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SnakePlissken11

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About SnakePlissken11

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  1. Yea mall levels have always created two large problems for me, for once they failed you have 1. An unworkable mall that drains your revenue and 2. Sims working at said unworkable mall that could be working somewhere else. All the while the RCI bar is showing huge demand for commercial, obv a game glitch. Offices are okay to have imo. Eventually sims seem to move on to other jobs are your city expands, but from my experience at least 1 of the wealth job bars is completely full which makes it at least "medium green" profitable. As for parks, I run into problems if I have more than 2 apartments and only 1 park, as 1 or more apartments start demanding parks or malls, especially if I have 3 apartments followed by the park. This is why I have at least 2 parks for 4 or more apartments, or at the very least spread the parks between apartments as much as you can. Parks have a limit to the number of people, and the only parks you can increase that limit for is the crowns. I have also had similar experiences with education. Eventually sims demand it. I recommend having 2 normal tower education levels once your population reaches 150k or more, that's when I started having problems. As for energy, at one point I had a 300MW excess from my wave power plant, so I built a fusion reactor on the other side of the map. The wave plant was my only source of power and it ignited the reactor just fine. So I think if your other power source excess is at least halfway into the green zone it should ignite the reactor and the distance from it doesn't matter. Lastly, with towers I eventually have this huge crime problem. At one point one of my towers had all red malfunctioning levels and the crime bar went up to the sky! I had about 300 criminals at large, my police precinct was in the corner of the map but it had full drones for it, 28 cars, 2 helicopters and 1 detective wing. I even built a small police station near the tower but it didn't do much. The tower next to it even had a safety level. I think there might be a bug where police don't arrest as many criminals as they should or something because I only had 16 arrested at the most out of the 50 for a precinct. That tower was the worst but there were crime bars all over the city, the only place there weren't any was in 3 of my elite towers. Also, I like to build the Copan landmark because if you ever need some extra medium wealth workers the landmark will give you 1100 medium wealth sims to live xD, it also increases the population if you're trying to max it out as much as possible.
  2. Wow I didn't know about the 3 entrances thanks guys, it should probably help with traffic later on. Does anyone have/know a successful setup for plopping the megatower mall and office levels? There's so many factors involved. For instance you need to take into account land-based zones that interact with the malls/offices, and if you build skybridges sims will probably use them to travel to malls/offices in another tower. From my own experience i created a few cities with no land-based zones and just megatowers. I noticed that land-based zones are essential, because over and over again I would plop towers with 4 apartments separated by 1 mall level of the same wealth and it always came up with the "not enough shoppers" problem. This problem went away once I added land-based residential zones, so i'm thinking sims from those zones play a very important role in shopping/working in towers even though towers can supposedly become "sustainable cities" with skybridges. Also does anyone know if plopping the skybridge in the middle really makes it easier for sims? I've also been hearing that if you only have education from towers and no elementary school, since education stemming from the normal towers is high school only then sims growing up (child sims) won't acquire the prerequisite schooling to enter the high school stage. Is this considered true you think?
  3. MegaTowers

    Hey guys, I'd like to start a large conversation on megatowers. What problems have you run into, how have you fixed them if you did and has anyone made any successful megatower cities? However my biggest question is: will sims from one megatower actually utilize malls, offices, and service levels in other megatowers once a skybridge is built between them? I've done some experimenting with them in sandbox and almost always run into problems (and i'm talking about normal towers here). I usually do put in 4 residential apartments of the same wealth level separated by the same wealth mall level, and I even add a park on the 6th level just to be safe. Even though there's 4 apartments and 1 mall, eventually the mall comes up with the "not enough shoppers" problem. On the 7th level I usually add another apartment since I put a park there, and all of the apartments are usually happy, it's just this mall problem that keeps happening. Another setup I did was put 4-5 apartments separated by 2 park levels, so there's no malls, but what I noticed happens is some apartments aren't happy with just parks and want malls too, even though in the game is says you can have either or if you want. Also, this was all done with about 2 small blocks of industry (so I can have freight move to the malls), but other than the megatowers I had no land-based residential or commercial whatsoever. Do you think that factors into the problems?
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