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Everything posted by prince_of_sims
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To drag the HSR, plop the starter piece and then use the Monorail tool to drag. To drag GLR, do the same but use the El-Rail tool to drag. Btw, congratulations on your success, warrior!
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Frustrated about Roundabouts and GLRs
prince_of_sims replied to wishfulanthony's topic in NAM & Transit Networks
Wow, that goes to show you how long it's been since I installed the NAM updates... Sorry about the mix up. -
Frustrated about Roundabouts and GLRs
prince_of_sims replied to wishfulanthony's topic in NAM & Transit Networks
Never install more than one version of the NAM at one time. Renove both versions, then install only the most recent version. -
Originally posted by: inixxi Same problem, it happens after I install the official maxis update.quote>The Maxis update resets all the graphic settings to low. You need to set them to at least medium to fix this issue.
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CPT Terrain Mod - Trees
prince_of_sims replied to CycleDogg's topic in SC4 Modding - Open Discussion
I remember the reason for the messed up shoreline being due to Cycledogg's accidental deletion of a few reps of a property. I really don't want to go hunting for it though... -
Can ploped residental buildings function?
prince_of_sims replied to chhsl's topic in SimCity 4 General Discussion
Originally posted by: nihonkaranws What the heck? EVERYONE here is wrong! All buildings that are ploppable residential can be lived in. For example, if I start a new city, plop a couple of Somy's Japanese houses, and let the game run for about a sim-month, my population will increase. Jeesh, this community is getting more unintelligent by the second.quote>Thanks for offending everyone here. I don't know how Somy designed his Japanese houses, but if as another user pointed out, he made them growable and ploppable, the ploppable versions may work. But a purely ploppable res building DOES NOT work. Try to make a residential plop that doesn't exist as a growable and see. It won't work properly. -
Can ploped residental buildings function?
prince_of_sims replied to chhsl's topic in SimCity 4 General Discussion
The problem with ploppable residential is the fact that Sims are unable to "get out" of the buildings to travel to work. This is why they abandon. Plopping them over existing residential seems to work since the travel paths are already established. But even this is tricky sometimes, and if the building ever dilapidates or abandons, it'll never get demolished or re-inhabited. -
Ahem. I present to you, the ability to switch plugin folders without having to move the My Documents folder. Ta Da! https://www.sc4devotion.com/forums/index.php?topic=3683.0
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GLR stations can be downloaded. If you download a station that's older than the NAM release date, you'll need to install the patch for it that came with the NAM. The older GLR stations aren't updated to the new draggable GLR. The crash is a documented bug in the game and happens with any transit-enabled piece like a station or toll-booth on any traffic network. You'll just have to be careful not to hover a station over the tracks. Lay the tracks, leaving a hole, and then lay the station.
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There exists a GLR On-Slope piece that transitions GLR to EL-Rail in very few tiles. I use that to create highway overpasses, and even bridges. You just have to be creative with the pieces to create the bridges as the On-Slope pieces cannot be placed on level terrain.
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Get your Maxis files here!
prince_of_sims replied to Zelgadis's topic in SimCity 4 General Discussion
The updates reset the graphics settings. Some of these need to be on high in order for props and such to appear correctly. -
Unable to import greyscale terrain jpg's
prince_of_sims replied to SC4Fanatic's topic in Mapping Community Room
Not having a height mod installed would probably be the reason. The map was more than likely made with a height mod, so read the instructions that came with the map to see if you can locate it. -
Please, do include your computer specs.
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Try redownloading and reinstalling DirectX.
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Can I Run SC4 on a Dual Boot with BOTH Operating Systems???
prince_of_sims replied to Need4Camaro's topic in SC4 Bugs & Technical Issues
It's possible, but you'll need to do two separate installs to the same folder, one from each OS. This will create the necessary registry settings in both OSes. The game will look for plugins in a folder determined by the OS you use while running the game. Plugins are always kept in My Documents\SimCity 4\Plugins. The location of the My Documents folder is different in the two OSes. There is a command-line argument you can add to the SC4 shortcut to specify a custom user directory. Add -UserDir:path to the end of the Target box in the Shortcut Properties. Replace path with a folder where SC4 will create the necessary files. Remember to put a forward slash ("/") at the end of the path, and put the path in quotes (" "). This should, in theory, work. -
Polpables are very messed up!
prince_of_sims replied to A199999999's topic in SC4 Bugs & Technical Issues
Ah, that explains it. Check your SC4 and Rush Hour region versions. Were they bought at the same place? Are they from the same region? Combining incompatible region versions is known to cause problems such as these. -
Polpables are very messed up!
prince_of_sims replied to A199999999's topic in SC4 Bugs & Technical Issues
I've seen issues like that before. Do you use SimCity 4 Deluxe or SimCity 4 Rush Hour. There's a difference, so please make sure which one you have. -
SC4Terraformer, a tool for regional handterraforming
prince_of_sims replied to wouanagaine's topic in SC4 Modding - Open Discussion
To fix the "Traceback" errors, make sure you have the MSVCP71.DLL file, according to the readme. -
There is an issue with the Columbus mods that modify the water transparency table. Fixes were made, and exist, so search the forums.
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Wierd anoying Beeps, please help
prince_of_sims replied to Diablo2826's topic in SC4 Bugs & Technical Issues
If it still happens with the music and ingame sound turned off, then your system is beeping at you to alert you to something. No clue what that something could be. -
HELP!! End of tether reached.
prince_of_sims replied to thisisbrilliant's topic in SC4 Bugs & Technical Issues
Well, of course. Rush Hour adds a whole list of new features. How do you expect cities created with that to work on SC4 Vanilla? -
You can use almost any embankment set or walls. I suggest either marrast's embarkment set, or some of jeronij's own amazing work. Search the STEX for their creations.
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GLR x Ave under elevated highway?
prince_of_sims replied to hermes11's topic in NAM & Transit Networks
You could be creative and transition the GLR out of the avenue, under the highway and back into the avenue. This IMO is more realistic as in real life situations, the tram either goes underground or on a diverted route at intersections as busy as that. -
I have textures and a ramp modeled. It's completed, except for the fact that it needs to be chopped up into 1-tile long pieces. I'm hoping to get that done this weekend. Btw, the model had to be remade from the ground-up. Some things might be a little different.
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can somebody please explain how to use the radical ordinance mod?
prince_of_sims replied to jackel.22's topic in SimCity 4 General Discussion
The Auto Toggle is buggy. End of story.
