Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'simcity problems'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 1 result

  1. Hi all. I bought the game 1 or 2 days after release and have (or have at least tried to) played it since. A number of different problems comes to mind, and now it have irritated me so much, that I hope to god that some administrator of some kind reads my post and does something about it. Okay... here it goes: In Game: - When a emergency breaks out, I think that only the closest 3 or 5 units should respond (never mind if it is police, firefighters or ambulances). What i have experienced is that every single unit is dispatched to the same crime, fire etc. which does not only create traffic jams in larger cities, but this is also a problem if 5 or 10 crimes is committed at the same time. - The traffic management has to be better. It is simply not good enough when all people seem to take the same roads, even though there may be free roads which may take a bit longer than the jammed ones. - Higher tourist rates overall. I find this to be a problem especially from trains and airports. If i build a local airport there is like 30 people (and this is with 3 lanes for airplanes). - Higher rate of freight trains and increase the freight train capacity. When building the small trade depot for trucks only, a truck taking goods away can contain 1000 boxes/10 tons. When building a considerable more expensive freight harbor and a very expensive extra train module, it should be expected to take more than 2000 boxes/20 tons of goods. I imagine maybe 5000 tons/ 50 tons. - Train station road not eligible for cargo trucks. I had a problem where I one the one side had my main road and one the other side I had a road with 3 consumer electronic factories. In between the the 2 roads there was a train station connected to each side. However the cargo trucks was not delivering any goods/cargo to my consumer electronic factories for processing. I then built a secondary road which solved my problem, but it is still an annoying one. I don't know if anyone has experienced the same thing ? - Electronic and metal income should figure at the bottom income number. I have a big city with a large manufacturing ability, but still my hourly income is -70000. Could it not be possible to take a days sales income for these categories and divide by 24 to give a more precise number at the bottom. It is a bit annoying to be told you have a deficit problem, when in fact, you hold 25 M simoleons. - Time stops and other fails appear. When time stops, it seems that the games ability to set limits for extra modules for different buildings disappear. This is expressed through the speech bubbles where I am urged to upgrade my industrial facilities with extra modules. Once placed, the extra modules disappears but there is no limit displayed which makes it a bit weird. (smaller issue) - The nuclear reactor produces WAY to much radiation. I know that a nuclear reactor meltdown is not a good thing. I know. But still, it seems that just by running a plant, there is radiation which covers like 50-60 % of a city map. This is a bit excessive, don't you think ? - Maxis-man. All right, so you decided to make a superhero. Nice. But could you make him more independent ? Sure, I would like to follow him, but to activate him all the time is a bit tiresome. He should be more self sufficient, but still you should receive updates whenever you could upgrade his maxis tower. Think of it as combining the automated police response with the automated upgrade notice for the city hall upgrades. - Ground cleaning ability. I miss an option for cleaning the polluted earth. I imagine a building for this sort of business, but if you can think of another way, thats nice too. I know that the polluted earth heals itself over time, but it would be nice to speed up the process. - University research times. It is a bit slow, don't you think ? Maybe speed it up a little. All other problems: - Money transactions between cities. You have got to be kidding me... Age of Empires 1 had the ability to transfer resources between players in real time. How come this does not work properly ? It does not matter whether I try to transfer 5,0 or 10 M simoleons it just seems to go to a big black hole. Come on EA. This seems like basic stuff. - "Cannot access city" problem. Why does this occur ? this is very annoying. - "Rollback" problem. It is a nice feature that the game can rollback if the alternative is a crashed game, but does it really have to show so often ? this is annoying as well. - Overall city interaction. When I give/share 15 fire trucks to a neighboring city, I certain hope that they show to make the day at that very city. However it seems, that the buttons you press to share your vehicles have very little effect. In fact, the whole regional menu seems to be a bit out of order. - Public games problem. When I try to join a public game, all I can see is already filled up games. This give me little pleasure. A search option should be introduced to filter full games from available games. Also, when I make a game and would like people to join me, no one joins. I suspect that if almost everybody only can see full games, then that's where the problem lies. - City size problem. I would very much like a bigger city, since I feel that the building space is a bit compressed. Sims have an ability to reside many on a small space which is nice, but many of the other buildings take up lots of space. so all I am left with is a feeling of "more... More... MORE!!!!" All right, this was quite a bit, but I hope EA, Maxis and whoever is responsible is listening.
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections