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0 Clean SlateAbout teomikey
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RegionTerrain Pack file
teomikey replied to Teirusu's topic in SimCity (2013) Modding - Open Discussion
do u know where this templates.json files is located thx in adv. btw have u figured how to snap points to plop outside MOD ^^? -
SimCity (2013) Official Mod Request Thread
teomikey replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
I'd assume you are using the cracked version in which case it might not rollback, but I was actually wrong in what I said in terms of rollbacks. Even though clientside its built for free, if you save and reload it subtracts the total costs for whatever the road may have been and once you have 0 money and it attempts to do it again you'll rollback. I guess this would work still in the cracked version as it probably just checks your own scripts again when wanting to check whatever would normally be on the serverside the mod $$ works i try it already for the crack and no $$$ loss and thx to u i just figured out how to add more regions maps to DB i hope ^^ gona test now -
SimCity (2013) Official Mod Request Thread
teomikey replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
"" i will throw a test mod out tomorrow or the weekend(or keep pestering me if no one else has by the time i get free time to do it) for this if i get time. should be an easy change but might not be compatible with any other road mods (most likely) until i get around to finishing an app i started to make mod changes direct to a shared mod package file. however... if you load simcitypak and the script package file(s), the property id that holds the road cost values for each road type is 0e76a7e2(i think without testing to be 100% sure) so if you search for the property id- 0e76a7e2 and change all relevant instance property values to whatever you want you can have $1 or free or $11111 or... whatever value costs for the roads. simcitypak does not currently have default human readable string names for all the road types as we don't know the official names (yet)."""" really cool i just search id- 0e76a7e2 and change all to zero and it worked thx ^^ btw offline u know what i mean ^^ -
i found something in the SimCity_Game.package DBug anyone understand this its under instaceid simcityui_min partial of the file codes: 'use strict'; var COMPILED = !0, goog = goog || {}; goog.global = this; goog.DEBUG = !1; goog.LOCALE = "en"; goog.provide = function (a) { if (!COMPILED) { if (goog.isProvided_(a)) throw Error('Namespace "' + a + '" already declared.'); delete goog.implicitNamespaces_[a]; for (var b = a; (b = b.substring(0, b.lastIndexOf("."))) && !goog.getObjectByName(b) goog.implicitNamespaces_ = !0 } goog.exportPath_(a) }; goog.setTestOnly = function (a) { if (COMPILED && !goog.DEBUG) throw a = a || "", Error("Importing test-only code into non-debug environment" + a ? ": " + a: "."); }; COMPILED || (goog.isProvided_ = function (a) { return !goog.implicitNamespaces_[a] && !!goog.getObjectByName(a) }, goog.implicitNamespaces_ = {}); goog.exportPath_ = function (a, b, c) { a = a.split("."); c = c || goog.global; ! (a[0] in c) && c.execScript && c.execScript("var " + a[0]); for (var d; a.length && (d = a.shift()) ! a.length && goog.isDef(b) ? c[d] = b : c = c[d] ? c[d] : c[d] = {} }; goog.getObjectByName = function (a, b) { for (var c = a.split("."), d = b || goog.global, e; e = c.shift() if (goog.isDefAndNotNull(d[e])) d = d[e]; else return null; return d }; goog.globalize = function (a, b) { var c = b || goog.global, d; for (d in a) c[d] = a[d] i do not know what it means but someone with better knowledge can figure it out thx.
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SimCity (2013) Official Mod Request Thread
teomikey replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
Mod Request!! Make all Roads, Streets, Ave's, Tracks, Airport Lanes cost ONLY $1C Plz ^^ Thank you very much
