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Megatower Strategy and Problems Discussion
Froudini replied to Griffon's topic in SimCity (2013) General Discussion
I also found out another thing about office buildings in towers. They can get up to 50% (but no more) of the required workers from outside the tower. I made a tower with just one office at the base floor and waited for each wealth levels position to be filled and it stopped at exactly 50%. This may also be the reason why sims inside the towers complain about having no jobs, even though you keep adding offices. If your city in general needs jobs, the sims outside the megatowers will basically take half the jobs in there. This also leads me to believe that sims in other mega-towers can only utilize 50% of the available jobs in a connected tower, which again is the reason I think it is so hard to have a setup where you have one tower with mostly apartment floors and another tower with commercial floors. Conclusion is that it is best to have self-sustained towers for the most part. @Griffon Regarding power and water for the towers. I first thought it was the only way to fix it the way you described, by putting power/water-source closer or on top of towers, but after some testing it seems to me that if you have more than two towers you need to have a "buffer" of about 200+ (of the respective units for power and water) which is in the middle of the green part of the meter. This kept my towers working fine, as long as I kept those levels above the 200+ mark. In a future patch I would really like to see one major change to the towers and that is the ability to remodel a floor without having to buldoze several floors first. Simply add a "remodel" button so I can change a floor that failed. My personal best with towers was in a city with 310.000 population - 5 Towers that a had a combined expense/profit of -58.000/+95.000 pr hour -
Megatower Strategy and Problems Discussion
Froudini replied to Griffon's topic in SimCity (2013) General Discussion
First post here... Anyways, I've been playing about 8-10 cities with Megatowers with varied success. First of all, there really isn't any "magic forumula" to get the towers to work, as it really depends on what your city needs at the time. I have not yet tried to have 8 towers, but I have 4 in my current city which makes me about 13-20K profit pr hour. I'll list some tips on the form of a wall of text: Disclaimer - I am not claiming that this will work for everyone, but it has worked pretty consistently for the last few cities I've made. Avoid mixing wealth level for residents. When you are making a tower, take a look at what type of residents your city needs. If it's low wealth sims, then you should make it accordingly Build slowly and try to learn what each floor does to the various charts for residential, commercial and industrial. You don't need to hold off for hours, but give it a few minutes with 3x speed to let it stabilize before adding new floors. If you can, avoid putting shopping in your tower. I am not sure if it as bug, but I've seen it happen so many times and what it does is that it can cause sims to complain that there are no places to shop, even though they are in the same building as a shop of the same wealth level that are complaining there are no customers. Even if you have a big city of 200.000+ people, you can manage fine by using regular commercial zones on the ground. I'm sure it is possible to have a working mall, but I found this problem to happen at some point during the game. You can buldoze the base floor of any building. It removes the cost of the building completely (same as turning it off...), but you can still put out the base for later use. Pretty handy if you want to reserve some space for later. Another good thing about this is that it let's you completely customize a tower, for example if you want a pure high wealth tower from top to bottom. If you have decided to go for a low wealth tower, always start with the ones that have residential ground floor. As long as your city needs it, I usually start with 2-3 residential floors right away. Then I always put a park floor, because it's sims and they love parks. If you are going to use a sky bridge, try to get in the 4-5th floor. The reason for that is if you need to make adjustments like deleting a floor, it's not a good thing to have to delete it just to reach that malfunctioning shopping floor... Use the top 1-2 floors to test things out so you can delete them without having to kick out 5000 sims from a working floor. Sky bridges look nice and it let's you send your sims around town in a cool way. The problem is that I've had issues much like the shopping floor "bug". Sims complain there are no place to shop, yet a connected tower has a shopping floor is screaming for more customers. Sky bridge will also take away an entire floor that could have been used for residential purposes. Just plop a bus stop, mag lev station or stuff like that close to the building and the sims will get around just fine. If you are installing utility floors like power plants, garbage reduction and so on, put them as low as you can for the same reason I mentioned earlier. Those floors can't really "fail" so there is no need to put them as number 7 or 8 in case you need to delete floors. Basically, keep the "safest" floors on the bottom, like parks and utility. Offices, shopping and schools should go on the top floors for the same reason I mentioned earlier. They are the most unstable floors and it hurts less to just have to delete your crown and maybe one floor to remove them if needed. Office floors are great, especially the low-tech offices works great for a low wealth building. The job distribution is 600/100/50 between low/medium/high wealth sims, but as long as the 600 low wealth spots are filled, you will still make a profit and you won't get spammed with messages that the sims are unhappy. DO NOT USE THE SOLAR PANEL CROWN AS YOUR ONLY SOURCE OF POWER! If one or more floors needs to be removed it sucks cut all your power. Yes you can rebuild it but your entire city will lose power, water, sewage treatment and so on until it is back online. If you want extra power to sell to the region it's cool, but it is much safer to install an atomic reactor or fusion reactor floor at the very bottom of your building. At least you have a power plant for your city, even if all the seven floors you built above sucks ass Keep some space around the towers, as it lets you tweak stuff like commercial needs. Given that you place a tower in an area with similar wealth-level sims, just one or two commercial buildings can fulfill the shopping needs to many sims. Again, there really isn't a magic formula to tower composition, but I'll still list a combo that has worked great for me, not just for a half hour but consistently on different maps. Using the tips I stated above I would go something like this Regular tower. Floor 1-3: Low wealth residential. Floor 4: Park. Floor 5: Office (low tech) or sky bridge if you want that. Floor 6-7: more low wealth residents. Floor 8: Office (low tech). You can also put other stuff there to experiment as it is very easy to delete if needed. The crown is not crucial, but when I have 2-3 towers with office buildings I put the advertising crown as it increase the profit by 20% for each crown you have up to 100% for 5 crowns in the region (not just the city). I hope this helps some of you who are struggling with making a profit from towers.
