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Trolca

Train Mods

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That engine looks great! I hope Metrox comes up with something different. Got to search the threads...

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    I'll see what I can do about complete Trolca set.
     
    As for the short trains, I'm not sure what would cause it. To make any car behave like a caboose, one property is added. After that the Exempler looks just like one for a caboose. If one of these cars would cause the trains to become short then the regular cabooses should have the same effect. The only thing I can think of is that maybe you have some pre Rush Hour mods but even then I'm not sure how it'd cause what's going on.
     
    It does sound like you have some pre Rush hour engines from the fact that the one that should replace the steam engine isn't. The reason this would happens because when the steam engine first came out, it was given the Instance number 11260000, when Rush Hour came out the Instance number was changed to 11790000. If you had a pre Rush Hour Steam Engine replacement, it should still show up but wouldn't replace the steam engine.
     
    Trolca: just curious but will you do the rear engine on these light rail trains?
    show us a pic of it textured soon!
     
    As of now I don't know of a way for passenger service to have rear engine. Creating one is easy, getting the game to use it correctly hasn't been figured out yet.
     

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    Posted:
    Last Online: A long, long time ago... 
     

    ----------------

    On 3/9/2004 1:27:27 PM Trolca wrote:

    As of now I don't know of a way for passenger service to have rear engine. Creating one is easy, getting the game to use it correctly hasn't been figured out yet.
     

    ----------------

    I may be off, but doesn't Oppie's TGV have an engine in the rear? I could be wrong....

    Do you know how Metrox is going about this project? Will he put rails down the middle of avenues etc.? Please tell us what you know.<ahttps://www.simtropolis.com/idealbb/images/smilies/12.gif>

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    Posted:
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    My turn to make a request...

    I know that everyone asking for different engines and carriages must be annoying after a little while but...

    Can I have a British Train Set?

    WAGN operate mainly where i am, though there is also Anglia operating services, either of these would be nice, also any chance of The Mallard or the Flying Scotsman? Famous passenger pulling steam trains, shouldn't be too difficult to find...

    Please? I'm fed up of constantly using American engines or the Eurostar...

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    Posted:
    Last Online: A long, long time ago... 
     

    Thanks for the response. I used your input as a guide, and I think I got to the bottom of the short trains issue. DM's patch works for open stretches of rail, where the automata engine generates the rail traffic - not for trains generated by the stations themselves, you'd need a patched station for that, right? By contriving a city such that the trains had to travel all the way across the map to get out of town, and then watching the far end so the station was way off-screen, I was able to see the long trains with the train mods installed. And thanks for explaining the caboose issue, it eliminated a whole lot of variables!

    As for the steamer, that RH-induced ID change you mentioned is probably the key - I'll bet that somehow I'm still seeing the old pre-RH engine appear. I see both your steam engine replacement and a steam engine in-game, suggesting that this is the case. I'll try pulling out mods and maybe installing a pre-RH steam engine replacement and report back if I discover anything enlightening (and verifiable) by such experimentation.

    Thank you for the help, though - I now doubt that any of my issues have anything to do with you. As the Cat in the Hat said (the book one, not that awful movie): The way to find a certain something is to find out where it's not.

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    Posted:
    Last Online: A long, long time ago... 
     

    ----------------

    On 3/9/2004 3:45:43 PM JVGazeley wrote:My turn to make a request...


    I know that everyone asking for different engines and carriages must be annoying after a little while but...


    Can I have a British Train Set?


    WAGN operate mainly where i am, though there is also Anglia operating services, either of these would be nice, also any chance of The Mallard or the Flying Scotsman? Famous passenger pulling steam trains, shouldn't be too difficult to find...


    Please? I'm fed up of constantly using American engines or the Eurostar...

    ----------------

    To save Trolca time, I'll try to answer this. Try going to SCC (link at the bottom of Simtrop's home page) Oppie has a lot of European trains.

    Though I do like the steam engine request. I don't know of any besides the standard smoke engine that came with the game. 

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    I downloaded Oppies' TGV train some time ago. There wasn't any Exempler files in the mod, only S3D and FSH files. It replaces the original engine and car. If Oppie had released a set since then with an Engine on both ends of the train. I hope he would have made an announcement because that would of been a major breakthrough in the Sim City 4 train modding world.
     
    As for making any steam engines, I don't like the idea of spending so much time on it, knowing that the tender car would be missing.
     
    I'll try to do some European trains. If you have something in mind please give me some images to work with.
     
    The main reason I focus on North American freight is because I work with what I know the most about and is most comfortable with. I have next to no experience with passenger rail. I have never traveled outside of the USA so all I know about European trains is what I see in pictures.
     
    I think the best answer to getting more non North American trains is for those that live around them to make attempts at modding.

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    Posted:
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    Oh, I see what you want to do. Well, good luck Trolca.

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    Posted:
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    ----------------

    On 3/9/2004 4:58:46 AM Trolca wrote:


    This is what I'm working from.

    /idealbb/files/cxcxc.jpg

    It came from this site.



    This is where I am now.

    /idealbb/files/LR01.jpg
    ----------------





    I'm speechless.... Something straight from my area. I don't remember seeing those before, but I think I've seen the system when I was in Seattle. Now the LR project, is that including making the new transport option in-game?

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    Posted:
    Last Online: A long, long time ago... 
     

    I figured out where the persistent steam engine was coming from:

    The Automata mod contained in the current Transit Supermod resurrects the pre-RH steam engine (when I took that one mod out, the steamer went away). So if you use that mod to get the nice long freight trains it provides, you'll still occasionally get the old steam engine in addition to the new one (or any replacement you've installed for it). Whether this is a bug or a feature is open to debate.

    I then put the Automata mod back, and grabbed one of the pre-RH steam engine replacements from the beginning of this thread. That did it, no more steam engine. The post-RH replacement engine also appeared in the game. So there you have it. The key was the ID change. If you hadn't mentioned it, I'd never have figured this out!

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    Posted:
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    also I have this problem! the trains for the industry are hardly of 9 box! how I can make?
    what I must eliminate? or what I must add?
    Sorry for my english!!!
    MM

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    Posted:
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    Can anyone please help me to track down the source of a file I have downloaded at some time? The file is railset1.dat and is shown as being modified on 12th December 2003.
    TIA
    Barby

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    Posted:
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    trolca: regarding european trains here is one i like to see:
    these trains run near me and i think they would look great as part of a euro set.
     
    front view
    <ahttp://www.southcentraltrains.co.uk/oasis-ims/img/southcentral/live/train2.jpg border=0>
     
    side
     
    <ahttp://www.southcentraltrains.co.uk/oasis-ims/img/southcentral/live/train3.jpg border=0>

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    ----------------

    On 3/10/2004 1:33:11 PM BarbyW wrote:

    Can anyone please help me to track down the source of a file I have downloaded at some time? The file is
    railset1.dat and is shown as being modified on 12th December 2003.
    TIA
    Barby
    ----------------
    I have never seen that file. Can you open it with Ilive Reader or DatGen to see what it is?
    I'd like to see it if you don't mind sending it to trolca@aol.com .
     
    BigRedFish:

    Is your conclusion to what was causing the short trains was the freight depot? If so then I guess it's properties need to be changed. I'm not sure if some one has done this or not.

     
    trolca: regarding european trains here is one i like to see:
    these trains run near me and i think they would look great as part of a euro set.
     
    front view
    <a
    http://www.southcentraltrains.co.uk/oasis-ims/img/southcentral/live/train2.jpg border=0>
     
    I can try. I'll put it on my list.

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    Posted:
    Last Online: A long, long time ago... 
     

    ----------------

    On 3/10/2004 1:33:11 PM BarbyW wrote:

    Can anyone please help me to track down the source of a file I have downloaded at some time? The file is railset1.dat and is shown as being modified on 12th December 2003.
    TIA
    Barby

    ----------------

    It is in watertreatment1.zip. A Newman lot by citynut. It is on the LEX.


     

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    Posted:
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    Trolca wrote:
    > Is your conclusion to what was causing the short trains
    > was the freight depot?

    Yes, that is indeed my conclusion.  Here's the evidence I have:

    Test parameters: Industrial-only medium-size city, freight station on the middle of the eastern edge of town.  Tracks run north-south, station is slightly to the south so trains always go that way.  Freight station usage at 1300.  The 10% crime automata patch from DM's latest Transit Supermod is installed. 

    If the freight station is visible on the screen, trains will always depart southward from that station, and always be eight to twelve cars long (plus the caboose or a freight car that replaces it) - this is what would be expected from an unmodded game at that usage level.  Due to the high frieght usage, this results in a near-constant stream of short trains leaving the station with the mod installed.  At a nearby grade-level road crossing, there's only time for two trucks to cross the tracks before another train is generated. 

    If I scroll away southward, such that the freight station is far offscreen, and watch the tracks near the southern edge of town, I see trains in the 36-42 car length range.  These only appear about 1/4 or 1/5 as often as the short trains that are generated near the station.

    It seems like the Automata mod is working, and forcing the freight station to generate the correct number of cars for long trains, but the station is using the default Maxis values for train length, not the modded ones - hence the constant short trains.  If I understand correctly the way network traffic creating lots work, the station itself is generating the trains when it is visible, and that's where the short length is coming from.  When there's no station nearby and the automata engine has to simulate the rail traffic by making trains materialize just off-screen, the long trains appear as they should. 

