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OtisJenkins

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Everything posted by OtisJenkins

  1. made this post for anyone having issues as far with graphics (shadows, roads, etc.) you can change alot of a vaules of the game in this notepad section this file can be found \SimCity\SimCityRecovery\Config\ConfigManager also for people getting those nasty errors saying your video card is not met requirements... lies.. from here you can change error messages, resolutions.. being the fact EA cannot help me install the game on my laptop i've been toying with some of these settings and have had success!! i've managed to get an Simcity window open but for it to only be a black screen and cusor, i want to get this game running before the weekend.. If someone who knows how to real codecs very well could help me out, it's possible to trick the game itself to read a vendor id of another video grahpics card to let the game intially run im just trying to figure out what to adjust.. ############################################################################# # Configuration rules and options for SimCity # # This script both defines what the various game options # do, and sets defaults for them based on the video # card, sound card, CPU, and other factors. # # It also sets some properties determining what the # hardware will support. # ############################################################################# # Constants # set Off 0 set On 1 set Min 0 set Low 1 set Medium 2 set High 3 set Ultra 4 set ModernFail -1 set ProbablyFail -2 set DefinitelyFail -3 # Shader paths -- must match with Material/config.mtl seti shaderPathMin 0 # Not well supported seti shaderPathLow 1 seti shaderPathRecommended 2 seti shaderPathMax 3 ############################################################################# # Set up # setVariables setb isMac false setb isWin7 false setb isXP false setb isVista false if (match("${platform}", "OSX*")) # Running on the Mac wrapper. Set mac-specific options here output "Running on OSX" setb isMac true boolProp RenderTargetCorrection false else setb isWin7 (match("${OSVersion}", "6.1.*")) if ($isWin7 and $os64Bit and (not $has64BitExceptionFix)) alert "To get proper crash handling it is recommended you install this hotfix:\n http://support.microsoft.com/default.aspx/kb/976038\n\nIt is available from:\n \\maxislocalbuild\Builds\Install\n\n" 2004 -warning endif setb isVista false if (match("${OSName}", "*Windows Vista*")) setb isVista true endif setb isXP false if (match("${OSName}", "*Windows XP*")) setb isXP true endif if ($isVista and $vistaKB940105Required) alert "The game may run out of address space with some configurations\nand video cards, resulting in stability problems.\n\nIt is recommended that you install the latest Windows Vista Service Pack\nand check for updated video drivers.\n\nFor details see the Microsoft Knowledge Base article\n\n http://support.microsoft.com/default.aspx/kb/940105\n\n" 2003 -warning endif endif ############################################################################# # Initial defaults. # # These may be overridden below according to CPU or card. setOption OptionShadows $High setOption OptionTextureDetail $Medium setOption OptionEffects $High setOption OptionLighting $High setOption OptionGameQuality $High setOption OptionPeopleQuality $High setOption OptionSignQuality $High setOption OptionCityImpostorQuality $High setOption OptionAudioPerformance $Medium setOption OptionGeometryDetail $High setOption OptionAnimationDetail $High setOption OptionFXAA $Off setOption OptionPictureFilter $Off setOption OptionPhotoRes $Medium setOption OptionVideoRes $High setOption OptionSkipLOD0 $Off setOption OptionDropMips $Off ############################################################################# # Identify graphics adapter # # set some config variables based on a card table and vendor specific rules # sets isCardFound, cardVendor, and cardName setb isCardFound false set cardVendor Unknown set cardName Unknown include "VideoCards.txt" # Fallback on the card name text supplied by the card itself. # Assumes that at least the cardVendor has been matched, since # vendor name is not contained in some vendor card names. # Note that specific vendors are overridden to a default card. # For AMD -> Radeon 9800 Pro # For NVIDIA -> NVIDIA GeForceFX 5200 SE if (not $isCardFound) set cardName "${graphicsCard}" endif ############################################################################# # # Testing Code # # For testing setb doTestCPU 0 setb doTestGPU 0 if ($doTestCPU) seti pentium4 0 seti cpuCount 1 seti cpuSpeed 2000 set cpuBrand "AMD Athlon64" endif if ($doTestGPU) # test some 2.0/3.0 cards #set cardVendor "AMD" #set cardName "FirePro W5000" #set cardVendor "Intel" #set cardName "Series 4" set cardVendor "NVIDIA" set cardName "Quadro FX 5800" #seti testShaderModel 3 #seti maxVertexProgramVersionHW ($testShaderModel*256) #seti