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jmdude1

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Everything posted by jmdude1

  1. Shanghai Science and Technology Museum

    looks great. also, as for the dependancies, the jeronij trail park white can be found on his website, just searh under his name, and you only need the .dat file if you dont want the actual trail parks.
  2. Hong Kong

    very nice city. youve used some bats in very unique ways, like the airport pieces for ferry terminals, they look great. any chance to see a transit map?
  3. ven Maron (Intro - 12 Aug '07)

    very nice start. i like the style youve taken so far, something a bit different than all the modern cities we see. if fact it looks so 'back in time' that the roads kind of look out of place, but nothing you can do there. the only critical comment i have is that the tree lines surrounding the farmland, they just seem so dark and green compared to the surroundings and other trees/forests, but it still looks great. also, the 28 pics are great, much more enjoyable than a 2 or 3 photo update, i guess half is also fine but if you got 'em, keep 'em coming.
  4. those res. blocks are amazing. they will be very useful for the game. also, with having the lot size 2x14 or whatever it will ensure proper growth rather than the other way around. another great idea is having a bunch of different versions to reduce repetetiveness as im sure these will be well used. keep up the great work!!!
  5. Use Google Earth To Create Regions

    https://www.simtropolis.com/forum/messageview.cfm?catid=120&threadid=87081&highlight_key=y&keyword1=google%20earth heres there thread with link to the tutorial. its actually for transit tycoon but it will work for sc4. also, on page 5 of the tutorial thread is an update on how to reduce the detail. i just made a map last night and i left my detail on the normal setting since the reduced detail map didnt look as good, but i never did try it so who knows. also, i loaded the map into the sc4 mapper (with a premade config.bmp) , saved the region and loaded the new region into the sc4 terraformer and it looked pretty bad and the water was at 0m, which is wrong since sea level starts at 250m in game. anywho, i loaded it in game and it didnt look that great so i lowered the terrain 1 level and softened the terrain 12 times! (both with god mode tools) and now it looks good, just a little rough around the coastline but i always smooth that out in city mode anyways. maybe a more advanced user would have better luck, or be able to elaborate, but once you get the hang of it, it only takes about 5 mins. to make a full greyscale of any area on google earth. the problem i had was lowering the sea level to make sure it can be recognized in the greyscale image and having show correctly in game. the sc4 mapper can also help with this as you can load many different starting elevations.
  6. SC4Terraformer Support

    evil weasel, try using the 'radius' slider and see if that helps. i was wondering if anyone had a good starting level for terrain. i would like to be able to use jeronijs (sp?) seawalls without having to adjust the terrain in game. also, would this height allow for the hole digging tools? sometimes my terrain goes below that 15m mark.
  7. thx so much. everything worked out for me. i also read that i needed a (any) region.ini file as well as my config.bmp which probably helped, or maybe it was for an older version, its kind of hard to find a good up to date start up guide. im gonna visit your terraforming cj now for more tips. thanks again!
  8. i am able to run the program fine except for 1 thing...i think! if i load a map which comes with the game, everything is fine, blue water and green land. but when i load a custom config.bmp (1 made in ms paint [10x10 large cities] or i have one from flamesrock's 'mindanao' map) the opening flat terrain is black, instead of green. what am i doing wrong?
  9. Recreation: RUHRGEBIET by EJC

    this is a great cj. i just found this today and its very impressive. your transportation maps are amazing and using google earth is a great idea. i will have a go at it and practice your techniques. also, the photos of the misc. industry are quite good too. i didnt realize they were all lit up like that at night. i will definately be keeping an eye on your progress.
  10. How to use GLR-in-Avenue?

