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Varko

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  1. Hello, my name is Varko, I am a Game Artist and passionate Cities Skylines player. Recently I decided to start modding and create my own assets for my city project. I was reading a lot and watched tons of videos to get familiar with modding for CS and I stumbled upon a few issues, that I could no solve so far or find any direct answer to. So, here is my question and I hope someone could help: I have created a custom Wall, that is asymetrical (with a slope on one side) and my idea is to add a node, that appears when the angle extends a certain degree and create sharp corneres. In my case I have set the max turn angle to 60°. Everything seems to work so far, except that the custom node seems split and one half of it is turned. I have read the documentation, but cold not understand the flags and node properties completely. I hope someone could help cheers, V.
  2. Hey Clus, thank you for the 'warm' welcome and quick response! I feared that you would say something like that. It does make me happy that I seem to have understood the system,not fully, but Im on it. Is there a better documentation for the nodes/segments and usage? I know that this is a special case, solving it would be super cool I think. That way we could have walls with sharp corners, instead of them being rounded. I do fear that it might not work, because I did encounter some shading issues on the corners, when the cornere is supposed to be sharper. Tried seperating the node/segment mesh, smoothing groups ets. My workaround would be to have the corners as props, but I wanted to avoid it. I will digg in a bit more into it and keep you updated. ps: My project is a recreation of a real city the heart piece and main park is a medieval fortress. I tried all kinds of assets from the workshop, but none of them suited. So I decided to create my own collection, that I will share at some later point, once done. Thank you for now
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