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Lollothebest

Avenue with GLR in the middle (help requested)

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Posted:
Last Online: A long, long time ago... 
 

I noticed that some users would have been pleased if someone would manage to make something like the picture below.... is it possible????

Here's the image

I'll explain better: this is a photoshop concept of what i have in mind. There are two one-way roads(one for each side) and in the middle, without interrupting the asphalt texture, a glr track. Sadly i don't have enough BAT and LE skills to do this so i limited myself to create this image...

Can anyone help me?

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Posted:
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Lollobest:  First of all, welcome to SimTropolis!  Now, about your inquiry:  The NAM (Network Addon Mod) Team is working on a 'GLR In Avenue' solution right now.  For pictures, check the NAM Development Thread.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks for your reply and your welcome message, Ryan.

    I really cannot understand why the picture i inserted in the message isn't shown.......

    EDIT: I've checked out the NAM Thread and I realized it was almost the same thing i desired to do BUT it mantains the usual GLR concrete floor so i think it is a bit unreal....  i'd prfer to see something like this...: tramprototypewd7.png

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    Lollothebest:  You could actually do that quite easily by doing a texture mod.  I'd refer you to qurlix's "Custom Network Textures" tutorial , which can be found here.

    -Tarkus

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    Posted:
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    I could probably do the texture modd for this, I did something similar to the GLR puzzle peices before, it's not that difficult.

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    I attempted to do something like this: http://www.northeastroads.com/new_york400/i-678_sb_exit_004_02.jpg but I had grief with intersections, and I got busy with other aspects of the region. My thought on GLR in the middle of an avenue would be very dangerous unless it were simply not possible for car traffic to interfere with train traffic.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Well, here in Rome we have some so-called trams that in some streets share the same space with cars... roma1.jpg

    and we don't have so many problems..... 

    ---- Can someone suggest me a tutorial on traffic path editing and one on roadside bus stop...?

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    Posted:
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    Rome is lazy. They need more than 20 years to build a new subway. How was the decision possible to agree with the order of new trams before the vehicles are old enough for the museums? *LOL*

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    Posted:
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    In Seattle and other cities I've seen, they *did* have rails embedded in the streets from the time cars were low speed and most people had horse and buggy. These I've seen paved to the level of the rail so the surface is flat, or the rail is paved over. Overhead there are power tracks that the new 'bus' can switch from petrol to electrical power to save on polution as well as to avoid poisoning the tunnels they go into. But as they are not on rails, the 'bus' has freedom to swerve around road construction or minor accidents, or simply leave the overhead 'electrical rails' entirely.

    In the case of the Chicago Elevated Transit (known as the 'El') the rails are very carefully separated from any interaction with people. The rails are powered, and in certain sections they would build the rail down the center of the highway either elevated or carefully baracaded from traffic ( cumberland09.jpg). This picture you see is what I attempted to build within SC4, but there are no stations for getting people on and off such a rail, and intersections are a problem. But the NAM has gone way above and beyond anything I thought possible, and there are BATers happy for an excuse to fill new voids created by new approaches to transit.

    So... if we can't get EA to actually PRODUCE SC5, the NAM team can certainly grow close to a whole new game in SC4!

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