Jump to content
Sign In to follow this  
dmrsunz

Positive R demand and negative C/I demand

6 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

My city of about 70k was experiencing positive demand for all R, C, and I (except Ag) for all of it's 180 years. I was always hearing from the advisors about zoning more commercial (I did zone C sparingly) and R$ and R$$ demand was at over 5,000 each (maxed out on the graph). In the meantime I was trying to address NJZ (commute time) issues in certain areas. But then all C and I demand plummeted very quickly after Simgoober supercenter grew (700 jobs) and I rezoned a few (under 30) mid-density tiles to high-density. Only Cs$ and IHT remained barely positive. R$ and R$$ demand remaind as strong as ever.

What does this mean?

Is all that R demand for jobs in neighbor cities?
How can I give those sims jobs if demand for C and I is negative?
It would be quite tedious to query all C to determine occcupancy, does high R demand and negative C/I demand mean low occupancy in existing C/I citywide?

I'm not sure how to proceed.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If I understand what you're saying right, your problem is that you have too many jobs.  R demand is up because it wants to fill the jobs, and C and I are down because they're trying to get rid of jobs.

You can either bulldoze C and I, or zone more R.

-I think demand spills over across city boundaries.

-There are already a lot of jobs for them to work at.

-Yes.  As a side note, I wouldn't bother too much with the building's occupancy (unless it abandons, or downgrades into a lower wealth).


02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Thanks Jasoncw (and I'm a big fan of your BATs).

    Too many jobs yet I have NJZs? I suppose I've got transit network issues, huh?

    Just to make sure my head is screwed on correctly I have some numbers from the Job and Pop Graph:
    Population(Workforce): R$:14K(7K), R$$:50K(25K), R$$$:6K(3K)

    I totalled up the C/I numbers and, using the Prima Guide's wealth-type distribution percentages came up with these numbers:
    R$:18.6K, R$$:21.4K, R$$$:4K.
    This, I suppose is how many sims are employed in the city regardless of what city they reside in.

    From this I assume that 11.6K R$ and 1K R$$$ are coming into the city to fill jobs and 3.6K R$$ are going out of the city to work (or are unemployed?).

    Is my thinking on target or not? Thanks for the help.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    heheh, thanks! 18.gif

    yeah, the no job zots are probably transit issues.  I think that happens when the closest job is out of the sims range, but I'm not sure.

    It sounds like your thinking is on track, but I don't know much about that part of how the game works.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    NoJob zots i'd say are far and away caused by bad transit then anything else.. you may well find abandoned buildings as well that say "commute times too long" too.. Really to most beginning players this is actually a very confusing message... I sometimes think Maxis wrote some messages and thought "man that will really make em think.." and went off to coffee with a good laugh.. 4.gif

    As a loose guide if you look at buildings capacity/jobs figures and the route query does not show numbers in generally the same range of values, you have transit problems.. most people don't even realize what MASSIVE trips can take place.. (assuming of course that you have not slapped down a bunch of zoning or the city is in a heavy development phase...)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    I don't know how you have your region set up, but looking at your numbers, here's a thought: Bulldoze your neighbor road connections for a minute and see what happens. Sometimes when I get a flood out of my city, I'll do that until the city stabilizes itself, then I'll reconnect them in the future. Did that with one city that was leaking badly, left it for like 20 or 30 game years, and reconnected the transportation bit by bit. Now it has 750k and is going strong.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections