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Everything posted by ja/att
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Version 1.0
1,979 Downloads
After tense negotiations the lawyers of the MP Industry were able to secure the rights from Swamper77 to release this set of his American Fire Trucks (Tanx Swamper). As the name implies "American" I thought dressing the vehicles with The American flag suitable. They look very sharp here in Hell Paso and I wanted 2 recreate them here. The flags on the chief cars are scaled to size making them almost too small to be noticed. I left the jeep alone except for a set of red LED eyecandy lights in the grill and mirrors. Read the readme before installing (a must). Finally, this edition is in tribute to my wife Jackie who is a disabled veteran Search and Rescue firefighter. Original Detailed Models created by Ripptide. Automata Models created by Swamper77. -
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Version 1.0
3,024 Downloads
First I want to make these aknowledgements, thanks too, Olympian & sgtsoul for testing these and other vehicles on their platforms. And a special thankyou too nerdly_dood, who inspired this wave of reskinning. All theses vehicles are reskinned models of his recent releases especially the MP cars which he was first to conceive. I repainted them and added sideview mirrors pushbars, fog lites and red/blu LED lites on the mirrors and grills, alllll of which are eyecandy only......(for now) ja/att -
Version 1.0
5,430 Downloads
Please vote if you like these. Anouther production from MP industries, a set of 11 police helos to augment your units on the ground. These birds are from such areas as California, Louisiana, Maryland and Mass. There is also a generic SWAT helo and a few others I found through Google. I put the pics for each helo in their respective file so you can see where I was attempting to go to. Enjoy, ja/att -
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Version 1.0
3,195 Downloads
Our Mass Pak industry president was busted for a DUI recently and was hauled off in one of the SimCity's finest police vans, or so it was thought. After making bail the president immediately commenced his civic division to design more pleasing vans. These are the first 5 to roll off the assembly line for the military and special weapons units. Rioters will think twice when they see SWAT bearing down on them. HA HA! ja/att -
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Version 1.0
5,945 Downloads
Mass Pak Industries After exhausting production with their line of street signs, the MP industry is branching out with their first release of civic vehicles. Not satisfied with the current models of medical helicopters here is a pack of 5 actual skins (3 civilian, 2 military) I found on line to bring in some variety. Installation is simple, place "1" file into your plugins folder and proceed to the game. There are no conflicts to date but if you have any issues please contact me. Expect additional releases of police cruisers, police helicopters and fire trucks in the near future. ja/att. -
Does anyone have a replacement mod for the maxis helicopters? ja/att
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BAT - Troubleshooting & General Discussion
ja/att replied to Jasoncw's topic in SC4 BAT & Lot Workshop
Sorry J but it was a no go with the save/ merge method. I even trashed all the previous scenes and started fresh but the third export went south on me. ja/att -
BAT - Troubleshooting & General Discussion
ja/att replied to Jasoncw's topic in SC4 BAT & Lot Workshop
Can anyone tell me the secret to rendering. For one sign post it takes 1 out of 12 tries to export properly. Once its in LE the post looks fine in zooms 1-3 but in 4 and 5 it mutates into maxis bldg fragments. Anybody have any thoughts? ja/att -
U were right Jim, fixed the problem right up. tanx again. ja/att
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Tanx Jim, that makes sense to me I'll let ya know. ja/att
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OK I am tinkering with an suspended over the roadway sign post, my first rendered version put the farside post leg into the roadway. The second version should have put the leg onto the farside off the roadway but for some reason the LE is not recognizing the files. When I go to the replace building tab the file is not among the selections as it should be. Any thoughts? ja/att
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Hey tanx Random Stranger but not getting a response is sometimes par for the course and it doesn't ruffle my feathers all that much but I appreciate your reply.
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Does anyone know how to manipulate the flame file in simcit_1 dat? My fires keep going out before the fire department gets there. Is there a way to extend the flame duration? And how about time in the game, can the time be slowed to actuall time such as an hour actually taking an hour?
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Something_started there is a mod named "lots of riots" out there, on the STEX i believe, it works in neighborhoods that are not covered by police coverage, mayor rating seems to matter not. I get 2 or 3 per hour and if left unchecked thay are quite rowdy overturning cars and setting fires. Letting one get out of control is a good challenge to your dispatch skills.
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sweeeeet, I had no idea, that is definitely in the "to do" list, tanx mal
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Neat I'll be looking for the assaults and robbers....... when i maxed out the # of simulations in the game the riot went from 1 sim to a host of them overturning cars, quite a roudy group
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After much trial and error, I managed to link custom sounds to my lots. The bug is that I can plop 2 lots in the game and the sound works fine. More than two and none of the lots have working sound (the good news being that the lots themselves work fine). Can anyone offer help? Jaatt
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Tanx Andreas Roth, you were right again
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In the near future I am planning to make scale sized signs for all the general categories, not to include signs I have made on request. But I do not see wasting an entire 1x1 lot for a stop sign soooooo, they will all be released in a single pak as props. That way users can input them where and how they wish.
