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Some say that your cities are never truly done, the longer you gaze into it the more you'll notice something that you can do better about it. It's hard to ignore that, and before you realize it, you're already hours deep in some "improvement work" that is supposed to be "just a little bit" and supposed to only take "a few minutes". That's probably the beauty of SimCity 4, and to deal with this sometimes you just have to quickly reach the save button and exit the tile. Going back to the first city Welcome to the city of Palembang! The first city I worked on when I started playing this game again and started my gameplay channel. The name is taken from an actual city in Indonesia, but it looks nothing like the real one. It's my hometown where I spent half of my childhood, although not in the city particularly but rather on the outskirts where most of the rice fields are, but still, the name is a bit special for me. I've been avoiding this city tile for a while. The last time I visited this one was on December 20th, 2022 during a live stream and that's more than 2 years ago. Wow, time surely flies! Now, I feel like I have enough mods and know about the game better to improve this city and make it look nicer. So, it's a good time to go back, make it better and nicer, and probably make videos of it. The first that catches my eye is the coastline. At least for now, I don't want to remove the farms to make room for new development, so my only option is to add more land to build. And I've been planning to build a proper coastal city for a while too, so, I guess we can make it happen here. I made a timelapse/speedplay video of terraforming the coastline, some sort of pilot for the Revisit series, here for anyone interested: https://youtu.be/z5655J22E04 Roads, Commercials, and Housing Redevelopment Next that I want to redevelop is this neighborhood. While the individual building looks fine, the overall look of the area is a mess. It's a mix of residential and commercial zones thrown together in a hurry, sprinkled with some green parks and trees. The fork of the road is a bit awkward. There's a slight elevation difference in the area that caused the bumpy road and rails, and we have a darker shade on the rails (bottom-right) because of it. So, we might need to flatten the terrain a bit and probably reroute the road connection. We also have a bit of an empty area that I think we can develop with some low-density housing. --- Let's get working! Here's the overall layout and zoning after the re-development. and here are some closer look of the improved area. I keep the big glassy greenish vanilla building (I forgot the name) because it looks nice and serves really well as a landmark for this area. I intentionally only have medium-density zones and avoid having other tall buildings growing in this area so they won't steal the highlight from it. This one here is a corner for the service buildings. We got a library, sheriff's office, school, and fire station ready to be dispatched. I left 2 empty tiles beside the fire station and added some trees and flowers. Frankly, I'm not sure what to call this area. I feel like it's not big enough for a downtown, but overall I like it much better than before. Seems like a nice area to hang out. There's also a 1 tile garden in the middle that I decorate with some MMP flowers and a big oak tree that provides shade for pedestrians. Was an empty land, now filled with small houses. We got new farms, a nice animated windmill, more canals, a fish-n-chips bust stand, and a basketball court for the neighborhood. And here are more pictures of the redevelopment That's it. Thank you for reading the CJ, I hope you enjoy it. --- Bonus Here's a speedplay video of the redevelopment work for this area: and shorts

