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Soup

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About Soup

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  1. Best Grid Layout for Cities..

    This might be a tired topic around here but it's been on my mind a lot lately so I'm gonna have at it. Grids can actually be quite pleasing as long as you build them with some Old World ideas in mind. Really, the key to nice grids is to break them up. Work in chunks and don't rely on a fixed size. Imagine having several city planners throughout the years that each have there own vision and perfect grid layout. This way your grid has a little diversity. Change your ideas of what a perfect grid is and experiment. Even failed ideas will add some character to your city. Instead of bulldozing them or starting over, try incorporating them as a real city would. Another good way to break up a grid is to make a bunch of small communities (residential and/or industrial) and scatter them about them map. Then link them all up with roads that go directly to each community (ignore the grid!). As each community grows, they'll bump into each other, forcing grids to adapt and co-exist. And for the perfect Old World touch, create a city center then link up all your communities in a way that "all roads lead to Rome." Then adapt your grids to these direct routes, even making your grids diagonal if need be. And the easiest way to mix up your grids is to simply use interesting terrain and rather than overpower it, try to build around it.
  2. Curved Roads and New NAM

    Aweome for suburban areas as well
  3. NAM General Discussion Thread

    The new version's working great so far. Since Traffic Cop doesn't really work with NAM, is there a thread or any reference to the capacity and speed changes? Specifically I'm wondering if there were any changes made to mass transit rail (railroad, L, lightrail, subway)? The default game puts these all at the same capacities and speeds. I guess I'm trying to justify a reason for using lightrail when it costs just as much as the El but doesn't have the benefit of not impeding traffic. Might as well use RR.
  4. Lot Request Thread

    I haven't really figured out the difference between bats and lots so I don't know where's better to request this but I was thinking it'd be nice to have some sort of city parks maintenance building. For that matter, a Department of Transportation building would be kinda cool too. Have them provide a few jobs (city employees). Maybe using the mod could have some affect on overall maintenance costs - like costs go down if you include the building. Maybe give them an effected radius as well.
  5. SimBeer Brewery

    Well done, but it would be more appropriate as an industry. Industry creates... Commerce sells.
  6. Small Transport Depot

    Nice job, though shouldn't it act like a frieght station. Unless you're illegally crossing borders in the back of tractor trailers, I don't think too many people usually travel this way.
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