maxPixelProgramVersion ($testShaderModel*256) # have to set this, since some overrides fallback on graphicsCard string set graphicsCard "$cardName" endif ############################################################################# # # Option Levels # seti cpuLevelHigh 3 seti cpuLevelMedium 2 seti cpuLevelLow 1 seti gpuLevelHigh 3 seti gpuLevelMedium 2 seti gpuLevelLow 1 seti gpuLevelMin 0 ############################################################################# # # CPU Assessment # seti adjustedCPU $cpuSpeed setb cpuAMD false if (match("${cpuBrand}", "*AMD*")) setb cpuAMD true endif seti cpuCutoffLow 2000 seti cpuCutoffMed 2400 if ($pentium4 > 0) # intel p4 hyperthread or multiprocessor if ($hyperthreading > 0) # only count real cpus seti cpuCount (floor(${cpuCount} / 2)) endif if ($cpuCount > 1) seti adjustedCPU (round($adjustedCPU * 1.3334)) endif seti cpuCutoffLow 2400 seti cpuCutoffMed 2800 elseif ($cpuCount == 1) if ($cpuAMD) # amd single core (xp, 64) seti cpuCutoffLow 1800 seti cpuCutoffMed 2000 else # pentium m, celeron, etc seti cpuCutoffLow 2000 seti cpuCutoffMed 2200 endif else if ($cpuAMD) # amd multicore (athlon 64x2) seti cpuCutoffLow 1600 seti cpuCutoffMed 1900 else # intel multicore (core duo, core2 duo) seti cpuCutoffLow 1800 seti cpuCutoffMed 2100 endif endif # rate the cpu if ($adjustedCPU < $cpuCutoffLow) seti cpuLevel $cpuLevelLow elseif ($adjustedCPU < $cpuCutoffMed) seti cpuLevel $cpuLevelMedium else seti cpuLevel $cpuLevelHigh endif ############################################################################# # # GPU Assessment # # track specific vendors setb isNvidia false #setb isNvidiaIntegrated false setb isAMD false #setb isAMDIntegrated false setb isIntel false setb isIntelIntegrated false setb isS3 false setb isVendorUnknown false setb isLimitedVideoMemory false # convert to major version if (not $isMac) seti vsVersion (floor($maxVertexProgramVersionHW / 256)) seti psVersion (floor($maxPixelProgramVersion / 256)) else seti vsVersion (floor($maxVertexProgramVersionHW / 1)) seti psVersion (floor($maxPixelProgramVersion / 1)) endif # if not in database, assume any new card is "high" seti gpuLevel $gpuLevelHigh if (match("${cardVendor}", "AMD") or match("${cardVendor}", "ATI")) setb isAMD true elseif (match("${cardVendor}", "NVIDIA")) setb isNvidia true elseif (match("${cardVendor}", "INTEL")) setb isIntel true elseif (match("${cardVendor}", "S3")) setb isS3 true else setb isVendorUnknown true endif # old driver build detection/warning setb oldDriver false # Triggers a warning the first time the game is run setb isOldDriverBuildExit false # Set this if we know the game won't function with the current drivers setb isMultiGpu false if ($gpuCount > 1) setb isMultiGpu true endif seti oldDriverBuild 0 # Spurious setting necessary because variables are still expanded in skipped clauses =( if (not $doTestGPU) # test each vendor against specific known driver builds if ($isNvidia) seti oldDriverBuild 13069 if ($isMultiGpu) seti oldDriverBuild 130697 #setb isOldDriverBuildExit true endif if ($driverBuild < $oldDriverBuild) setb oldDriver true endif elseif ($isIntel) seti oldDriverBuild 102875 # this numbering scheme is not continuous with the old drivers for series 4 cards if ($driverBuild < $oldDriverBuild) setb oldDriver true endif elseif ($isAMD) if (not $isXP) seti oldDriverBuild 101140 # Cat 13.1 TODO: update if ($isMultiGpu) seti oldDriverBuild 101140 # Cat 13.1 TODO: update endif else seti oldDriverBuild 101140 # Cat 13.1 TODO: update if ($isMultiGpu) seti oldDriverBuild 101140 # Cat 13.1 TODO: update #setb isOldDriverBuildExit true endif endif if ($driverBuild < $oldDriverBuild) setb oldDriver true endif endif # this alert is only displayed the first time the game is launched, or when the preferences are deleted if ($oldDriver) if ($isOldDriverBuildExit) if ($isMultiGpu) alert "An older video driver is detected.\n\nTo ensure correct visuals and gameplay with multiple gpus,\ninstalling the latest video driver is required,\nor multiple gpu mode must be disabled.\nThe game will not run.\nPlease see the README for details.\n\n" 1012 else alert "An older video driver is detected.\n\nTo ensure correct visuals and gameplay,\ninstalling the latest video driver is required.\nThe game will not run. Please see the README for details.\n\n" 1011 endif else alert "An older video driver is detected.\n\nTo ensure correct visuals and gameplay,\ninstalling the latest video driver is recommended.\n\n" 1010 -info endif endif endif if ($isNvidia) # rules don't apply to Quadro numbering, if not renamed in db assume medium if (not match("${cardName}", "*Quadro*")) # default to medium seti gpuLevel $gpuLevelMedium # classify failure if (match("${cardName}", "*5??0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*6??0*")) seti gpuLevel $ProbablyFail #7xxx series elseif (match("${cardName}", "*7??0*")) if (match("${cardName}", "*79?0*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*78?0*")) seti gpuLevel $gpuLevelMin else seti gpuLevel $ProbablyFail endif #8xxx series elseif (match("${cardName}", "*8??0*")) if (match("${cardName}", "*81?