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Uriopass

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About Uriopass

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  1. Egregoria - Modern day society simulation

    Thank you! A post is indeed better to post future updates. I did spend a lot of time getting roads to work together, the road network system was heavily inspired by cities skylines. I spent quite a lot of time in C:S just trying random road layout to see how the game reacts and it's surprisingly robust. I also didn't like being constrained to a grid like most games, I developed my custom spatial partitioning data structures to allow efficient queries like selection and projection. I hope that I can be as versatile as C:S one day. Anyway I'm glad my work pleases you, and in case you want to read a bit more about past updates, I publish blog posts about every 2 months on my personal website. The last blog post for example talks about day/night cycles and island generation. Also thank you for your encouragement! A city builder is no small task, I've been at it for 8 months but I love it.
  2. Hello ! I'm currently designing and creating a city building game (sort of), see here: I'm excited to talk with different members of this community to help me steer the project in an interesting direction. I hope that your insight could help me, as I often face big design walls which are hard to surmount. An recent example was how to do the lot layout, which ended up not that great (see video), but I feel that by talking with city building veterans, I could have done better. Anyway, glad to have discovered this forum.
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