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buddybud

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Everything posted by buddybud

  1. UnderBridge Scenery pt2

    to quote myself "but next step is to create some t21 exemplars for all the other pieces", which in plain speak means redoing textures for el-rail over transit networks. though they are props not textures......im just kind of getting my feet wet.....so ya thats the plan as long as i can figure out how to do so. and again just to point out this is not new its based on MIncroabl's work over at sc4devotion. all the props base legs and skirt could be altered depending on zone and wealth..but for now im just getting the base done. infact if his mod gets released it may prove pointless to pursue this...we'll see. for now its a learning experience for me. EDIT first attempt at custom t21 exemplar's successful but butt ugly lol.... so there ya go shady my man. EDIT 2 its freaking hard to get the textures to match. but i think this is getting somewhere near good. the actual road top is a maxis model. it seems they couldnt even match their own textures....lol. now the next big step is dealing with mirrored pieces.
  2. UnderBridge Scenery pt2

    well i got rid of the posts thanx to Ardecila and ArckenbergJoe's heavy rail mod. i essentially copied a below ground model from the simcity.dat and used that to replace the in-game pylon. so theres a model there but its really small and is just below ground. it doesn't appear in the subway view etc. theres probably a better method but for now this works. still not sure about the textures, but next step is to create some t21 exemplars for all the other pieces. ill be starting a development thread over at sc4devotion but ill maintain and keep up this thread active. ill provide a link when it gets going. Sim shady -- thanx man. gardener's have been notified sir. Silur -- as well as i can...lol patfirefghtr -- agreed and thanx El Burro -- thanx and no worries....brains been fried for awhile... Nardo69 -- thanx brother. i've yet to contact either but used his add-on to figure out what to do... cheers everyone.
  3. UnderBridge Scenery pt2

    Worked on the lodding this weekend. getting the whole thing seemless. colours still not right. i want the whole thing as dark as the posts. not sure if ill touch the top. if i do ill probably get into replacing whole models. who knows. anyways heres an update. the next big job is figure out a way to get rid of the ingame pylons. tried everything i can think of so far. cant find the exemplars for their placement.
  4. UnderBridge Scenery pt2

    Using the superb link provided by Bluepelican31 at this superb site https://www.sc4devotion.com/forums/index.php?topic=1275.0. based on the work of MIncroabl i created this. no side lots...looks ever so promising. but the number of models would be huge. its an option.
  5. Ottawa, Ontario, Canada

    hey...i live in ottawa...have all my life. heres a couple good links for historic ottawa rail and highway fans. just found them recently. The Railways of Ottawa and Ottawa Area Railways King's Highway 417 Photograph Index and The History of Ontario's King's Highways heres pic i found of the old railway that led downtown circa1945. parliament hill is at the end of the tracks. heres the same area circa66 with the new trainstation being built and the eastern portion of the "queensway" connected to whats now "nicolas avenue" and again later in 1969 with the highway finished and rails removed. I combined them so we could see what was really going on for those of us who have trouble spotting the landmarks. i had a hard time placing some of these photos ive found. ottawa is very different then it was 60years ago.
  6. UnderBridge Scenery pt2

    Worked on the pieces a bit this week. I made a mini set. I also added a couple textures, broke the individual tiles up into approx 30 different props but ended up with a bit of trouble with the lods. heres a view of 7 lots made with the tiles. work to be done...lol...lots of lots. (EDIT* these are not transit enabled and wont happen. only linked to road for effect. 0 switching) (EDIT AGAIN more on the textures. i dont even know if i want lot setups like this. maybe as an addon. random base lots with no filler tiles takes less room. unless of coarse i can add jobs to lots to offset the lost space. any ideas?) all comments are welcome. and yes the lots still all look kinda uniform, thats because I've just started...heh. The layout may change drastically. my responses to your responses..... SpecialEddie - Thank You Insane Child of Bodom - Thanx. I hope that day turned out most enjoyable. Sim shady - Hello again and thanx. Godzillaman - Cheers. yes alive but a wee bit sluggish...yawn.. Elaclairee - Done. Wink wink. Mulefisk - Hows it going. yes i concur. changed. thanx Silur - Cheers bud. Nardo69 - Thanx man El Burroh - Believe baby believe...lol metasmurf - Hows it going meta. thanx man. Meastro444 - hello to you. Silur - Cheers again. toxicpiano - Yay dedgren - Good to see you again. now wait.....wait.....longer...wait...keep waiting. Silur - Triple Cheers jayo - thanx jacqulina - hello yet again and thank you.
  7. UnderBridge Scenery pt2

