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Great Works - Which and Why
Horza3003 replied to UntCaptain's topic in SimCity (2013) General Discussion
I find the hourly rate is only any good until you set up the city specilisation. Once you've set the specilisation up, the upkeep is never covered by your taxes, but it doesn't matter as the trading makes it all back for you plus a healthy profit -
Have you looked at how many hats you have in your education bar? You need to have that as close to five as possible. I also think that schools don;t give you enough, I think you really need a University to have education levels high enough. DO NOT bulldoze it, igf you do, you might release a load of radiation and that will leave your city pretty much trashed for ages! Turn it off to prevent anything going wrong and try and get your education level to 5 before doing anything else
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Great Works - Which and Why
Horza3003 replied to UntCaptain's topic in SimCity (2013) General Discussion
Sure, add me on Origin and I can have a chat with you latter. My user name is the same on Origin as here (Horza3003) -
Great Works - Which and Why
Horza3003 replied to UntCaptain's topic in SimCity (2013) General Discussion
That's great info to know thanks. Do you know if the $100k goes to all cities or how does it work? And will be instersing to see if with the tech level the space centre gives if it will provide tech lines for safe nuclear plants in the region too Basically, after 48 hours (ingame time) you get a pop up saying that there will be a launch in 24 hours and that tourists are flocking to your city as a result. Then you get a lil mission logo on the right hand side of the screen. This counts down the 24 hours and once that up, you get another message saying the launch was a success and the educational satalite is in a stable orbit (don't know if it can ever be unstable or what would happen if it did). Once you get that message, you get £100k like the rewards for the missions. Then, after that, the whole process starts again 48 ingame hours latter. As far as I'm aware it occurs for all cities in that region. It occured in my main city of the region (which actually built the whole wonder itself) and it also occurs in a new city I built AFTER I had completed the great works. My girlfriend also has three cities in the region (two built before and one after the greatworks) and all three of them get the same process too. I THINK you also get a boost to the number of tourists in your cities. I seem to think that my tourists attractions made more money when I was on the 24hour countdown to launch than when I wasn't. I will have a look tonight and see if the number of tourists do actually increase or not. In terms of the tech level, when I started my new city, it was already at 2 before I'd built anything at all! Then after building residential, it shot up to 2.5 and I started getting high tech industry staright away....I've decided to turn that city into a high tech indsutry/electronics city. I haven't used a nucealr power station yet, so sorry I don't know if it has an effect or not. Would be great if it did though; could potentially make nuclear power stations less of a risk to power a region! -
Great Works - Which and Why
Horza3003 replied to UntCaptain's topic in SimCity (2013) General Discussion
I've built the space port and its fairly useful. Every two ingame days, you get $100,000 from tourists resulting from a satalite launch there. It can be very useful when your starting out a new city (if you havn't sent it money from another city already). Also, it seems to mean that there is no low/medium tech instrusy in the region either, regardless of whether you have Uni or colleage in the city. I started a new city in a region that I'd build the space wonder in and all of my industry went straight to high tech. -
How do I get medium tech industry?
Horza3003 replied to MOWS 4 U's topic in SimCity (2013) General Discussion
You can also get a small amount of medium tech with just the schools (grade and high). But it takes a very long time (almost an ingame year) to get that to happen. I have noticed though, as stated above, that once you build a university, the tech levels jumps from low to high and misses out medium altogether! -
Do you need to keep specilisation HQ?
Horza3003 replied to Horza3003's topic in SimCity (2013) General Discussion
Klioes. Thanks for the replies! -
Where Is the garbage that my trucks didn't collect?!
Horza3003 replied to Maverick044's topic in SimCity (2013) Technical Help Q&A
from what I've seen, but I havent paid close attention, is that the garbabge trucks only seem to go out collecting garbage for a set time each day. Once the dead line arrives, anything that wasn't collected isn't and is just left behind. I was having that problem so added an additional garbage truck garage and that seemed to fix the problem (I'm guessing because the extra truck managed to reach the sites before the deadline arrived). -
Great works - resources are different between cities
Horza3003 replied to bdeprez's topic in SimCity (2013) Technical Help Q&A
The only way around this I have found it to build the great work using only one city. Then after it has built, quiet the game in the correct manner to sync with the server and then reload the game. When I've done that, all of the other cities in the region see that the great work has been completed and start reiceving the bonuses and such. Not exactly the most helpful way to build but at least it works I guess. -
If you could go back and doit again,,,would you still buy SimCity 5?
Horza3003 replied to parenzo's topic in SimCity (2013) General Discussion
yes I would still buy it again. it's not as good as I was hoping it would be, but I have still played it an awful lot the main thing I find frustrating is that I feel it has the potential to be soooo much better than it is....and obvioulsy all the bugs in it (which are now mostly sorted out) -
Hi all, Just a quick question about the HQ's for the specilisations. Once you've placed your desired HQ and upgraded it so that you can unlock the extra feature, do you need to keep it through the life time of the city. Or, once you've upgraded it, can you just delete it to save room? Might be easier to explain with an example: Say your drilling for oil and so therefore place the petroleum HQ. After selling the crude oil, you upgrade it and purchase the refining division so that you can place the refinieris. Do you need to keep the petrolum HQ in the city in order to build further refineries, or can you just delete it once you've got it once and continue to build refineris? Thanks
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Are sorry! Didn't realise you'd said that!
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I was having these problems but have since found a way that seems to be working (I haven't had a role back for a few weeks now). When you are closing down, DO NOT quit from the in-game menu. Instead, go to the main menu and select quit game from there. Once you have clicked that, click quit and you'll get a message saying that some data has not synced and currently syncing. If you just let that do its thing, the game will close of its own accord. There is a quit button on the syncing message screen BUT DO NOT use it otherwise the game doesnt sync. Since I started usign this method, I have managed to play for two weeks with no rollback issue. For a city that was continuously rolling back after about 5mins, I found that if you load the city up, and then before it starts rolling back, use the method I just described above to quit the game. Since I did that, my city that rolled back every 5 mins has been fine for over a week now. Hope this helps
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General problems and thoughts.
Horza3003 replied to Samuelsan1986's topic in SimCity (2013) Technical Help Q&A
I used to have all of my cities rolling back all the time, but I have since worked out how to stop. When in game, DO NOT go "quit sim city" directly from the game; for some reason this doesn't seem to sync the game. Instead, go the main menu first. Then once there, click on the quit button and say quit. You'll then get a message saying that some of your city has not been synced, now syncing...once that comes up just leave it alone until it closes of its own accord. There is a quit button on that screen BUT DO NOT use it otherwise the sync doesnt happen correctly -
Question: If a city buys power does the selling city get paid for it?
Horza3003 replied to stopsign002's topic in SimCity (2013) General Discussion
I have a city with a maxed out third gen nuclear power plant that is providing the power for all of my cities in the region. That city does recive money from all the other ones in exchange for power. What I have noticed though, is that the other cities have very large power demands before you start seeing any money coming in. I wonder if theres a bug that only lets you recieve money after a certain amount of power has been supplied? If you volunteer garbage, police, fire and health, you get paid for it.
