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BAT Help - Texturing Issues

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Posted:
Last Online: A long, long time ago... 
 

Please use this thread as a help index regarding problems with Texturing in the BAT.

If you require help in the subject, make a post here, with details of the problem, and prefferably an image of the problem you are having. Hopefully, someone will reply with information on how to solve your troubles.

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so, i have an another problem lol this time with the texture

 i build a box or others thing
<ahttps://www.simtropolis.com/idealbb/files//t1.JPG align=baseline>
 
and i'm going to edit mesh
<ahttps://www.simtropolis.com/idealbb/files//t2.JPG align=baseline>
i select face button or other button
<ahttps://www.simtropolis.com/idealbb/files//t3.JPG align=baseline>
and i click in bevel or other command (it's just an exemple)
<ahttps://www.simtropolis.com/idealbb/files//t4.JPG align=baseline>
with bevel i make this
<ahttps://www.simtropolis.com/idealbb/files//t5.JPG align=baseline>
 
now i click in texture command
<ahttps://www.simtropolis.com/idealbb/files//t6.JPG align=baseline>
<ahttps://www.simtropolis.com/idealbb/files//t7.JPG align=baseline>
<ahttps://www.simtropolis.com/idealbb/files//t8.JPG align=baseline>
i past my texture in my box and.....
<ahttps://www.simtropolis.com/idealbb/files//t9.JPG align=baseline>

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Posted:
Last Online: A long, long time ago... 
 

You need to apply a UWV map onto ALL objects you wish to see a texture on.

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Sorry about starting a new thread earlier.  Now I'm doing the right thing, right?19.gif

 
Okay, the render screen is showing my texture, but the perspective is not.  I've attached a picture of both.  I have a UVW map on it.  Any ideas?

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Posted:
Last Online: A long, long time ago... 
 

You have to click the Show Map in Viewport button. The circled button at the top in this picture:

t7.JPG

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I have included a part of my texture and the perspective view of my model. I can't seem to get the texture to load properly or something, because when I do it as the BAT tutorial on the fron page says, it doesn't put it on the ball in the texture window, and wont let it apply to my object, which does have a Cylindrical UVW map on it. What am I doing wrong?
I found out I was using the wrong button to open the file.
(explain that![Rhitorical, dont answer])
Now the object is grey. and as stated above, I do have a UVW map applyed.

EDIT(again) Found the button that you need to press first

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Question: Let's say I'm doing some BATting and while in the game, I find a pre-existing texture that would look PERFECT on my model. How do I go about exporting textures from the game (ie, show up in the base or overlay textures in the LE) into a BMP file so I can use it on a model?

I've searched and searched these forums but can't find an answer.

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You can export base/overlay textures with a program called ilive's reader. Darkmatter's Datgen might make it too... You will find these in th modding files sections.Maybe you'll need fishman, another pgm located at the same place... I don't remember at all.

You can expoort textures from bat buildings...

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Hmm, this is not really with the BAT, but it involves importing S3Ds from SketchUp into the BAT.

I'm wondering why no textures show up on the S3D from the SketchUp program in gMax or 3dsmax - all there is is one solid colour - how can I sort this issue out? I know others have managed to get S3Ds into the BAT, retaining textures.

So how can I fix this, short of having to install every single texture manually - again.


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Here's a question that I haven't seen anwered yet...why do textures look okay in the viewports...but when it comes to rendering, the textures disappear?  I tried running that dumb script from the maxis website...but it's useless.  Is there any way to fix that dumb renderer?

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Posted:
Last Online: A long, long time ago... 
 

Do they just get grey when rendering (a preview)? Then you just have to reload the textures, I think this was answered several times before2.gif
Go to Material Navigator and choose the map of the texture that doesn't show up correctly, there you can see a button Reload. Click on it and the texture should show up correctly in renders.
Unbenannt7.jpg

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I have been making my own textures, and added a gradient in Photoshop. I have also made them high enough to cover the height of the wall that I will be using them on. The original texture that I have tiled is looking quite sharp, but the new bigger ones become very grainy and blured.
Anyone know what I am doing wrong?

Edit:
I am beginning to think that it maybe does not really matter when it comes to the rendering of the building.

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Posted:
Last Online: A long, long time ago... 
 

 

Does anyone have a better texture, I am still working on these texture below because when I render my bat.. it come up very glossy.

<ahttps://www.simtropolis.com/idealbb/files//OperaHouseRoofDetail.jpg align=baseline>
 
<ahttps://www.simtropolis.com/idealbb/files//Texture1.jpg align=baseline>
It look more aluminiumnish rathar than tile

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If I make a mesh transparent useing material editor (opacity at 40, spec at 60, and gloss at 45) can I add textures to the transparent object? It seems that if I use navigator to attach a texture to a window, then use editor to make it transparent, the texture dissappears and its just a dark see through thing. The opposite happens when I use editor first. Can't I have both?

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Posted:
Last Online: A long, long time ago... 
 