    Thanks for the warm welcome back. glad i could make it.... textures are off indeed. i darkened them and removed the red. i want a fake shadow and dirt under the elevated nam pieces. i tried creating a piece today that plays with the idea of folding down steps in a less linear method. its a 1x1 lot with 3 over hanging props that cover a1x3 area. each prop is a terrace. the center is an extreme example of what the props do. left flat. right more realistic slope. there are some errors in this. just seeing how i want to approach this at this point. i like the brick for the industrial look. any suggestions are welcome as always.
  8. Under Bridge Scenery

    well the good news is that maxis still replies to its forgotten password requests....now i have to check out where to find gmax...lol.... i did a sector by sector, cluster by cluster check of each of the three partitions on the drive over the last 2 hours.....all i came up with was a bunch of broken files.....virus checks all came up negative which is good. but im still unsure of what exactly happened here. so much of the underpass stuff was pretty much ready to be put together and released....i really am at odds as where to start now....though atleast mystuff was simple in appearance and i still have the ability to redo what i want too....i guess im open to sugestions yet again...... since im starting completely over.......requests are welcome.......underbridge or underpass..that is the question.....ill be back later...can i start a pole? hmmm. anyways...
  9. Under Bridge Scenery

    i must apologize.... heres the story..and it comes with a picture....a very ugly picture. i have a rediculous amount of hard drive space and have become lazy in terms of backing up everything in the last 6 months...i have not had anywhere to back it up to...... just to much to deal with so ...this was my back up drive... i got a dvd burner a while back and finally spent last night cleaning up harddrive space and moving things around....sadly before i managed to get much off of my harddrive this happened...im not to sure what exactly it is....i think the fat or master boot sector of this 200gig drive got corrupted by some hidden menace that ive yet to identify. i am presently running some harddrive recovery utilities but its looking grim. all of my stuff was there...ALL of it including all the bats i collected and all the utilities and such....im not even sure if i can remember the password i used at simcity.com cause its been over a year since i last went there.....im really really really really upset....there was much more on this drive that i wont be able to easily replace....this is not to say im leaving or anything but this is the second time something like this has happened to me in just over a year....i should know better...the irony is i just got a job as a entry level help desk guy at Dell last week....lol...god hates me.....arghhhhhhhh..... so what to do....ill keep you updated....cheers im really sorry folks...hopefully i will be able to recover some of my work edit welcome to page 34 ....someone shoot me lol
  10. Under Bridge Scenery

    well as you guessed RL kicked me in the pants again...hopefully i can get back on track shortly.....but it will take some time to get re-orientated. i've done no work on this stuff in four months so it will be a while to get my head rapped around it again...anyways im back...but dont expect anything right away..cheers ardecila..how did you do that...wow
  11. Under Bridge Scenery

    remember this.... wll i applied the same technology to sunken highways with elevated overpasses....take a look and with a highspeed train heres how its done...its essentially an uber highway portal.....needs a bit of work ;P edit...the automata will dissappear as it passes under the bridge as usual
  12. Under Bridge Scenery

    i decided to test a more extensive system today....thought id share the pathing results below is the area i built. the road to the upper left is a ring road that maintains a non tunnel conection....it is also the longest route and in theory should not be used by the sims. the area is broken into three industrial zones..... 1.is a direct route. we want the sims to go the long way round. up the road to the avenue and back across the highway.... 2. is the most challenging section for the sims...it requires the sims to take a weaving multiple portal road route to get to their location... 3. requires the sims to use the highway... here is the paths that travel through portals that we want the sims to follow to work.. these are pieces required to build the system green=portals blue=director lots red=eycandy sunken conduits test for area one test for area two test for area three..... and the same area with the conduits removed....more of a tunnel feel to system.. essentially this is all to show the extent that these pieces can be used. but also how many pieces are needed to fully realize what im doing...but its coming along... cheers
  13. Under Bridge Scenery

    finished the second side..... these of course could be used to start and end split highways......after a tunnel transition. the surface texture of the highway is a bit light but ive fiddled with it enough......
  14. Under Bridge Scenery

