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Gediminas

Important mod is missing...

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ... in our collections to enhance realism of the game. 

    As most of you know, the price of building/land plot depends not only from demand volume for such a type of space (i.e. comercial, residential or industrial), but also from a volume of available buildings on a market. It is as natural as our daily life, and thats how simcity works.

    But one important point is missing here in my opinion: as demand for particular type buildings is increasing, the price for those structures goes up in a real world. So as taxes do, as they are based on value of the building in most of countries. What we get in SC4 - city income is not linked to buildings/land plots price, i.e. if you have a town with 1k population and its industry sector is fully filled with workers, you will get same income tax from industry as and in town with 5k population and same industry size. In real world under last example circumstances industry buildings and land plots value would be much greater compare to first example, and town budget would get more income witch is a percentage of building/land plot value.

    What do you think on it? Is it possible to write such a mod to balance town income? If you see it worth ofcos.

    Have a good day!

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    hmmm, it might be possible if taxes arent hardcoded into the game. if they're handled through building exemplars, or some other exemplar, it might be possible to do what you're asking for. i'd need to look into it to tell you for sure.

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    Land values are the basis for SC4 tax structure.. This is in essence exactly as you say it should be.. I don't understand your point. Is it "real life" .. probably not.. but then neither is anything else in SC4. It's a SIMULATION, not the world in your PC.. 4.gif

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    if something like this was in the game, it would be really awesome. But i doubt its even remotely possible.

    SC4BOY, no not really. what he means is that instead of there being Low wealth and medium wealth and tax rates depending on that, it would be were regardless of the building sitting on the lot, if demand was high enough that land would be worth a lot and therefore would have a disproportionally high taxes.

    Its like in some big cities you have some really old neighborhood filled with well-lived in houses that if were out in the burbs would be under 100k but in the city they are something like half a million. And when you live in these you pay higher taxes. If these are in some sort of little incorporated city within a city, then its pretty obvious that these are fetching higher taxes if you just look at some of the amenities little places like these have.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    SC4BOY,

    what I mean, that when demand for some particular type of buildings in town increases, price for suchg type of the land and such type of buildings increases accordingly. Automatically landlords pay higher taxes.

    Now in SC4 we have different system, were land value is calculated based on different factors, but not on demand curve for either residential, comercial or industrial structures.

    My proposed mod would allow to play game more "sustainable", so you would be "forced" to develop your town step by step, overwise, if you, as town major, claim big land plot for residential buildings development, demand is satisfied, and price falls for such type of land and buildings. Falls all around your city, as it happens in real world. For exaple in my city there are plenty of land to build on, by price for it is scyrocket cos municipality lagging to approve development plan (i.e. they do not set land use, as we do in SC4). In our port-town municipality did approve residential development plan, and residential property prices went down, while comercial and industrial land plots are still on extreme demand. If you would make such a decision in SC4, residential land plot prices would still be on a top all around your town, what I see not logical at all 4.gif

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