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Frankie_Grove

Frankie's Help Line

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Hello everyone, hate to make this seem like a spam thread..but it seems to me there are too many threads that are just getting a couple of posts then someone else starts another to ask the same question a month later.

So, here is a place for all you with questions to get answers! I usually know everything you would need to know. Therefore I can help you, hence the name 'Help Line'. It's ok to post a question after a question, I will answer them ASAP, if not, someone else will 4.gif Enjoy!

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Hey Frankie! I kind of needed help.. Of course I've knew something odd. As I tried strategies having sims close to work. I tried everything but all I get is no job zots early in the game. I've also noticed the commerical jobs don't hold that much sims. Isn't this true? I tried Everything!

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    One word man, Industry, it provides the most jobs for your sims, you should always start with industry, and residential development will come based on that. So my suggestion is to biuld industry. Also, that is true, low density commercial provides almost no jobs! Hope this helps

    -Frankie

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    Hi Frankie. I'd like a mod that allows higher-wealth industry to automatically replace dirty industry. Right now, dirty industry will stay dirty until you bulldoze it to make room for I-M or I-HT.

    I'd like to see I-D -> I-M -> I-HT

    automatically develop, the same way you get

    R$ -> R$$ -> R$$$

    and

    CS$ -> CS$$ -> CO$$$

    automatically happening when demand and desirability for higher-wealth takes over.

    Can you help me?

    Sincerely,

    Lonely in 'tropolis.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    You don't need a mod, you see: There is a reason why it doesn't do that. Dirty industry pollutes, manufactureing industry is ok with that, therefore they develop over it. However, High Tech Industry won't develop over Dirty industry because the pollution makes the desireability low. Doesn't matter if you have sufficient demand, it doesn't matter if you don't have the desireablility. Also, I-M will develop over the dirty. No mod is really neccesary, sry. Good Luck!

    -Frankie

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    Posted:
    Last Online: A long, long time ago... 
     

    I have a problem, Frankie.  I have a city with a res pop of about 965,000, and commercial of 485,000, but only 47,000 HT jobs, even though 3/4 of the large city is covered with ind, and they have about 90% employment.  What can I do to get the ind jobs up?


    Bones, your cruel 2.gif

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    Posted:
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    This sounds like a good idea Frankie! An easy way to eliminate those threads that are just getting a couple of posts as you said.

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    Posted:
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    Originally posted by: Frankie_Grove One word man, Industry, it provides the most jobs for your sims, you should always start with industry, and residential development will come based on that. So my suggestion is to biuld industry. Also, that is true, low density commercial provides almost no jobs! Hope this helps

    -Frankiequote>

     

    I've tried it before in the different are with the factories.. but didn't work. I guess my sims have no brains..

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  • Original Poster
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    seeleven: if you need more jobs, I recommend the industrial jobs multiplier. It quadruples the number of industry jobs and provides for soaring Residential Development. Helping your city. Do you have mass transit for the other 10%?

    Alfred.Jones: I think it's a great idea also, helps take a load off the forums. 4.gif

    DioAngel: In that case, you may need the industry quadupler mod, it give you 4x the industrial jobs in one biulding, provideing for lots of jobs. I think the 'no job' zots are for the availability of jobs, not the commute, it wouldn't make since that way. Even take it a step further if you have to with mass transit....

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    Posted:
    Last Online: A long, long time ago... 
     

    Frankie: that's your answer, cheat? What about your statement above:

    "One word man, Industry, it provides the most jobs for your sims, you should always start with industry, and residential development will come based on that. So my suggestion is to biuld industry"

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  • Original Poster
  • Posted:
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    Actually, I don't consider it cheating, it's moding, and it makes it more realistic job wise. Also, he was in a different predicament. If you are uncomfortable with modding, then I suggest improvements on your mass transit systems, perhaps upgrading roads, or maybe some ground rail 4.gif

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    When solutions to problems are "add a mod" I think one needs to seriously rethink his approach to the game. Though it is true that SC4 does have some bugs, industry jobs are not one of them.. whether your opinion is different if fine, but to suggest this is the solution to a problem indicates you are misguided as to the real cause.

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  • Original Poster
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    You are welcome to offer advice here SC4BOY, what do you suggest is the solution?

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    Posted:
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    Frankie - really?? I have a mod on right now that can boost the commerical and industry demands.. does this mod interfears the other mod I had on?

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  • Original Poster
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    oh, the Super Demand Mod, I had that once, but it wasn't me. The industry quadupler just gives more jobs for industry, actually it's more realistic to me. I won't tell you how to play your game, I can only offer assisstance with the problem, however, if you use that super demand mod for commerce, I think it may be your problem, causeing a surge in demand an affecting the job count of the city. I'll test it for you..standby.

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    Posted:
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    Frankie - it's not the super demand mod, I'm using Radical Ordinance V2.0

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  • Original Poster
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    Oh, well they do pretty much the same thing 3.gif But I don't use the demand increasers, they will kill your city later on. Seriously too much too fast. However, the godfather project is quite useful 3.gif

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    Posted:
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    Just my $.02, but I think the industry quadrupler (or, the industry doubler for less effect) has a real place here, as the number of jobs that Maxis originally assigned seems unrealistically low. The super demand mods, to me, are cheats and, while they may provide a needed increase quickly, over time they will throw your cities out of balance and cause serious abandonment/dilapidation issues. Speaking of which, the abandonment mod is also pretty realistic, as it stops abandonment problems BEFORE they occur by addressing the flaw in the simulator that causes overgrowth of uneeded buildings that will only depreciate or become abandoned when the simulator realizes what it has done. These mods are the only ones I've found that address real issues and don't really come under the "cheat" category. (I realize that for the purists, any mod is a cheat, and that's cool, but these don't radically create an artificial imbalance.)

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    Posted:
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    Frankie...How to disable the EA Games video at the beginning..its posible??

    Thanx

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    Posted:
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    Yup. Right click on the shortcut on your desktop. Go to properties. In the box "target", at the end of the line (last word should be exe"), leave a space, then write -intro:off That should do it. And welcome, cuxufleta! EDIT: I don't know why the stupid smiley is coming up, but it should be -intro(colon)off

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  • Original Poster
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    Last Online: A long, long time ago... 
     

    Ack! Beat me to it DOXXP29! that's ok...but yeah, he's right. You can turn off the video through the way he mentioned. I think there is another way, but his is easyist 4.gif

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    Originally posted by: cuxufleta Frankie...How to disable the EA Games video at the beginning..its posible??

    Thanxquote>

     

    I use the Esc key when it starts.

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    That stops only the video, and I thought that was the object of the question. 

    21.gif

    you still have to wait for all the other junk, I think the time it takes to load doesn't change.

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    Posted:
    Last Online: A long, long time ago... 
     

    Oooahh,  i was trying to rename some video files at the main folder but it doesnt works...now it runs directly to Region Map...very fast, thanks a lot DOXXP29!!!

    the ESC only works after the EA GAMES annoying video

    Now to learn some modding

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    Hi Frankie! I need help with this problem. I have recently started a region. So far, I have several residental cities & one main city with commercial & high tech industry. To this point, demand for high tech in the residental cities (or any other city for that matter) is very high. I had started to build industrial for high tech in the commercial city. It grew to about 4,000 jobs total. Both I-D & I-M are taxed to maximum to avoid them to grow. No I-A. Then demand tanks in the commercial city, & it is now at zero (no positive or negative demand). I previously had the Industry Doubler mod available on the STEX. I thought that was the problem, so I removed it. I re-enter the game, the buildings now have the normal capacity of jobs. The demand went up again. I zone some more industrial, & it grows, but again the demand stagnates at about 4,000. I have one seaport in that city, & it isn't even close to capacity (~200/500), so I don't think it has to do with bad freight trips. The demand is still high in the residental cities (it is at 6,000 in the demand graph, maxedf out).

    (Note: Could I-H be dependent of I-M or I-D? I have enough I-D because there is no demand, but there is very high demand for I-M, but I haven't given ti any space. I don't thjink this is the problem either because the I-H demand is high in all the cities except for the commercial one. Could another factor be the large amount of commercial jobs in the city? Esp. CO$$$?)

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    Posted:
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    EdMan#1: Are you running more than one tile? IE, do you have neighbor connections (to a functional city)? Try that. The relationship between D, M and HT is negligible. Perhaps if you create a new city, it will eliminate this little problem. In particular, create a D & M city only on a separate (adjoining) tile. Tax out HT and see if it raises the HT demand for your main tile.

    Good Luck,

    Barbarossa

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    Posted:
    Last Online: A long, long time ago... 
     

    What's your pollution looking like? I-HT hates pollution. If you have a lot of traffic coming in and other pollution being generated, I-HT will stop growing when the pollution gets to a certain level. Water pollution too, must be taken into account as well as garbage. Also, make sure you have enough educated sims (an oxymoron, I know) to cover the I-HT.

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