    ilikehotdogsalot- splitting the highway is nothing new...though i dont think any plopables have been made for split highways yet. Dark_Jedi06- thanx your_adress_here- thanx also ACEfanatic- right you are...cheers cammo2003- essentially the plops previewed previous to the previous page were all betas ...that is i was building and expanding on ideas to see if they work . from there i finalize the models and rerender them. then assemble and mod.....which is where i am now. in short your correct however the intent of those previews were originally to show the pathing works using existing models......in this case i only had sunken roads rendered and loted...so they were used...in other words the intent was never to use a one way directly into a road.....though a split on/off ramp from the end of a road is envisioned......a one sided T intersection essentially......you have a good eye..lol Meastro444- show what to download to get the textures and ill include it.....im at 156 props and expect around 200 when done....whats a couple more...lol...gimme a link TinySim - thanx
  15. Under Bridge Scenery

    just to show there is some progress....though ive been quite busy...cheers for all the kind comments..... the highway walls and textures were way more diffucult to deal with then i could have ever imagined, let alone the shadow issues....but i think it looks fine now....theres three pieces in the above pictures....
  16. Under Bridge Scenery

    still here....rl...been rendering..dont worry...takes time...bye
  17. Under Bridge Scenery

    its possible...those arteries are far from finished.... the lots they sit on would have to have a couple variations (industrial and parky) and extend props would eleviate the amound of lots needed. as for the wall i will have to see since again i want to maintain a style and consistency so they can be used with the other pieces seemlessly.
  18. Under Bridge Scenery

    different styles are possible of course.. but considering the amount of time ive put in so far it will probably appear as is. notice however in terms of textures only a thin strip of the grey jeronij brick work is visible on any of the portals......they blend in well with many other walls and foliage. me thinks anyways. as for the foliage i thought that since all other portals so far are pretty much the type your asking me to do....modern...why bother at this point...no offence....mine are an attempt at making generic but pretty under and overpass puzzle pieces.....with the benefit of acting as tunnel portals also.....and above all, so i could extend the sunken highways in a truely unique and eyepleasing way..... in short its possible but not for the first release.....sorry
  19. Under Bridge Scenery

    as far as i know the sims take the best path available....which is based on speed not shortest distance..subway is faster than cars and in sim world that means even a subway a 3 tiles long. it actually shortens the length of time for the sims to get from a to b. also no freight is allowed through so there is less trafic also....anyways it works so far..
  20. lots appears under power menu, not park

    specifically thats why i put them in the power menu....because i wanted to get at them easily...and the others were so crowded in general i think LeProp is the easiest tool to change menu placement...
  21. Under Bridge Scenery

    the files are not modified....they are as is.. simply rotate them next to a bridge and youll see one end pass under it....cheers
  22. Under Bridge Scenery

    sorry folks been busy....hope to get more done on my days off coming up sim shady thanx as always. freedo50......lets name this new layer the bud zone....cheers dark_jedi06...thanx and it wont be a problem. the structure of the tunnel portal is seperate from the texture....only one building model for each type of entrance that way. therefor the network tile is a simple render and can easily be substituted. ill see what i can do. bongoswimp.....thankyou...still a bit of ways to go....almost there rodent1989...enjoy the trip...lol...i am not worthy of your unworthyness mulefisk ....thankyou dexter....yes blahdy's work is much appreciated....and no this thread is mostly about what we like to call "Eyecandy" but has evolved into what i like to call "Somewhat Functional Eyecandy™"... Sim shady ...agreed TinySim....actually theres quite a bit of modding involved but i generally dont discuss it.... icons, ui's, transit enabling, overhanging props with nightlighs, pathing, etc all require modding...but yes i concur. rooker1 thanx tommij.......thanx mighty goose ....i think that would be possible. it would involve diagnal transit enabling and pathing .....and then some clever models.....but i dont see that happening here for now....automata height is set in the path files for what im doing....i havent learnt about rul files yet so im so sure about those. ruhlcore, masterpie....glad it worked out lord kronos, metasmurf,...thanks for helping davidtothej.....no just a couple screenies this is some of the dual network pieces in use. 1x2 rail entrance and a 2x2 ave-rail director lot, a 1x2 avenue entrance and a 2x2 ave-ave director lot, and a 1x2 highway entrance and a 2x2 ave-hwy director lot...all nicely stacked to create a unique interchange.. and some night light close ups... thanks to a technique smoncrie showed me a while back i was able to fix all my night lighs...
  23. Under Bridge Scenery

    finishing up the portals...added a 2x1 avenue, highway and rail piece... heres a pic of them used stacked up so to speak.. cheers. dont know when an upload will happen...soon enough
  24. looks great peeps. cant wait to try it. woot
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