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*82?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*83?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*84?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*85?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*86?0*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*88?0*")) seti gpuLevel $gpuLevelLow endif #9xxx series elseif (match("${cardName}", "*9??0*")) if (match("${cardName}", "*91?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*92?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*93?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*94?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*95?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*96?0*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*98?0*")) seti gpuLevel $gpuLevelLow endif #1xx series - strange outlier, rebranded 9xxx cards elseif (match("${cardName}", "*1?0*")) if (match("${cardName}", "*100*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*120*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*130*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*140*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*150*")) seti gpuLevel $gpuLevelLow endif #2xx series elseif (match("${cardName}", "*2?0*") or match("${cardName}", "*2?5*")) if (match("${cardName}", "*205*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*210*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*220*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*230*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*240*")) if (match("${cardName}", "*GTS*")) seti gpuLevel $gpuLevelLow else seti gpuLevel $gpuLevelMin endif elseif (match("${cardName}", "*250*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*260*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*27?*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*28?*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*29?*")) seti gpuLevel $gpuLevelHigh endif #3xx series - rebrand budget parts elseif (match("${cardName}", "*3?0*") or match("${cardName}", "*3?5*")) if (match("${cardName}", "*31?*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*32?*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*33?*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*34?*")) seti gpuLevel $gpuLevelMin endif #4xx series! elseif (match("${cardName}", "*4?0*") or match("${cardName}", "*4?5*")) if (match("${cardName}", "*405*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*420*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*430*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*440*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*450*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*46?*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*470*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*480*")) seti gpuLevel $gpuLevelHigh endif #5xx series! elseif (match("${cardName}", "*5?0*") or match("${cardName}", "*5?5*")) if (match("${cardName}", "*510*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*520*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*525*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*530*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*540*")) #this is actually only for the 540M seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*545*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*55?*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*560*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*570*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*580*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*590*")) seti gpuLevel $gpuLevelHigh endif elseif (match("${cardName}", "*6?0*") or match("${cardName}", "*6?5*")) if (match("${cardName}", "*605*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*610*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*620*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*630M*")) seti gpuLevel $gpuLevelLow # will bump down to min elseif (match("${cardName}", "*630*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*64?