Jump to content
Sign In to follow this  
Trolca

Train Mods

1,693 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
thanks a lot that was the website iwas looking for! anyway ive done the front of the train it would be better if i had a bigger image so i could get more detail but so far it coming on fine. and yes it is the new NYC subway cars

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I like the mods you are doing Trolca. I do have one request. I live in the northern part of Alabama not too far from a Norfolk Southern railyard. Could you make some of those engines and cars? Thanks. If I find the website, I will post it here for you.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Bamakid,
Last month I posted some mods that add locomotives from the major American railroads to the game, including NS.
 
Link:
 
The first several are Western roads; CSXT and NS can be found further down the thread.
 
-Dearnen

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Do you think that you could make an Acela train that somewhat matches your most recent Amtrak engine, Trolca? I mean, having the back of the engine matching the wagons, but the fron using the greenish Acela colors and shape. This would be a great idea, because the current engines. Possibly a pantograph could be added above, similar to Oppie's at SCC. Also, do you think you could provide the MAD-103? It's what Amtrak calls the "Genesis" engines. Here are some good sites for information:

1. TrainWeb Genesis

2. Amtrak

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

----------------

On 11/26/2003 4:56:32 PM Dearnen wrote:


Bamakid,

Last month I posted some mods that add locomotives from the major American railroads to the game, including NS.


Link:



The first several are Western roads; CSXT and NS can be found further down the thread.


-Dearnen
----------------




Ok....I feel dumb on that one. I guess I did not look far enough for it. Thanks for the info.21.gif

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I like the mods you are doing Trolca.  I do have one request.  I live in the northern part of Alabama not too far from a Norfolk Southern railyard.  Could you make some of those engines and cars?  Thanks.  If I find the website, I will post it here for you.

    Raymond Lane Wallace
    CEO/Pres.
    Wallace Enterprises, Inc.

    I can add the cars to my list if Dearnen doesn't have them on his.

    Do you think that you could make an Acela train that somewhat matches your most recent Amtrak engine, Trolca?  I mean, having the back of the engine matching the wagons, but the fron using the greenish Acela colors and shape.  This would be a great idea, because  the current engines.  Possibly a pantograph could be added above, similar to Oppie's at SCC.  Also, do you think you could provide the MAD-103?  It's what Amtrak calls the "Genesis" engines.  Here are some good sites for information:

    I've had Acela on my list for some time. I'll try to get to it soon. Perhaps it's something Oppie might be interested in as well.

    For now, three box car sets for the River Haven set.

    This post has the replacements for the two original cars.

    /idealbb/files/RiverHavenBoxCars3.jpg

    The next two sets have four cars each.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    The new River Haven tran car set is awesome, just as I pictured them in my mind. Many thx Trolca, again.
     
    10.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @Trolca

    Will there be a tutorial for making/creating our own train engines and wagons(like yours but our way and with our own looks).1.gif

    ps: keep up the good work and hopefully we will soon get to have the different trains at the same time in the game, eksample Rocky Road and River Heaven train packs.
    (sorry for any misspelling)
    1.gif4.gif9.gif10.gif

    shanghai kid
    from Norway.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    I need some help on puting the FSH back into the game. I can create the FSH, then edit it, but i'm lost from there. Do you make it a .dat or how do you get it back in the ilive reader. I tryed the batch method and it did seem to work.If you could help me that would be great,thx.23.gif

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Will there be a tutorial for making/creating our own train engines and wagons(like yours but our way and with our own looks).
     
    I can put something together. One problem with many people making mods is if they assign Instance numbers on their own and then share their mods with others, sooner or later, conflicts will start showing up. These conflicts shouldn't be harmful in anyway. In most cases, newer mods will replace older ones. It's also possible to end up odd looking hybrids.
     
    I need some help on puting the FSH back into the game. I can create the FSH, then edit it, but i'm lost from there. Do you make it a .dat or how do you get it back in the ilive reader. I tryed the batch method and it did seem to work.If you could help me that would be great,thx.
     
    Here is something I wrote some time ago on this subject.
     