    So yeah, I think someone needs to look at modding the station to match the automata mod if the length is to be consistent.  I unfortunately do not have XP (for small values of unfortunately) so I can't run the cool mod tools that would let me fix it.  [i wonder if they'd work in Linux under Wine?  Only one way to find out...]

    An interesting discovery I also made while testing this: If I am away from the station, and have the map oriented so the arrow points north or south, The trains hang around 40 cars in length.  If the map is turned east or west, the trains are about half that, around 20 cars or so.  That sounds like an issue for DM.

    Hope this is helpful.

    EDIT:  Passenger and Elevated stations do not exhibit this behaviour. The train lengths generated by them are consistent with the mod in my experience. 

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    Posted:
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    Can you make one for me? I would like my avatar and username. Please. Oh, that's my cat in the pict.
     
       thanks,

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    ----------------

    On 3/10/2004 6:58:48 PM chasemiles0 wrote:

    Can you make one for me? I would like my avatar and username. Please. Oh, that's my cat in the pict.
    thanks,
    ----------------
    Do you mean the light rail train I'm working on?
     
    Here's an update. I added a basic skin to get everything lined up.
    /idealbb/files/LRE01.jpg
     
    /idealbb/files/LRE02.jpg
    I'm not sure if the end should be on every car or just the back of the end car. If people are able to move from car to car then the end pannel can't be on the engine and all of the cars.

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    Posted:
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    Trolca, the file I was asking about is a set of overlay textures that are overriding some CSX ones. I don't know why citynut made them as they appear to be standard ones that have been collected into a dat file. There may be some enhancements but they do override other textures.
    Barby

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    ----------------

    On 3/11/2004 2:08:56 AM BarbyW wrote:

    Trolca, the file I was asking about is a set of overlay textures that are overriding some CSX ones. I don't know why citynut made them as they appear to be standard ones that have been collected into a dat file. There may be some enhancements but they do override other textures.
    Barby
    ----------------
    I looked at the file in citynut's lot package. He used the same Instance numbers as the props created by Gizmo28. Perhaps if you contact him with this information he could update it or remove it all together and have people use Gizmo's props instead.

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    I'll contact citynut, Trolca, and let him know. I don't think that gizmo's props override any others but if they are using the same IID they may .
    Thanks again and also thank for the brilliant members box cars. They make my freight trains look much more interesting.
    Barby

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    Posted:
    Last Online: A long, long time ago... 
     

    also the trains that are born close to the railroad are short (9 box + engine) not only those that leave from the depot!
    I do not know if it is guilt only of the depot!
    sorry for my english!
    MM

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    ----------------

    On 3/11/2004 5:38:17 AM DiabolicoMM wrote:also the trains that are born close to the railroad are short (9 box + engine) not only those that leave from the depot!

    I do not know if it is guilt only of the depot!

    sorry for my english!

    MM

    ----------------

    If you don't have the Transit Supermod, you should download and install it to get longer trains.

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    Posted:
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    I have the Transit Supermod!
    for train passenger no problem I have long train, for freight train I have problem, many trains but short! why?
    sorry for my english!
    MM

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    Posted:
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    ----------------

    On 3/11/2004 5:43:34 AM Trolca wrote:

    If you don't have the Transit Supermod, you should download and install it to get longer trains.

    ----------------

    I know what he means - trains that originate *near* the freight station (within 20 tiles or so) will still be short.  The freight station has to be a good distance off-screen before the long trains will appear.  I have noticed this also.

     

     

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    Posted:
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    ----------------
    On 3/11/2004 6:00:20 AM DiabolicoMM wrote:I have the Transit Supermod!
    for train passenger no problem I have long train, for freight train I have problem, many trains but short! why?
    sorry for my english!
    MM
    ----------------


    This is one of the things I find annoying about the trains in SC4. The freight trains are short, the passenger trains are too long. I mean, you never see passenger trains with 15 cars!

    It's more like 8 (that's the max size they use here in Sydney anyway).

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    Posted:
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    Sorry!
    Samoa14.png
    it is possible to make to leave the trains exclusively from depot of the industry, that from the industry to flank of the railroad instead?
    he would be more real!
    Sorry for my english!
    MM

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    Posted:
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    I've seen passenger trains longer than 15 cars....I rode in one back in 1990 on my way from East to West Coast (USA, of course).

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    Posted:
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    I love the progress Trolca!<ahttps://www.simtropolis.com/idealbb/images/smilies/1.gif>

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    Progress on the light rail train is slow going. I took a break and completed a European boxcar.
    /idealbb/files/BXEUROGC01.jpg
    It's not very faithful to the picture I worked from but I hope it's acceptable.

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