*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*650*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*660*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*670*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*680*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*690*")) seti gpuLevel $gpuLevelHigh endif elseif (match("${cardName}", "* 7?0*")) seti gpuLevel $gpuLevelHigh endif #if it's a mobile card, kick it down a notch if ((match("${cardName}", "*Go*") or match("${cardName}", "*M*")) and ($gpuLevel >= $gpuLevelMin) ) seti gpuLevel ($gpuLevel-1) endif else seti gpuLevel $ProbablyFail if ( match("${cardName}", "*FX*") ) if (match("${cardName}", "*3500*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*3700*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*3800*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*4600*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*4800*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*5500*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*5600*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*5800*")) seti gpuLevel $gpuLevelHigh else seti gpuLevel $ProbablyFail endif else if (match("${cardName}", "*2000*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*4000*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*5000K*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*5000*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*6000*")) seti gpuLevel $gpuLevelHigh endif endif #if it's a mobile card, kick it down a notch if ((match("${cardName}", "*Go*") or match("${cardName}", "*M*")) and ($gpuLevel >= $gpuLevelMin) ) seti gpuLevel ($gpuLevel-1) endif endif endif if ($isAMD) # rules don't apply to FireGL/FireMV numbering, if not renamed in db assume medium if (not match("${cardName}", "*Fire*")) # FireGL/MV if (match("${cardName}", "*HD*")) if (match("${cardName}", "*2??0*")) if (match("${cardName}", "*23?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*24?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*26?0*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*29?0*")) seti gpuLevel $gpuLevelLow else seti gpuLevel $gpuLevelLow endif elseif (match("${cardName}", "*3??0*")) if (match("${cardName}", "*34?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*36?0*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*38?0*")) seti gpuLevel $gpuLevelMedium else seti gpuLevel $ProbablyFail endif elseif (match("${cardName}", "*4??0*")) if (match("${cardName}", "*43?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*45?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*46?0*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*4730*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*47?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*4870*") or match("${cardName}", "*4890*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*48?0*")) seti gpuLevel $gpuLevelMedium else seti gpuLevel $gpuLevelLow endif elseif (match("${cardName}", "*5??0*")) if (match("${cardName}", "*54?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*55?0*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*56?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*57?0*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*58?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*59?0*")) seti gpuLevel $gpuLevelHigh else seti gpuLevel $gpuLevelLow endif elseif (match("${cardName}", "*6??0*")) if (match("${cardName}", "*62?0*") or match("${cardName}", "*6310*") or match("${cardName}", "*6320*")) #integrated parts seti gpuLevel $ModernFail elseif (match("${cardName}", "*6???D*")) #integrated seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*6???G*")) #integrated mobile seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*63?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*64?0*")) seti gpuLevel $ProbablyFail elseif (match("${cardName}", "*65?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*67?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*66?0*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*68?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*69?0*")) seti gpuLevel $gpuLevelHigh else seti gpuLevel $gpuLevelMedium endif elseif (match("${cardName}", "*7??0*")) if (match("${cardName}", "*7???D*")) #integrated seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*73?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*74?0*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*75?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*76?0*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*77?0*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*78?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*79?0*")) seti gpuLevel $gpuLevelHigh else seti gpuLevel $gpuLevelMedium endif elseif (match("${cardName}", "*8??0*")) if (match("${cardName}", "*83?0*")) seti gpuLevel $ModernFail elseif (match("${cardName}", "*84?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*85?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*86?0*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*87?