    Editing a FSH file
    In the reader, open the DAT file.
    If there isn't a list, click on the button "Fill the list".
    Click on a S3D file in the main list on the left.
    On the right at the top click on the Mats tab.
    You should see a list starting with 0 and a name.
    Click on one of the list and you should see an image that is tied to that number in the list.
    Right click on the item in the list you want the FSH for. You should get a menu.
    Click on "Save texture".
    From there browse to where you want it and name it.
    In FiSHman you can open that file.
    Select Save As from the File menu and change the file type to BMP and save it.
    You can make changes to the BMP.
    Change the BMP file, it's a good idea to make what's called an Alpha Channel. A simple one would be anything that is totally black on the BMP image is black on the Alpha Channel image. Everything else on the Alpha Channel image is white.
    Where the Alpha Channel is back, the image will be transparent, where it is white, the image will be solid. The Alpha Channel should be gray scale.
    With the FSH file open click on the icon under the folder symbol Bitmaps, you should see the image on the right.
    Right click on the icon for the image and select remove.
    Right click on the icon again and select Insert, then Bitmap from the mini menu that appears.
    You will get the Insert new bitmap window. Browse and select the BMP, do the same for the Alpha Channel. For FSH bitmap type, I go to the bottom of the list "DXT3 Compressed, with Alpha".
    Now just select Save As from the File menu, you can either over write the original FSH or name it something else.
    With the DAT opened, go back to the S3D
    Click on the Mat tab on the left.
    Select the item in the list that you made changes to.
    Right click on that item and select replace texture, browse to the FSH file you made and select it.
    The original image should be replaced with yours.
    Select the Apply button at the top.
    It would be a good idea not to change the main DAT files in the game.
    To make a new DAT with your changes, highlight the files in the list on the right that you made changes to and select "Add to patch".
    You can select them all at once or one at a time. When you are done click on the Patch Icon at the top then click on "Create DAT".
    For the DAT to work, place it in the SimCity 4 Plugin folder.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    hey trolca can you make a spongebob train please and carts1.gif24.gif21.gif12.gif9.gif1.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @Trolca
    i would like to have some info on have to make my own versions(is the info on your answer - the way to do it?, if so forget this question).

    Shanghai kid

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Hey Trolca! Now that your done with the River Haven set, could you please focus on the Long Island Railroad? Thanks!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    I haven't posted here for some time so here's a heads up.
     
    Here are some images from the Ilive Reader of the Long Island Passenger Engine. I'll release the set when it's complete.
    /idealbb/files/PELIRR01.jpg 
    /idealbb/files/PELIRR02.jpg
    I'll be going back to the River Haven set then move on to a Spunge Bob freight set.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    trolca, this looks great so far. i cant wait to see the completed set!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    ----------------

    On 12/7/2003 11:50:06 AM frogface wrote:

    nice trains trolca! how do you make new models for trains? what programs do you need? i think i can figure out the rest.
    ----------------
     
    I use the Ilive reader and FiSHman. I make modifications by changing the Vertices values.
    For the most part the model is broken up into four and three sided polygons. In some cases like the passenger engine, many polygons form one more complex mesh. Each polygon has points which corrispond to the Vertices values.
     
    X and Z are split between negative and positive numbers with 0 being center for each. With the front of the model facing you, positive X is on the right, positive Z is the front. Y starts with 0 at ground level.
    By changing these numbers the shape itself is changed.
     
    Next is the U and V columns which determine how the skin (the FSH file) is mapped onto each polygon. The numbers range from 0 to 1. 0 being the left side for U and the top for V. 1 is the left side for U and the bottom for V. All the numbers for U and V fall between 0 and 1 with 0.5 being the halfway point.
     
    For the most part, train engines and cars are split up into parts. Each part is numbered from 0 to around 5 or 6. In some cases like the trucks (wheels), there is duplications. I'm not sure why this is done.
    The most common arrangement would include the main body, two parts for trucks, couplers for one or both ends, and a shadow underneath. By adjusting the couplers and shadow parts, you can shorten the distantance between cars.
     
    Just open one of the S3D files in the reader and start changing the values.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Oh man! That looks awesome, Trolca! I can't wait until they're done!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Oh yeah. Are you done with the Long Island Railroad train set yet? I saw those pictures of your work on them so far and they look great! Keep up the good work!Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/21.gif' border='0'>
    Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/5.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/4.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/1.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/9.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/11.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/3.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/22.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/10.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/16.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/5.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/23.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/15.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/8.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/7.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/24.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/6.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/13.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/14.gif' border='0'>Insert smilie <img src='https://www.simtropolis.com/idealbb/images/smilies/12.gif' border='0' border='0'>

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     
    That is a nice LIRR engine, I guess those links helped(the NYCsubway.com link).

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Thanks for the links they did help. I still never got any good profile images though. Strait side views would help alot. Everyone seems to take pictures at an angle to get as much of the train as possible.

    I hope to have some passenger cars for LIRR tonight or tomarrow.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Here's the Long Island Railroad commuter set.
     
    I have a feeling I don't have the cars right. I didn't find very good images of them. Let me know what you think. I could update them later on. I hope this is good enough to hold everyone over until then.
    /idealbb/files/PLIRR04.jpg 
    /idealbb/files/PLIRR03.jpg 
    /idealbb/files/PLIRR01.jpg 
    /idealbb/files/PLIRR02.jpg
     
     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Wonderful! how cxan you do these works of art! you could work for maxis!3.gif you are an elite train maker!9.gif these help so much! Thank you!10.gif

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections