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Ground Lightrail MOD - support

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Is there any guide anywhere to modding a lot for GLR?  I want to convert the Grand Railway station to be a GLR station.

 
Or, does anyone know if anyone is working on this?

Thanks!

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Okay, I sorted that, thanks - was able to successfully Mod the station for the GLR.

Next question, or request, really:
 
With the Raised Rail puzzle pieces, there is a piece that allows a smooth transition from the raised rail to the normal ground rail when the ground rail is raised on a grade separated embankment.
 
With the GLR, I can't find a similar piece so I can't achieve the same effect - if someone knows how to do this, could they explain?
 
Failing that, is there any chance someone could add this piece?
 
My aim is to place the GLR station on a raised embankment and then have the rails smoothly transition to the normal El-rail track by means of this piece.
 
Thanks!

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Hi everyone, I have a problem with using GLR. When I place a GLR tile near a JEC's station or and other GLR station, the game freeze for 5 seconds and it returns to the desktop screen. I think there is a bug with the GLR or the game. I think someone should look into more detail and try to fix it. After a few experience with the GLR with the game, I found a way to stop this problem from happening. The way to stop the problem is by placing the GLR tile first and then place the JEC's station or other station you have. However, after you place the station, you will not see nightlight for the station. It is a problem when you don't see nightlight for the station. It will be wonderful when someone can fix this GLR tile and station problem. 48.gif  

 

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Date: 9/4/2005 8:19:35 PM Author: lucsteven

Hi everyone, I have a problem with using GLR. When I place a GLR tile near a JEC's station or and other GLR station, the game freeze for 5 seconds and it returns to the desktop screen. I think there is a bug with the GLR or the game. I think someone should look into more detail and try to fix it. After a few experience with the GLR with the game, I found a way to stop this problem from happening. The way to stop the problem is by placing the GLR tile first and then place the JEC's station or other station you have. However, after you place the station, you will not see nightlight for the station. It is a problem when you don't see nightlight for the station. It will be wonderful when someone can fix this GLR tile and station problem. 48.gif 

quote>
 
The first is an inherant bug in the Windows version of RH, the Mac version has some unknown fix for it. It remains to be seen if the PC version can be fixed in a similar way.
In a nutshell, when you hover the GLR piece, or ANY other puzzle piece, near a TE Lot, the game tries to rotate the piece based on the lot. The game goes into an endless loop, and the system kills the program to keep it from locking up the PC.
The method of placement has been around since the GLR was Beta, it's the safest way. Also, be sure to drag El-Rail across the station when you're done.
 
I don't know about about the lighting problem. You probably have the BAT update, but make sure you have power running to the station.
 

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Date: 8/28/2005 10:35:35 PM
Author: scoobsuk
Okay, I sorted that, thanks - was able to successfully Mod the station for the GLR.

Next question, or request, really:

With the Raised Rail puzzle pieces, there is a piece that allows a smooth transition from the raised rail to the normal ground rail when the ground rail is raised on a grade separated embankment.

With the GLR, I can't find a similar piece so I can't achieve the same effect - if someone knows how to do this, could they explain?

Failing that, is there any chance someone could add this piece?

My aim is to place the GLR station on a raised embankment and then have the rails smoothly transition to the normal El-rail track by means of this piece.

Thanks!
quote>

There is a transition in the GLR/NAM mod. It's at the end rotation of the GLR puzzle pieces. Press shift+tab to get it.
glreltransition6il.jpg

PCk4tXG.jpg

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Um, vester_DK, I think he was asking for a GLR onslope piece. Which doesn't exist due to difficulties in its creation. (Ditto for a highway onslope piece.)

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Date: 4/27/2005 9:19:26 PM Author: Andreas Roth

Date: 4/27/2005 8:09:04 PM Author: kingofsimcity How do you get the on-slope puzzle pieces?
quote>

They are located in the 'road' and 'railway' puzzle piece menu icons. Just press [TAB] repeatedly, they will appear at the end of the cycle. You can also press [sHIFT] + [TAB] to turn around the rotation cycle, so they will come first.

quote>
 
Am I reading the above post correctly?  You can use the RAIL on slope puzzle piece in conjunction with GLR puzzle pieces?