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*88?0*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*99?0*")) seti gpuLevel $gpuLevelHigh else seti gpuLevel $gpuLevelMedium endif endif #if it's a mobile card, kick it down a notch if ((match("${cardName}", "*Mobility*") or match("${cardName}", "*M*")) and ($gpuLevel >= $gpuLevelMin)) seti gpuLevel ($gpuLevel-1) endif else #non "HD" is all pre-min seti gpuLevel $ProbablyFail endif else seti gpuLevel $ProbablyFail if (match("${cardName}", "*V4800*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*V4900*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*V5700*")) seti gpuLevel $gpuLevelMin elseif (match("${cardName}", "*V5800*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*V5900*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*V7800*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*V7900*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*V87?0*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*V8800*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*V9800*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*W600*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*W5000*")) seti gpuLevel $gpuLevelLow elseif (match("${cardName}", "*S7000*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*W7000*")) seti gpuLevel $gpuLevelMedium elseif (match("${cardName}", "*W8000*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*S9000*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*W9000*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*S10000*")) seti gpuLevel $gpuLevelHigh elseif (match("${cardName}", "*RG5000*")) seti gpuLevel $gpuLevelHigh endif #if it's a mobile card, kick it down a notch if ((match("${cardName}", "*Mobility*") or match("${cardName}", "*M*")) and ($gpuLevel >= $gpuLevelMin)) seti gpuLevel ($gpuLevel-1) endif endif endif if ($isIntel) if (match("${cardName}", "*915*") or match("${cardName}", "*945*")) seti gpuLevel $ProbablyFail setb isIntelIntegrated true boolProp IsIntelIntegratedGPU true elseif (match("${cardName}", "*HD Graphics*")) seti gpuLevel $gpuLevelMin setb isIntelIntegrated true boolProp IsIntelIntegratedGPU true endif setb isLimitedVideoMemory true endif if ($isS3) seti gpuLevel $ProbablyFail setb isLimitedVideoMemory true endif # drop gpu level if less than 256MB of video memory, below minspec if ($textureMemory < 250) seti gpuLevel $ProbablyFail endif ############################################################################ # Handle bad video cards # if ($gpuLevel == $ModernFail) alert "While your graphics card is newer than our minimum specified graphics card, it might actually be pretty slow. We've set the game to low settings, but you may still encounter less than optimal performance.~br~Please see the README for details." 2004 -info seti gpuLevel $gpuLevelMin elseif ($gpuLevel == $ProbablyFail) alert "Sorry, your graphics card is below our min spec.~br~The game will attempt to run but may fail or perform poorly.~br~Please see the README for details." 2002 -info seti gpuLevel $gpuLevelMin elseif ($gpuLevel == $DefinitelyFail) alert "Sorry, your graphics card is below our min spec.~br~The game will not run.~br~Please see the README for details." 2001 seti gpuLevel $gpuLevelMin endif ############################################################################ # Set base shader path # seti shaderPathToSet $shaderPathMax if (not $isMac) if ($psVersion >= 3) seti shaderPathToSet $shaderPathMax else alert "Sorry, your graphics card is below our min spec.~br~The game will not run.~br~Please see the README for details.\n\n" 2001 endif else if ($psVersion >= 1) seti shaderPathToSet $shaderPathMax endif endif # NOTE: do not override this for special cases, unless the card will # actually crash or has bugs. Instead setOption OptionLighting to # reduce the path by default to what we recommend. intProp shaderPath $shaderPathToSet ############################################################################# # Instancing support if ($instancing) trace "=== Instancing can be enabled" boolProp effectsInstancing true # rendering artifacts using instancing on hw tnl based intel cards # dropping to swvp does not help if ($isIntel) boolProp effectsInstancing true endif endif # Report classification trace "===" trace "=== GPU level ${gpuLevel}" trace "=== Card ${cardName}, Vendor ${cardVendor}, Driver ${driverBuild}, ${instancing}" trace "===" trace "=== CPU level ${cpuLevel}" trace "=== CPU ${cpuCount}, Speed ${adjustedCPU}, HT ${hyperthreading}, P4 ${pentium4}" ############################################################################# # Set options based on cpu / gpu # setOption OptionEffects $cpuLevel setOption OptionAudioPerformance $cpuLevel setOption OptionGameQuality $cpuLevel setOption OptionPeopleQuality $gpuLevel setOption OptionSignQuality $gpuLevel if ($gpuLevel <= 1) setOption OptionGeometryDetail 1 else setOption OptionGeometryDetail $gpuLevel endif if ($gpuLevel <= 1) setOption OptionAnimationDetail 1 else setOption OptionAnimationDetail $gpuLevel endif ############################################################################# # MRT # boolProp MRT 0 if ( $numSimultaneousRTs > 1 ) boolProp MRT 1 endif ############################################################################ # Resolution # seti resolutionTarget (1024 * 768) # 4x3 if ($gpuLevel >= $gpuLevelHigh) seti resolutionTarget (3840 * 2160) # 16x9 elseif ($gpuLevel >= $gpuLevelMedium) seti resolutionTarget (1920 * 1080) # 16x9 elseif ($gpuLevel >= $gpuLevelLow) seti resolutionTarget (1280 * 720) # 16x9 endif setResolution $resolutionTarget ############################################################################ # Texture Detail # if ($isLimitedVideoMemory) setOption OptionTextureDetail $Low endif ############################################################################ # Shadow settings # #seti shadowOption $cpuLevel #if ($gpuLevel < $cpuLevel) #seti shadowOption $gpuLevel #endif seti shadowOption $gpuLevel trace "=== Shadow setting ${shadowOption}" setOption OptionShadows $shadowOption ############################################################################ # Event Query # # Note: Vista and now Windows 7 exhibits hangs when using D3DQUERYTYPE_EVENT. # Clearly this is not something they'll fix, so now we only enable on XP. #trace "OS = ${OSName}" if (not $isXP) trace "=== Win7/Vista/Mac: avoiding GPU flush" intProp NumFramesToBuffer 3 # avoid GPU lock to reduce buffering -- leave it to the driver endif ############################################################################ # Lighting level controls shaders that run. Can be set higher. setOption OptionLighting $gpuLevel if ($gpuLevel > $gpuLevelMedium) setOption OptionFXAA $On endif if ($cpuLevel == $cpuLevelLow) # this sets the minspec shader path setOption OptionLighting $Min endif ############################################################################ # Drop CPU Settings By GPU # if ($gpuLevel == $gpuLevelMedium) # prevent high cpu level from pushing too many batches to medium gpu # this helps medium gpu classification apply to more cards if ($cpuLevel == $cpuLevelHigh) setOption OptionEffects $Medium setOption OptionGameQuality $Medium endif elseif ($gpuLevel == $gpuLevelLow) setOption OptionEffects $Low setOption OptionGameQuality $Low # swvp needs more cpu processing if ($isIntelIntegrated) setOption OptionAudioPerformance $Low endif endif ####################################### # Misc # # Not necessarily the final method of checking of how we enable this option but it makes sense # for now that we don't load LOD0 models for a low GPU or low memory GPU. if (($gpuLevel == $gpuLevelMin) or ($gpuLevel == $gpuLevelLow) or ($isLimitedVideoMemory)) setOption OptionSkipLOD0 $On setOption OptionDropMips $On endif ####################################### # Safe mode # # Set options to safe values. In safe mode, all options will # be reset to their defaults, but the prefs won't be saved. # Basically setting anything that might trigger bad hardware behaviour to low. if ($safeMode) trace "=== SAFE MODE" alert "Running in safe mode" 8888 -info setOption OptionLighting $Low setOption OptionShadows $Low setOption OptionEffects $Low setOption OptionTextureDetail $Medium setOption OptionAudioPerformance $Low setOption OptionPhotoRes $Low setOption OptionVideoRes $Low endif # These are all of the alert dialogs localized if text is present (from AppConfig.txt) if (varExists(showConfigAlerts) and ($showConfigAlerts)) trace "=== Test Alerts" alert "not localized" 1000 -info -always # 3e8 alert "not localized" 1001 -info -always # 3e9 alert "not localized" 1002 -info -always # 3ea alert "not localized" 1004 -info -always # 3ec alert "not localized" 1005 -info -always # 3ed alert "not localized" 1010 -info -always # 3f2 alert "not localized" 1011 -info -always # 3f3 alert "not localized" 1012 -info -always # 3f4 alert "not localized" 2000 -info -always # 7d0 alert "not localized" 2001 -info -always # 7d1 alert "not localized" 2002 -info -always # 7d2 alert "not localized" 2003 -info -always # 7d3 endif
  2. Fps problems with light setting!

    try scrolling down to initial defaults change some of those objects you dont want high(People quality, shadows, anamation detail, etc.) to your setting that will benfit to your pleasure.. that is the only one i would recommend changing just to see as far what the results would be when you boot the game back up
  3. Fps problems with light setting!

    try to adjust some graphic settings in the notepad file "configmanager" if you already have the game installed make a copy of the default verison just in case \SimCity\SimCity\Config
  4. Hello fellow simmians, i registered just to say to all the complainers who haven't played atleast 2 hours of gameplay... i been installing the game from origin for the past 2 hours i wouldnt even care if i cannot play the game because i know atleast 2 days max the game will be fixed i want to play the game fully using all features before im quick to judge, and no im not here to support EA.. Im not here to do a negative post, just play these games and be thankful that we actually have mutliplayer what everybody has been waiting for since 2004... as i wait ill continue to read these post LOL
  5. Signed up to say

    ok cool i have my selective opinion all im standing by is giving the game a chance.. now if you want to criticize every aspect of the game then you shouldnt be ranting on these forums call EA and tell them your personal problem.. Maybe "crybabies" was to harsh, please inform me.. lol
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