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Cliffs of Dover

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About Cliffs of Dover

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  1. Starting a new city using CAM v2.1

    Thanks for the answers. The problem is about the thresholds because my city has every service with great quality. I included new parks but nothing changed until I increased the population by zoning new areas (which I don't want to at the moment). I tried other installation options for CAM such as Normal and Skyscrapers versions. The former one did not change anything, but, the latter one provided apartments quickly. For the Extended version, I saw apartments after 22k residential population. I think this is the way how CAM implemented, not for my taste probably. Also, in the inCAMpatible Mods section of the manual (which I skipped to read since I only have NAM), InvisiChem states that "hard is extremely difficult. Even extremely experienced players find themselves strapped for cash when playing in hard mode". This explains why I had such difficulties while building my city. I'm still not sure whether to use the Skyscraper version or vanilla. If you guys have any further suggestions, I'd like to hear your opinions. Thanks again.
  2. Hello everyone! I have some problems about CAM v2.1 (extended version). About a week ago, I decided to give a try to this mod as it promises a more realistic experience. I started a region with hard difficulty and after playing for 50 years, the population got stuck at 8k while having enormous demands on residential population (all of them are around 30k). I built a neighbor city to increase the region population, also I've experimented on the main city by zoning residential to almost all empty places. After having 14k population in the main city and 2.5k at the neighbor, the buildings did not change at all, only stage 2 buildings I had. I uninstalled the mod and run the vanilla. Opening the main city at 8k pop, I saw that I got some apartments after a few months. This enraged me a lot because I wasn't looking for a harder simcity experience at all (as hard is quite hard for me). The threshold values for stage 3 development are 3410, 5114, and 6818 according to the CAM manual. However, the values are taken from CAM v1.0, says InvisiChem. If the values have remained approximately the same, I should've got some small apartments. My question is: is this what CAM does indeed? If yes, how can one build well-developed cities by using this mod?I don't want to make the game harder or easier. To make a successful region, game takes too much time already. If this is the case, I guess I will go with the vanilla. I also want to say that I've installed anything but NAM. Thanks in advance!
  3. Demand and Neighbor Cities

    Thanks again!
  4. Demand and Neighbor Cities

    Thanks for the answers! However, I can't expel manufacturing industry as I said before. Do you have any suggestions for that one?
  5. Hi guys! I've played SimCity 4 for years since it is published and 3 days ago, I started again. Game's version is 1.1.640, I have NAM and high tech industry demand fix. I know I have to establish some neighbor cities in order to grow much more easily and I planned my region in that way. The first neighbor city would be an only manufacturing and high tech industry city, then I would subsequently incinerate some garbage from other cities. I've made seaport for exporting, everything was what it had to be. The problem is that when I make a neighbor city, it doesn't help my starter city in terms of growth and demand. Instead, for this case, it "steals" the industry jobs in the starter city while decreasing high tech demand and ultimately, the total high tech industry job is still the same in the region as well as the residential population. I'd supposed that the neighbor city will create "new" jobs and this will increase residential demand starter city so that the population may grow. In the opposite case, neighbor cities do not offer more than a larger place, which means people can easily build self-sufficient cities. Is my assumption wrong or could anyone tell me the logic behind the neighbor cities? Another strange thing is that the manufacturing demand in both cities is negative and does not increase a little bit even if I reduce the tax to zero. Moreover, I can increase manufacturing tax to the maximum in the starter city and the population does not change, they don't abandon the city. What's the problem here?
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