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Yes Andreas, I think that person was asking for GLR on slope pieces, but anyway I tried and Yes you can connect RAIL on slope puzzle piece with GLR straight puzzle piece.... It works with UDI so I suppose that it is also pathfinding enabled too... But more important than that is now I (and everyone else) can have my El trains and Trams go over real bridges spanning bodies of water in addition to the elevated structure drag bridge that is defaulted in the game.

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Hello,

I did read all the entire topic just to be sure my question has not already been answered. 1.gif
 
I downloaded, installed and much apreciated the last glr mod for trams. It's really cool to have four different tram lines, each one of a different colour, and each one playable in UDI!
 
What I would like to ask to the developers follows: would it be possible to restore the original EL train (yes, I already restored it by deleting the noel file) and avoiding that it would pass where there are no EL stations ?
I mean... you've done something great, where for example the red tram moves only on networks where there are red stations, while the blue tram goes only on the networks that has blue stations. So that red tram would never go on a network with green stations, nor the original EL rail stations. 1.gif Would it be possible to do also the opposite thing? I mean that the original EL train won't go on networks that have not the original EL stations... just making it not recognize the red-green-blue-yellow tram stations as EL stations, so they don't get mixed up in the same network unless we mix it (for example, by connecting the ground railway with the elevated one). 1.gif
I don't know if it could be possible... but seeing what you've been able to do so far, I just tought to ask.
 
Thanks in advance for the answer, I hope to have asked something not too stupid. 4.gif
C.

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No, this is not possible. The GLR tracks are basically el-train tracks on the ground, and the tram stations are el-trail stations on the ground. We cannot add another (new) transportation network, but must use the existing ones. So the only way to add something new is making the look different and trying to hide unwanted side effects. When you want an elevated network that looks different (vehicle-wise), I suggest to use the monorail, since it behaves almost the same as el-rail (elevated tracks and stations etc.).

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A question on GLR capacity: Do the GLR tracks have a capacity dependent on the NAM capacity configuration you have chosen (and equal to the el network I guess), or instead they have a fixed capacity and what this capacity is?

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Thanks for the answer.

Just another thing not directly connected to GLR (but still about transportation), but maybe you could have an idea of what could be the matter with it... While playing I've noticed that the EL train in the underground (so when it runs in the subway) has lights on when it's night, while when it runs on the elevated rail tracks it's dark and without lights even if it's night.
I remember it was dark also before installing the GLR and NAM mod, so it could be a simcity bug or something... I don't think it could be a code bug since the GLR Trams, at night, result correctly lighten (are they EL trains with different skin right?). Maybe the model of EL Train Maxis uses for the elevated rail has some kind of bug, or has not the light properties (but why the underground one does?).
I searched the forum but did not found answer to this question... yes it's not a very important question, but I was just wondering if it could be fixed in someway... I like the look of the subway train with lights on... 1.gif
 
Regards,
C.
 
 
<ahttps://www.simtropolis.com/idealbb/files/EL_LIGHT1.jpg align=baseline>

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About the GLR onslope: Smoncrie has it in development. However, a revision of NAM isn't coming. There is the possibility that Smoncrie will release them separately.

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Date: 1/31/2006 5:02:41 AM
Author: Smitchalias

i press tap to get to the right puzzle peace and the game crashes

quote>

If you read back through the thread you will found out the reason. I will spare you the reading. It's a bug in the SimCity.

DO NOT hover puzzle piece over stations and other transit enable lots. This makes the game crash.

1. Lay out the tracks
2. Leave room or make room for the stations
3. Place the stations
4. Drag normal elevated tracks through the station.

and

0. Save the game [ctrl+s] before you start.

This will save you a lot of worries and wasted time.

PCk4tXG.jpg

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Hi,

I just want to know if somebody have the same problem as me : When I use or make a GLR systeme in my city, the game crash 5 minutes after and I go imediatly on the desktop ... 7.gif ... without telling me anything 42.gif

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Date: 2/6/2006 11:31:21 AM
Author: Easim

Hi,
I just want to know if somebody have the same problem as me : When I use or make a GLR systeme in my city, the game crash 5 minutes after and I go imediatly on the desktop ... 7.gif ... without telling me anything 42.gif

quote>
Please read the post just above yours. As it states it's a bug in the game itself.

