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9 GoodAbout MrBradB
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Thank you CorinaMarie. I remember following the step-by-step instructions when I first installed NAM and didn't really look at the other options. I'll run the installer again using the 1st option.
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When I first started playing SC4 again (after many years) I installed NAM36 and was immediately overwhelmed by all the choices. So I uninstalled NAM (I kept it on my HD). I'd like to use just the traffic simulator from NAM36 but I don't know what I need to add to my plug-ins folder to do that. I have searched here and throughout the internet but I haven't located the info I need. I know it's probably out there somewhere. Thanks in advance, Brad
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Wow! And I thought I was doing good to get 25k in a small tile. Well done sir, my hat's off to you.
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- simcity 4
- population
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What, if any, are typical population sizes for each of the 3 Region tiles? I have a region with small and medium tiles. I'm currently using 8 or 9 of the tiles (a mix of both sizes). Most of my small tile cities have 3k-4k sims. One tile has 12k and another one has 25k. All of my medium tile cities have 25k-30k sims. I'm just curious what I should/could/will be seeing in these tiles as I keep working on them. Thanks in advance, Brad
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- simcity 4
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Yes, transparency would allow some of the underlying texture to show thru. Not a big deal really. I'm definitely going to dl the file you created and start using it. Thanks again, Brad
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@CorinaMarie, I like it! 2 questions: 1) Is it possible to add transparency so they would be more subtle? and 2) how do I add them to the game? Thanks, Brad
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I really like CorinaMarie's idea. I'd be happy with draggable puzzle pieces. It would be easy to drag out a 2x3 footprint and stick a signpost in the middle that reads "Elementary School." Different colors would represent different things: green -- residential, blue -- commercial, yellow/tan -- industrial, gray -- roads/rails/transportation in general, orange -- ploppable buildings such as schools, clinics, bus stations, etc. I, personally, wouldn't need different shades to represent different densities. I can keep track of that myself. Unfortunately I don't know anything about the modding side of the game.
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I wish I had the ability to work on future planning in-game. I currently make liberal use of sign posts to designate where future buildings, roads and zones will be. The problem is I can't "see" the footprint of those building(s), road(s) or zone(s). If I'm off by a single tile when actually placing the planned building, road or zone it can mess up the whole area. I'd love to be able to go into "future planning" mode and "place" the building(s), road(s) and zone(s) and see the highlighted tiles of where everything will be placed. Upon leaving "future planning" mode, the area would look just like it did before. Is something like this possible or does it already exist? I did a search of Simtropolis before starting this topic and I didn't find anything. I know that doesn't mean it isn't out there. It just means I didn't find it. Thanks -- Brad