    ive been trying to get the glr in avenue station to work but im having trouble. once i plop the station down im unable to drag the 1 way roads through the lot. the lot is 2x2 and i can drag the 1 way road within the 2 tiles on the lot but not actually through the whole lot. does anyone have any ideas on what i may be doing wrong? thx.
  11. hi bixel, or any others that help create these great HK buildings. i was just curious about your thoughts how the cam mod that has just been released will effect your batting. since you are making these huge buildings, what are your plans with the occupancy size? will you release 2 versions perhaps? maybe a normal file and then 1 for cam? im just considering downloading the cam mod as it sounds pretty good but im wondering how batters will release future projects, and since your buildings are some of the biggest (and best, IMO) it may effect your work. im looking forward to your thoughts.
  12. Under Bridge Scenery

    just seach for "buddybud" for everything that has been released so far.
  13. Jeju Province

    nice map. ive been there a couple of times. i used to live in mokpo so taking the ferry was quite convenient. i would like to see more korean maps.
  14. i think we will see some amazing pics in this thread. all of you do amazing work!!! this is a pic of 2 of your buildings. i like the size of the building(x3) as its easier to get it to repeat and create a little cluster of them. i also like the 2x2 buildings a lot, but theyre harder to grow. here are two of your towers (there are more) in my downtown district. and the best for last! it does grow! the monster is alive...sort of. when i build dense cities i zone a lot of it first, then i sim a bunch of years. this was one of the first buildings to grow. unfortunately, in later years it was abandoned so i bulldozed it hoping another would pop up but no such luck....yet, its been a couple hundred years in sim time but i am still hoping! congrats on the tea room, you deserve it as you are all constantly bringing us great buildings with amazing designs. just curious, were you people the first to make a growable building larger than 6x6? i really enjoy these huge tower complexes.
  15. Seoul Apartment

    great building. i hope you make more like this. i lived in one of these when i lived in seoul. keep up the good work.
  16. Show us your City's Details/Close-ups!

    baller, thats a great pic. that building suits the setting perfectly. just a question for anyone who can answer, where are those plop (it is plopped i think??) boats? ive searched but no luck.
  17. Show us your City's Details/Close-ups!

    Yoman, all of the freight cars come with the lots i downloaded. i wish i knew how to make my own but i have no clue. hehe. im sure most of these lots are on the stex but 1 or 2 might be in the "massively gigantic japanese bat thread" or something like that. if you search through that thread they should have a pic posted somewhere. thanks for the comments by all.
  18. Show us your City's Details/Close-ups!

    here are a few pics from my region. a freight yard near the port some long commuter trains and this is my downtown elev. rail station. always at capacity. hoped you liked them.
  19. Show us your Skyscraper Districts!

    Originally posted by: topcliff az_uclan: it is called PLOPPING. it works great though...quote> just wanted to add, ive never plopped any of my skyscrapers, except those unavailable as growables,and then its only a few. i have about 4 neighbour cities full of residential though which creates demand.
  20. hi all, i have the big red fish train length modd from a looong time ago. i found the thread but couldnt find the attached files. there is also a reference to SCLU(search this) who also updated this original modd but it didnt seem to work out properly? read through both threads and you may find what youre looking for as i just searched and glanced through some posts. this is the original thread https://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=47496&enterthread=y this is the SCLU thread https://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=52041&highlight_key=y&keyword1=SCLU
  21. Show us your Skyscraper Districts!

    here are a couple of pics of my downtown.
  22. Got the Simtropolis STEX CD.

    acuramark: if i remember correctly, you can edit your config file for your region(before you start to play it) in ms paint. the large city squares are blue, mediums are green and smalls are red. so just paint your config file all blue. when you open the config file with ms paint, you can also resize it to 600% if you want to see it larger and you can turn on the grid as well to help you paint each square.
  23. lol, i cant see the pic but its happened to me for a long time. i also think its the train car skin although im not sure who made it. gizmo or trolca i think and it showed up in a apt. backyard fence. cant remember who made it either but it has the faded coke mural on the side of the building. i think this just makes things more confusing. haha.
  24. thx tolomar, i did just update to the new version of NAM and it used to be in my programs/plugins folder but now its in the documents/plugins folder. i have a gig of ram but i will rename my folder and fart around with it some more to try to get it working. thanks again.
  25. an off topic question here but since this is a recent thread and i do have a graphical problem i think its better than starting a new thread and i also couldnt find help in any other threads. attached is a pic of my elev. rail problem. the tunnel entrances dont show up and im not sure why. its never happened before and as ive just started playing again after a long break im not sure why it would happen now. any suggestions are appreciated. thx.
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