken.

quote>

I'd have to agree with the Caesar IV part.  They basically ruined that series, and they seem to be just cranking out similar dumbing down games by tweaking the same core engine with different graphics and gameplay.  This will definitely not be SimCity; they have given enough info to show that.

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