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Epicpants

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About Epicpants

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  1. i've travelled and lived in many parts of the world. I've seen many ways of doing things and living and organizing society and cities, and different ideas for happiness and what is expected and tolerated. but a lot of games seem to be focused on just one way of thinking. CSL seems to offer the ability for us to step beyond that. I see people form all over the world creating cities and assets and modding this game, and a lot of people wanting to try out different ideas. i think that spirit needs to be developed further. talking about changing the economy AI? instead of wealth levels, what about something based on actual wages? food is what everyone needs, (and we need more agriculture represented in CSL), yet world-wide it seems that those who feed us are paid poorly. i've always wanted to be able to base the economy on paying a decent living wage to the food providers. then we have other resource gathering, transport costs, manufacturing, building and on up the web. i'd like to be able to play with wage equality vs inequality. then able make the prices of everything on this base framework and see how the wealth distribution and health of the economy fares. this game is already setup for the individuals in the city in several ways I think it can be expanded on. is there anything in the game that tracks the cost of vehicle ownership vs taking public transport? that can be part of the decision making process. of course the transport system needs some work. everyone already knows this. we have many different kinds of roads and rail systems, but why? any road surface should be able to handle any kind of ped, bike, animal, car/truck, service, etc.. vehicle. in fact there doesn't even need to be a road for some of these modes of transport, I can walk in a field or drive my truck out in it. i know that would mess with path finding the way it is currently implemented. but the paths could be between destinations and something like this could use like the wildlife hotspot at the destination. rail systems could be combined too, as tracks can be shared, and any of them should be able to go undergournd as well as elevated. and yes i'd like to see monorail and maglev. i think any network that is put done should have an option panel that you can use to determine what types of traffic you want on it. and the skins/textures should be able to be changed. instead right now we have 1000 different assets for each individual set of pre-ordained variables. i think all of our assets etc should have all their underlying options/properties available when you select them for easy modification, more like integrating the asset editor into the city building part. i know mod tools has some of that functionality, but not for everything that I can find yet. for instance you can't just click on a road like you can to select a building. and yes parking and pocket cars. of course many of use would like to make a city that does not have private cars. hell i'd like to make an arcology with the game. also the way that people populate the city is too limited. why only by certain kinds of networks? its funny that buildings will build without any people or vehicles too. as for buildings, i see no need to have separate concepts like ploppablbe vs growable and RICO. any building should be able to be placed anywhere, regardless of if there is a road there or whatever. and IRL not many buildings "grow" per se, but are knocked down and rebuilt. and people move often when they can afford to. and the ideas of families vs singles in certain types of residences seems too limited to one countries mindset about living arrangements. i enjoy seeing the life of the city/regions that are built and definitely want to see more of it. has anyone started mapping the code? i'm just starting the process of trying to understand it myself and if someone already had laid-out a framework of the classes and interconnections and logic that could go a long way for new modders to learn, and also let advanced modders see more about how these major changes might go as well. cheers
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