-
Content Count
177 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by gstommylee
-
SimCity 4 + RH Runs on Windows Vista
gstommylee replied to AIX's topic in SC4 Bugs & Technical Issues
Okay heres the idea. vista 32bit needs 512mb 64bit needs a 1gig for ulimate edition. anything extra over the requirement gets used as virtual ram for the graphics other words the more ram you got the higher the graphics ram will be. -
SimCity 4 + RH Runs on Windows Vista
gstommylee replied to AIX's topic in SC4 Bugs & Technical Issues
the beta version of vista is ulimate edition and it provides another 128mb of graphics ram according to what vista tells me. Vista beta 2 does not include all the performance additions yet. Wehn the final product come out we may see a even greater performance increase. -
Looks great Dirk. Like the new features btw don't you mean Mar 3 on the welcome back message not feb 3
-
i may be a seattle fan but making there is all i wanted but to see that it was the officals that helped steelers win is just wrong.
-
So far looks goods. To make the city develop even better and get the higher level buildings make 1 city industry only and the other city residental and commerial where all the pollution (industrial) will be in 1 city and not the res and commerial and connect them by roads etc Hope this been helpfull
-
New Orleans has been spared for now
-
We orginally had the word only but not everyone in the US understands english very well.
-
our texture artist has redone this intersection so the textures would match with regular textures
-
GTA: San Andreas re-rated to AO (Adults only)
gstommylee replied to horrorkid64's topic in Gaming Talk
rockstar is stopping all production on the current version. they are gonna release the new version with out these sections . they are also going to release a patch for the current pc version. The new version is gonna get the M rating. Stores are pulling the curret version of the game off the shleves. and probably will place the new version on shelves. -
Hillary Clinton to take on Rockstar over Hot Coffee
gstommylee replied to the_new_simman's topic in Gaming Talk
Do you know what i find funny so far they are going after the rockstar over this and haven't gone after the hacker for making this illegal hack -
Hillary Clinton to take on Rockstar over Hot Coffee
gstommylee replied to the_new_simman's topic in Gaming Talk
anyways i still think that cilton should stay out of their business and let rockstar deal with the mod -
Hillary Clinton to take on Rockstar over Hot Coffee
gstommylee replied to the_new_simman's topic in Gaming Talk
Thats the thing. If parents knew what their kids were planning then the whole issue of blaming rockstar for kids commiting crime like murder wouldn't be an issue. -
Hillary Clinton to take on Rockstar over Hot Coffee
gstommylee replied to the_new_simman's topic in Gaming Talk
first though who ever made this mod had to of cracked the game which is illegal. This part of the game was in the hard coded but was part of the game aka you couldn't see it with out the crack. -
Turning Lanes - Feedback and Testing
gstommylee replied to the7trumpets's topic in NAM & Transit Networks
hmm can you list what dats you using in the plugin folder. -
Yea only the staff deals with EOTM
-
Turning Lanes - Feedback and Testing
gstommylee replied to the7trumpets's topic in NAM & Transit Networks
We have to see how it works out first. If it does work and we are able take care of those nasty buggs if there are any we could possible do this path instead of the other path. Heres thing why we are not getting out the other intersection and focusing more on this possible idea. it would take more work having to switch everything to this new way and create more work. -
Turning Lanes - Feedback and Testing
gstommylee replied to the7trumpets's topic in NAM & Transit Networks
just a thought. Wanting to know what you guys think. This could change how the ATL is done. A)Use puzzle pieces instead of it replacing the current texture. B)This would make the ATL optional within the game so even if you include all the dats and what not it would still be option. so you can have a non turning lane cross here and a turning lane cross there. This idea may or may not create some issues -
Turning Lanes - Feedback and Testing
gstommylee replied to the7trumpets's topic in NAM & Transit Networks
did you remove all the old ATL files? gst -
just a fair warning for the turning lane project its a work in progress try not to do any intersections that have less then 4 turning lanes for the orth to orth cross the paths aren't finished.
-
San Francisco - Bay Area by Mexicanboy13r
gstommylee replied to Mexicanboy13r's topic in SC4 City Journals
looks good keep up the good work. -
Turning Lanes - Feedback and Testing
gstommylee replied to the7trumpets's topic in NAM & Transit Networks
you need to download the lastest version of NAM to get it to work it has ATL now -
Turning Lanes - Feedback and Testing
gstommylee replied to the7trumpets's topic in NAM & Transit Networks
can we please stick with ATL related chat if you want to mention about having a sudicide lane please go request it in the general modding request thread https://www.simtropolis.com/idealbb/view.asp?topicID=54151 its not the matter of it not happening but its the matter of finding a texture artists that would want to do that work. we are limited in that department. -
Turning Lanes - Feedback and Testing
gstommylee replied to the7trumpets's topic in NAM & Transit Networks
in the game the white stripes is what the game uses making them yellow requires more worked than we had planned. I believe that the last NAM has been released -
Turning Lanes - Feedback and Testing
gstommylee replied to the7trumpets's topic in NAM & Transit Networks
http://www.freewebs.com/gstommylee/ATL_Beta_03.zip type it in manually
