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Dragonsbrethren

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    12
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    A long, long time ago...

Everything posted by Dragonsbrethren

  1. Grid secrets: a tutorial CJ

    Date: 10/29/2005 7:31:24 AM Author: Bones1 I know that a byte can represent 256 different values, but that's not what Dragon said. He said that the maximum value for a byte is 256. That's wrong. Normally, a byte has a minimum value of 0, and a maximum value of 255. (Or -128 to 127 for signed ints.)quote> I meant 256 different values, I just worded it wrong, as I often do.
  2. Worst game ever

    This is a very hard question to answer... first you have those games that everyone collectively calls the worst (ET, Shaq Fu), then you have those overhyped games that aern't worth nearly the praise they get (FF8, Halo), and then you have the trash no one even knows about. I bought a game when I was really young for my NES, it was called To the Earth and it sucked. I don't remember why, but it sucked. I sold it back the same day (I hardly ever sell my games)
  3. Grid secrets: a tutorial CJ

    Date: 10/28/2005 3:14:29 AM Author: Voar Tok Date: 10/28/2005 2:33:26 AM Author: tungston In computers, the numbers 8 and 256 are probably the most useful. There are 8 bits in a byte, and it takes 256 bytes to represent all of the letters, numbers, and punctuation marks on the standard American keyboard. Notice that 2^8=256. That is one of the 'golden' equations in computing.quote> Don't forget that 256 is the maximum value one byte can represent.
  4. Arcology Information and Pictures

    Date: 3/29/2004 4:01:35 AM Author: Nugget699 i hope somebody does the Darco, that looked the bestquote> Indeed, the Darco is my favorite. Someone should also do the lost Crystal City arcology, it's in Politics and Planning, it looks great.
  5. Grid secrets: a tutorial CJ

    This reminds me of my old SC2K days, I never finished a city (Got about 3/4 of the way done though) but I used a similar grid. I had a bad oversight though, my grids were actually 7x7 including roads, I never noticed this flaw with my plan. Offtopic: Sproxxx, your signature is great! Everyone, read Sproxxx's signature and try to apply it to everyday life.
  6. BRF UrbanLegend Traffic Control Pack

    Very useful!
  7. Industrial Fillers Set 2 For Iht

    Cool, industrial zones are always so bland, these'll spice them up. I don't like the satelite dish either, though, stands out way too much.
  8. I guess I'm really lucky, not once has the game crashed on my (below the minimum requirements) laptop at home. It does get very slow but never crashes. I do tend to play zoomed out, and I rarely do UDI missions anymore because it lags real bad if my city is starting to fill the map.
  9. Too many people on the highway

    Date: 8/15/2005 5:15:12 PM Author: MayorAce Wow all this traffic, I swear after reading all this, I kept hearing the old 'Sim Copter 1 Reporting Heavy traffic!' From the Classic SimCity! GOD I MISS THAT! I wish it was in SimCity 4! quote> Heh, I hated that in SC2K but now I actually wish it was still in for some reason. Of course, the option to shoot it down should still be in as well.
  10. Suggestions on possible grid layout for my city.

    I always use a retangular grid, 11x6, streets on the long end (Where the zones are aligned to) and roads on the short end. Industrial zones are always above or below the residential zones (So the roads are used for commuting), commercial zones are aligned to the roads. Works great too, and is very realistic to where I live. When I feel the need is there I build an avenue going the same way as the streets (Commericial zones line this as well). If it starts to look boring I make the roads run diagonal for a while, or I flip the grid entirely. If I flip the grid it is always after the avenue. My industrial zones use the same layout but replace every other street with a rail line running through the middle (Also I don't use streets in the industrial areas because I can't align where the buildings will grow.)
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