What You describe is no problem:

<ahttps://www.simtropolis.com/idealbb/files//ubahn-gothic.jpg align=baseline>
 
If You do not see this, then it is probably because of your graph card setup, GMAX settings or there alike. How does it look when you render?

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Hmmm, I can't seem to do that. What I am doing is useing the material editor, useing diffuse under the map section, selecting a texture, then going back to the main editor page, and lowering opacity. What I am seeing even after I click that little box that allows me to see what the object will look in game is a black, transparent version of my object without textures. It's like that even under preview.

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Posted:
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Do You have a UVW modifier on Your object?

Please post a screenshot like mine. I cannot really figure this out... 42.gif

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ARGH!  I am about ready to scream!  This is the first time I've used the BAT, and I'm about ready to quit and make it my last! 26.gif32.gif26.gif
 
I have my model built and ready for texturing.  Every time I create a texture, the Apply button is not lit and I can't get my textures on to the model.  Yes, I have a UVW Map created for the pieces I'm trying to texture.
 
I don't understand what is going on and I'm ready to throw in the towel!  Some serious help is needed quickly.
 
Thanks...

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Posted:
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Date: 7/26/2005 10:12:38 AM
Author: aldara6166
I have my model built and ready for texturing. Every time I create a texture, the 'Apply' button is not lit and I can't get my textures on to the model. Yes, I have a UVW Map created for the pieces I'm trying to texture.


I don't understand what is going on and I'm ready to throw in the towel! Some serious help is needed quickly.


Thanks...
quote>

I tried recreating this in my BAT, and the only way I could do it is if the object is not selected in the viewport. If your object is not selected you can't 'apply' texture by pressing the button. With the texture viewpoint open select the object you are trying to texture and see if the 'apply' button doesn't become active.

Incidentally you can drag the material from the sphere in the texture box to any object not selected. Just click on the texture sphere in the texture rollout window and drag to your object. It is hit or miss sometimes and you can texture an object you didn't mean to depending on the size of the object to be textured, but that's what the 'Undo' feature is for.

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Posted:
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Do you have the show map in viewport button active? you also have to select the object first and then apply.

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I can't texture a box whole. The testure gets applied to the top and two sides but not the other two sides and the bottom. Even with a UVW map it doesn't work. It means I have to create square shapes with flat planes wall by wall, and if I don't align them exactly oyu can see through the joins.

<ahttp://img203.imageshack.us/img203/7681/darnedtextureproblem013ja.png align=baseline>
 
If anyone has a solution I'd be grateful!
 
Thanks,
-Muzz

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Posted:
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Hmm what kind of UVW map do You use? Is the UVW really turned on? Is it something wrong with the bitmap file (i e did You test different ones). Are the renders just as bad too? If You do not get a grip on it, please post a screenie where we can see the UWV mapping settings and the material editor. Honestly, not much help for us to just see a box in four angles...

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I probably shouldn't talk, but that would be frustrating for me. What is UVW?


Watch me make custom maps: Mapper Community

Just one beer and I can't be beat. Just a whole case and I can't remember, who beat me up.

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Posted:
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muzz, my guess is that it is 99% likely a handlig error. Please provide a screenshot set up like this:

screeniewretewrt.jpg
 
Object selected, UVW map rollout rolled out and material editor open 19.gif
 
frndofyaweh, UVW is really the keystone in texturing. See Phillippbos tutorial, chapter 6. https://www.simtropolis.com/tutorials/Essential_Bat/index.cfm?page=texturing.htm

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Attention BATters:

I wanted to post where I thought, the correct Simtroplians would see this.

I am attempting to make custom textures for those who need them. Anyone who requests this in the Official Textures thread in this forum, I will respond in order of time and date of requests. taking in to account my, slow but humanoid speed settings. If I can get the specs worked out; We together, can fake, 3D objects, shadowing and lighting, Directional reflections, all with a texture. this means no polygons, intense details and low mem use, while the Simmer sees an illusion.

My only questions are; is there a thread here that explains all the settings for shadows, reflection, angles of all things?

 I am about positive the sunlight in game is at 25 degrees x25 x 45? shadows are soft at about 50%. what else should I know, to get quality results?

 

 


Watch me make custom maps: Mapper Community

Just one beer and I can't be beat. Just a whole case and I can't remember, who beat me up.

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Alright I got a small problem. I don't know how to texture these windows correctly. This the model thus far. I'm not the best at curves so inorder to get all the windows right I used several sliced cylinders to break up areas into windows.

I have already gone through the trouble of making very detailed textures of several different types of windows. Each area marked with the circle needs a texture applied to that area only. Is there a better way of doing this?
 problem.jpg
 
I know there is a way to apply a texture to a single face of a 3d geometrical object but the for the life of me I cant figure it out. Thanks in advance. 19.gif

I love coffee and buildings.

You can find more info about me here > http://nbixelsimcity.tumblr.com/

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