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University dorms
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
They give you students? I thought it was existing students not having to travel and staying in them, also cutting down on traffic. -
What do these do? know during launch they said not to use them because they were not working right, have then been fixed now?
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Police, Fire & EMS Services.
mastorofpuppetz replied to dhuffer's topic in SimCity (2013) General Discussion
Totally agree, traffic is still a major mess after being patched numerous times. I can see why the maps are so small, the simulation would break if your population got higher. -
Education/Unskilled workers question
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Wouldnt the smart thing to do would be to drop the cost of education buildings? I actually have no issue with having 3 buildings and still raking in the money.... Wish they did a better job with education and skilled workers, it's a mess right now., All my sims are educated, and I have way more residential then industry but they always have issues finding skilled workers. Sad to see after a bunch of patches the game has a long way to go. -
Education/Unskilled workers question
mastorofpuppetz posted a topic in SimCity (2013) General Discussion
I am playing SC again for the first time in months, and am wondering if they changed how education worked. BEfore all you needed was a university and all students went to that, you didn't need a grade or high school. HAs this changed? Also, I noticed despite my population being highly educated, many factories keep saying not enough skilled workers, is this because there is no college for medium wealth jobs and my sims are only going to high wealth high tech jobs? THis was a big issue I had before and assumed it would be working much better now. Do you now need high schools and colleges? -
Busses & City Services cars
mastorofpuppetz replied to GoingNumb's topic in SimCity (2013) General Discussion
Traffic and services are still a mess after a bunch of patches. It might be decent by 2015. -
Discussion about City Tile Size
mastorofpuppetz replied to alex macnamara's topic in SimCity (2013) General Discussion
No it's not instead of improvement we got a massive step backwards, not rocket science. People expect improved features mechanics, not less, and a broken mess to boot.- 1,284 Replies
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Discussion about City Tile Size
mastorofpuppetz replied to alex macnamara's topic in SimCity (2013) General Discussion
Actually, most of the features people want are from SC4, but if you want to call it a step forward in simulation, and that's your angle, cool. Actually, I didn't say I like micro-maps. You'd have to first define micro, and then show me where I said I liked them. This won't happen. I am ok with the map size but slightly bigger would be fine too. People want what was taken away from SC4 yes, it's not an outlandish request, why take great features away? This new sim city is very limiting compared to 4. Also, no people do not want 4, they wanted an improvement on that. Instead we got a step backwards in almost every direction and features taken away. Also, the Simulation is horribly broken, so stop this better simulation garbage. Just like EA, take features away, then add them back in like they did something great. The size of the maps currently are a joke, especially with the large buildings and curved roads.- 1,284 Replies
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Terraforming, subways and bigger cities all might be coming
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
I don't think Maxis has confirmed any of this yet. They want to change the tile size to a bigger tile [link], but the problem is that most normal computers can't handle this. We got to wait a bit longer I guess. PC's can handle this fine...............you don't know what you are talking about. This game is not demanding, and users can turn down some settings on bigger maps. The always online is why this game is so limited, not local PC;s. -
Terraforming, subways and bigger cities all might be coming
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
They do this is madden all the time. -
Update 6.0 release notes
mastorofpuppetz replied to rudie75's topic in SimCity (2013) General Discussion
Yeah... I have no idea who they plan to make it work considering firstly, just how many jobs it requires because RCI isn't at all balanced when it comes to workers and jobs. And secondly this patch is going to break almost every single city people have made because I wasn't required. They have no idea what they are doing. -
Terraforming, subways and bigger cities all might be coming
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Yes if they add this it will THEN be worth it, sadly I am thinking this will be an expansion, that they will charge for. Friggin EA. should come free considering how bad this game really was at launch. Tile size alone is ridiculous. As much as I hate saying it I would be willing to pay the price for an expansion if it includes all that in the list plus some more. Does anyone know who sent the survey out? Who it was sent to? Etc This is a very pertinent question. A significant proportion of fans will be on this site, so assuming this is real I'd expect the odd user from here to say they've received it. If that proves a negative then I'd assume this is vapourware for the moment. I really, really hope not. Implementing that lot would go a long way to sorting several significant issues. Then, fix the agent system and we have a game! I'm sure they will implement these. Surely they must know that this is what the community wants. They must surely be on these forums constantly, reading and observing?!?! I have criticised this game relentlessly but like I said make these changes and you will win over lost fans hearts and more importantly their hard earned cash however, continue the way you are going and well this games fan base will drop dramatically and interest will fade out. I have noticed this forum going very quite until updates etc and that goes to show sc2013 needs something major to boost it. The suggestions on the questionnaire all seem priceless. Lets hope they are out by September. Maybe the new EA GM has realised the potential cash cow this game has to offer if he wins the community over..... The issue is if EA charges for it. It would be an insult to the sim city community, these things should have been there from day 1. Instead they were more concerned trying to shove the always online crap which has limited and crippled the game at launch. If they charge for this I will officially never play an EA sim city game again. I speak with my wallet. THe community wanted these things 1-2 years before launch and EA ignore the fans. -
Update 6.0 release notes
mastorofpuppetz replied to rudie75's topic in SimCity (2013) General Discussion
Maybe check your system settings, I play for much longer than that without any issues. Pretty small update but good to see they are creating variation in building size height and fixing the RCI on roads issue. • UI Clarity: Show which city hall modules are already placed in the region on the palette UI. This is also a huge improvement. Give me a break...I am a systems architect, it only happened after 5.0 (Many others also if you check EA's forum), it's because of the update, MY PC works perfectly fine with every other game/software and is very well maintained. -
Terraforming, subways and bigger cities all might be coming
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Yes if they add this it will THEN be worth it, sadly I am thinking this will be an expansion, that they will charge for. Friggin EA. should come free considering how bad this game really was at launch. Tile size alone is ridiculous. -
Update 6.0 release notes
mastorofpuppetz replied to rudie75's topic in SimCity (2013) General Discussion
Game is crashing every 20-30 mins since update 5.0.....Don't see that even mentioned.