PCk4tXG.jpg

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I am now just uploading a new pack containing five train Stations by Frogface converted to GLR useage.

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cogeo: Yeah, it's dependant on the NAM el-rail capacity in your traffic plugin. The standard traffic plugin sets it at 3000.

Cloud Strife: I just saw your post today...yes, that's due to Rush Hour. I'm not sure whether it was forgotten or they decided not to add it for some reason. Who knows? Either way, I made a fix:

lightedeltrain6qm.jpg width=512 alt=Imag

I'm uploading it to the STEX as I speak, err, type.

Tracker: A revision of the NAM isn't coming? Where did you hear that? I don't think that's true, or else I'm really out of the loop! (Figures, as soon as I'm actually on the NAM team, it gets cancelled. 3.gif)

norbutt2001: Some of them are partial GLR and partial rail? That's rather convenient...though I don't remember seeing the original rail version. I should search for it.

-qurlix

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qurlix - it tends to be ratrher common here in the UK our light rail systems to simply be conversions of old and disused railway lines, the Tyne & Wear Metro is the best example of this but the Manchester Metro also works. so its quite common to find rail and GLR shareing the same stations.

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Hey, I have a question that's been bugging me for some time now and I can't seem to find an answer.
 
Is it possible to have a train (ie. more than one tram car) in the standard GLR trams, or the ones that come with the GLR Tram Mod stations, as in the STEX pictures below:
<ahttp://stex.simtropolis.com/lots/andreas%20roth/andreas%20roth_bsc%20sfbt%20glr%20tram%20mod/BSC_SFBT_glr_tram_mod1.jpg align=baseline><ahttp://stex.simtropolis.com/lots/andreas%20roth/andreas%20roth_bsc%20sfbt%20glr%20tram%20mod/BSC_SFBT_glr_tram_mod2.jpg align=baseline>
(Credit to Andreas Roth for the pictures, they're just the ones on the STEX)
 
Is it possible with these tram cars to have like, a train of them instead of just one in each trip or whatever? If so, how would I go about doing this?
 
Thanks a bunch for the help!!! I love the GLR by the way!

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@mpetryni: You could also use the tram models for regular el-trains, but depending on the usage, the trains will have up to eight or nine cars - which looks a bit odd, I guess. Regular trams don't have more than two or three cars at most, that's why we made the cars invisible and only use the engine.

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Date: 2/6/2006 10:59:06 PM Author: qurlix cogeo:&nbsp; Yeah, it's dependant on the NAM el-rail capacity in your traffic plugin.&nbsp; The 'standard' traffic plugin sets it at 3000. Cloud Strife:&nbsp; I just saw your post today...yes, that's due to Rush Hour.&nbsp; I'm not sure whether it was forgotten or they decided not to add it for some reason. Who knows?&nbsp; Either way, I made a fix: Image I'm uploading it to the STEX as I speak, err, type. Tracker:&nbsp; A revision of the NAM isn't coming?&nbsp; Where did you hear that?&nbsp; I don't think that's true, or else I'm really out of the loop!&nbsp; (Figures, as soon as I'm actually on the NAM team, it gets cancelled. 3.gif) norbutt2001:&nbsp; Some of them are partial GLR and partial rail?&nbsp; That's rather convenient...though I don't remember seeing the original rail version.&nbsp; I should search for it. -qurlix
quote> There have been some real slowdowns on the team. Instead of new NAMs 24/7, it is getting slower. Reason: Tropod is not available and hasn't been for a month.

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I am having, I wouldn't call it an issue, but a visual annoyance.

I downloaded VDK's latest trams (the yellow Budapest ones) and I really like them. However, when I get trains of about 8 of them it just looks absolutely hideous. Is there any way that the properties of the GLR (possibly through the NAM) can be adjusted so that each car has a higher capacity? I'd just like trains to appear under 3 cars so that I get a more realistic representation.
 
I am going to take a wild guess, but if I change the NAM install to be set at 5x Capacity will that make my trains shorter (i.e. 2 car trains will appear in replacement of 10 car trains)?
 
Thanks a lot.
 

Josh
- Toronto, Ontario
- Home of the most successful transit system in North America
- Also home to the busiest freeway in the World (Hwy 401 @ 415,000 vehicles/day)

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