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StylinLancer

Naming streets/roads/highways

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Last Online: A long, long time ago... 
 

Is it possible to name streets and roads without having to put that little label, well that large, rather annoying label next to things?

EDIT: Or maybe I'm not explaining myself correctly. 15.gif

Example below.

crossingsjul27661153066258dh3.png

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There is a label tool (same menu as the sign tool) that will put the text on the ground.  If you put the text on a road or street, it will snap to the road.  I'm at my work computer so I can't give a visual.  Sorry. 


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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Prophet42: If you can supply a pic that would be helpfu. Is the pic I attaced what you are talking about?

    If anyone else has a pic of what he's explaing, please upload.

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    If you had done the basic "Timbuktu" tutorial you would find this is covered. I think that you have to have Rush Hour addon or the "Deluxe" version to get these signs, but I am not sure.

    Here's a pic

    labeluseqb8.jpg

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    I used to name every single street before, a very ambitious project, I know, but I gave up since those labels always disappears just by bulldozing something a few squares away. And maybe it's just me, but as a perfectionist I'm always rebuilding all the time. And my imagination always fails me when it comes to naming things...

    ...ahh. Nevermind. You'll love the tool, I promise. 3.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    I could catalogue every street and make an atlas. But it wqould take long. But the long term would be quite good for referencing.

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    StylinLancer:  Currently you have to use the label tool to name streets and roads.

    You can name streets, roads, one-way roads, avenues, and even railways!  However, you cannot name Ground Highways and Elevated Highways, elevated rail, monorail, subway, as well as the ANT and the Rural Highway with the label tool.  Looks as if you named the RHW but it is stuck to that avenue portion.

    You can name those networks via an alternate method, though, by using signs.

    P.S. Nice to see someone who likes my plane mods!9.gif

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    I just used that pic as a reference. I came upon that on another thread. Sorry to spoil the good news someone used your plane mod.

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    I hate how you can't name elevated highways. Naming major roads is the only thing I use this tool for!

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    Yeah my goal was to name the ground highways but now I have to use the other label tool. 15.gif

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    It would take a rather fancy mod to be able to put in street signs with variable text.  Something, perhaps for the next iteration of the NAM, since they deal with all the roads.

    However, if you just wanted a street sign, you could BAT one.  Changing the text would be a problem, I think.


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    OH thank goodness! You have no idea... or maybe you DO... how much of a relief it is to find out that other people are just as crazy about these little particulars of the game as I am. 9.gif

    Myself, I've even gone so far as to develop multiple street-naming systems for different areas of my Deal River region. I've taken the liberty of imagining grid tiles as 70-something feet square instead of 53.3.  This has allowed me to use a tidy little 5x6 city block size and have ten numbered E/W streets fit into each north-south mile, and twelve named N/S avenues into each-west mile (random at first, but then alphabetizing to match major world and U.S. cities as one gets further into the suburbs.)

    Of course, just like in real life, these start to collide with other systems at the fringes. My region is starting to twin-cityize a bit... and the system in San Narciso (a conurbation loosely based on the city in Thomas Pynchon's "The Crying of Lot 49") is exactly the sort of unbridled bizarreness you'd expect from a bunch of Yoyodyne engineers who've been systematically denied their daily lunch breaks for the past three years running. All straight E-W and N-S streets are numbered based on a system of exactly 52.8 streets to the mile, with each street being numbered for the nearest integer and given a directional suffix. This has the nice result of making Sims' addresses correlate with their exact distance, in feet, from the centerline... but sends recently-transferred pizza delivery drivers up a wall as they try to absorb the realization that, unlike in their previous cities of employment, "2379 44th St. W." can easily be delivered on the same trip as "6314 53rd St. W."  And then management decides to expand your delivery area a tiny little bit into the Deal River side, so you're happily rushing down 92nd St. N. only to discover that suddenly, inexplicably, it turns into NE 116th St.  Oh, the humanity!  But enough about my sordid little imaginary life that seems, almost uncannily, to match my real one.  9.gif

    And don't even get me started on the rural naming/numbering systems that all those crazy hillbilly township Sims, using me as a mere intermediary, have foisted upon their distant homesteads. Sorry, but there's only so many times you can drive "C Avenue" for a mile between "Sasquatch Street" and "Rabbit Street" without breaking down and absolutely laughing your tochis off.

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    Posted:
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    For me, in a small town/ city-tile I may name all the little streets in the ville. But if I build a medium-large sized city, I'll just name the major arteries (some roads, avenues, freeways). But really gets me frazzled is when you do road construction near-by and have the street name erased and forget what you named the street!


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    Haven't tested in a while, but if you turned the tool off when you did construction, wouldn't the name stay put even after the fact?

    ...I have to get back to work in a minute (only a 7-10 min backroad drive 9.gif) so I'll post again later about some of my naming methods 2.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    I dont get why it doesn't label freeways(elevated highways or ground highways), it labels the ground underneath them, wierd

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