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  1. Hopefully I'm posting this in the right area... I have started an attempt at doing some modding of FLUP tiles as part of a region I'm working on. To start, I want to update the textures displayed with the FLUP custom tiles (originally Set A) to get the grass to match my current park/grass textures as well as update the sidewalk/brick. I've read through the tutorials and then jumped in with both feet, hoping for some success. I hoped wrong. What I've done to try to change texture on a tile: 1. Identified and noted the EID I need to modify (0x53E61B00, though the zoom textures themselves start at 0x53E61BF0). 2. Created the PNG and FSH files for my desired replacement texture (128x128 size only, I use sc4tool to copy to the smaller sizes) 3. Deleted the old FSH files in the appropriate .dat files (FLUPs_Custom4_Plugin_MaxisParkGreen) and replaced them with the new FSH files. I ensured these are using the same ID (0x53E61BF0 through 0x53E61BF4) as the original textures. 4. Checked the DIR file to make sure IDs match the old IDs and saved the .dat Upon loading this into the game, the base texture simply does not render - it's transparent. The tile works fine for transit, it's just transparent. I went back in and tried a few other things, also to no avail: - Deleted the exemplar file within the .dat as the new texture has no props. No change in behavior. - Updated the DIR file to have matching Group IDs between the preview and zoom textures. No change in behavior. - Re-indexed the DIR file altogether. No change in behavior. I'm pretty sure I'm making some newbie mistake here as this is my first foray outside of lot editing, but I can't for the life of me figure out what I'm missing. Anyone out there with experience doing this who can point me in the right direction to get this working?
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