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9 GoodAbout asteconn
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Apologies to bump an old topic, but I am planning on creating some new tutorials once I'm happy with my level of competency with the new NAM and RHW stuff. =]
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I still call it Rural Highway in my mind's voice whenever I read the acronym.
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Dia daoibh a chairde, agus fáilte go an cathair Bhaile Straith iris. Or, hello everyone, and welcome to the Ballystray city journal. I'm starting and journalling this city from stratch - to give you all an idea of how I throw towns and cities together, and because it seems like jolly good fun! The terrain used is the rather marvellous NHP Londonderry Northern Ireland map, which has Derry and a lot of the surrounding area ready for development. My reason for this city is to have a crack at producing a Belfast style transport network, although no doubt I'll have far more train lines abouts. To start with, I am going to lay out the transport networks from what will be the most important settlement in the area - Ballystray. Geography comes first in such matters - I'm certainly not going to drive the roads about willy nilly. Generally, roads will follow the contours and avoid the really hilly parts. River crossings make excellent points to start a settlement. To make this one extra awesome, here's one based on London's tower bridge. After drawing some roads - we have this: Next - Rail lines. Often this for me involves a hop out into the regional view so that I can plan the destinations that these lines will serve. Now - Rail is quite a disruptive network in my opinion - if it wants to look good it takes quite a bit of planning and a lot of space at times. The same is true for RHW. As I plan to have a mostly-bypass in this city, mirroring the M1, M2, M3 and A12 in Belfast, I decided that I should place down the most potentially disruptive part of the network (the interchange between them all) down first. I can see this interchange handling a lot of traffic, and deliberately so as I wish to tie in local roads here as well as free flowing between all of the main roads. I had to rebuild some of my rail lines, as they were in the way of my planned southwards RHW. Although I did bash this rather cool looking flying junction together because of it: And here's the junction so far: And lastly - after much faffing about - here's the progress so far
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What frustrates you about sim city 4
asteconn replied to Pasta-power's topic in SimCity 4 General Discussion
Dezone the area, then Zone something underneath it. Then demolish the lot. -
What frustrates you about sim city 4
asteconn replied to Pasta-power's topic in SimCity 4 General Discussion
Commute Time Abandonment. Commuter Loops. -
I do have some videos that show how to make nice and easy interchanges with the RHW =3
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The steep gradients are very unrealistic, but that is a very clever way to make a 5 way interchange.
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I think that Freshballin has just schooled us all in how to apply eye candy to the RHW! For the benefit of those at home, what mods are you using for all of that eyecandy?
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Here's an ancient, RHW version 2 6 way interchange I made for the craic a few years ago. It looks awful.
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For the love of god, I bit of help please with lex/dex/mods
asteconn replied to sjgold's topic in SimCity 4 General Discussion
As it so happens! I have created a page that lists all of the absolute essential addons for SC4: http://www.latech.co.uk/sc4/essentials.php -
very nice BlueLightning. If that's going to be a rural area, it need not be quite so tight, but very clever use of clover ramps.
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Old player, new simtropolis, need links to downloads!
asteconn replied to y=mx+b's topic in SimCity 4 General Discussion
As luck would have it - I have compiled a list of the absolute essentials already: http://www.latech.co.uk/sc4/essentials.php -
District of Wenzel | Update 116 - (Ouisconsin County) Morgan Town: Rival to the South
asteconn replied to packersfan's topic in SC4 City Journals
I have a question: Will you be redoing the roads with FARR at a later date?
