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Valiko87

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About Valiko87

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  1. Just Build Them

    Looks similar to a post you'd see on the official site...
  2. mipro Barry Sanders Project

    I don't imagine that the Grand Traverse Resort would be too hard to BAT, building-wise. It's pretty much 10 stories of glass with a slanted roof. When it warms up a little, I might take the ferry out to Mackinac Island and snap some photos of the Grand Hotel. I think it may be a bit beyond my own personal BAT-ing level, but the photos would help out whomever was willing to tackle to the hotel itself.
  3. mipro Barry Sanders Project

    I know most of the attention on this thread is dedicated to Detroit (as it should be), but I was wondering if anyone would be interested in some BATs from the northern part of the state? Since I've been living up here for a while, I thought I could take a crack at one of the forts in Mackinaw or on the island (Mackinaw City's about a 20 minute drive from my house), or even just a few of the generic fudge shoppes that spam the small towns up here. So, if anyone thinks there's anything in the north worth BATing, I'm willing to take a crack at it. I've been practicing with the BAT for a while now =)
  4. Ploppable Bridges.

    So, using the overhanging prop method, would one be able to accomplish the following: If, say, I've created a custom Suspension Bridge model...if I were to make it an overhanging prop, with a little screwing around with bridge height and such, could I conceivably plop this massive prop on top of a normal Maxis bridge (ie, something like the level bridge, it obviously wouldn't work for a suspension or cantilevered)? If so, I may have finally found a way to make the Ambassador Bridge workable in-game, at least by appearance...
  5. mipro Barry Sanders Project

    In answer to your bit about the bridge being 4 tiles long, Jason: The bridge actually isn't 4 long, it's four wide (from cable to cable) at the moment, so it has two center tiles to match the highway, and then the other two for the cables and suspension towers. I have no idea how many tiles long it is at the moment, I need to get around to figuring just how long it needs to be so as to nearest match the length of the actual Ambassador. The somewhat circular layout of some of the streets downtown is going to be hard to do in SC, with its grid-based system...I imagine Circus Park is going to look a bit odd in-game, but I'm sure the minds on this project will be able to figure out how to make it workable. Any idea when the Free Press Building will be on the STEX?
  6. mipro Barry Sanders Project

    Gotta go with Andreas and T Wrecks here...it looks great, and you should render it. My lust to have it in-game is nearly incontainable. Also, if anyone's interested, I've pretty much got the Ambassador model finished...need to texture it. I wanted to grab direct photos from the bridge, but I don't think I'm going to get a chance to head to the D this month, so I'll have to figure something out. I'm kinda worried that I might have to entirely re-make it...I've been following a couple threads on custom bridges, and it sounds like if you want a custom draggable bridge, you have to render it in 1 x 2 or 1 x 4 sections for every piece of roadway =\
  7. AS AmmuNation Gun Store and Shooting Range

    Nice to see some GTA-lovin'. I'm inspired to get back to work on my SA fast-food BATs...=)
  8. Sandybays

    Nice map, I'm especially fond of the nicely rolling hills.
  9. Neeker s Earth World DEM

    lol...I laugh at all these negative comments you're getting, because you don't deserve them. From observation...I think delboysim hates every map uploaded that isn't his. Anyways...a very rendition of the earth into SC4, and a nice job.
  10. The Scottish Parliament

    That building is an abomination -.o There are some modern-style buildings I can stand, but that is certainly not one of them...and yes, I think it is entirely possible to still build in the architectural styles of yesterday. Something like the second building you've shown would have looked far better. Nothing on that building contributes any sort of rythm or flow to the design . It's there in parts, but there's always some feature ready to step in and screw up whatever flow it had going. I think Louisville is entirely right about modern architects being scared to build with stone...with the cost of a lot of these new (and usually ugly) buildings, it would be entirely possible to build a stone structure, and it would likely end up looking far better.
  11. Liberty City GTA

    Very nice, I've wanted a map of the LC for a long time. I don't really mind that it's a bit larger than in GTA III and LCS...I couldn't really see 5.5 million (I believe that was the pop.) fitting into the GTA-sized Liberty. Only complaint is lack of heiht variation.
  12. Wagner Hotel

    Classy indeed...a very beautiful building. Looking forward to more releases from you!
  13. Vice City

    This is pretty darn cool. Now if only we could get a Liberty City map =)
  14. mipro Barry Sanders Project

    The Free Press building is looking really great, Jason. I agree with the majority of the other opinions that the roof discolorating should either be made into much smaller squares or blended better, but your main building looks great, the coloring is especially good. Hopefully you can get back to BATing soon, I'm excited with how close the building looks to release, model-wise.
  15. mipro Barry Sanders Project

    I'd say a mix between the two would be best, as the real building is a bit lighter than your BAT. You've done a really good job modeling it, though. I was just thinking, I know I don't have the skill to create it, but do you think any of you on the BSP team would be able to BAT the Spirit of Detroit? I'd rather see the skyscrapers first, but the sculpture would definitely be a nice inclusion. Hard to model, however.
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