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Bibor

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About Bibor

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  1. For the umpteenth time, trade depots are the least desired place for industry to ship freight to. Commercials, utilities, airports, the intl. airport are the most desired form. Everything that doesnt get shipped to those destinations gets dumped into the trade depot. You might want to consider putting the trade depot close to city exit, rather than adjacent to factories.
  2. Indeed Grimhood, this is how I play. Ad now I have a city with 150000 pop without traffic issues and with minimal unemployment, one lonely homeless guy and factories that don't go bust.
  3. Parks

    The influence ring doesnt tell you the influence radius, but how close it must be to another park to create a $$$ or $$ zone. Adjacent parks dont do much except if you put, like you did, four on the same spot. Which is a waste of money and space.
  4. For larger cities its better to have two independent streetcar lines with two separate depots.
  5. Also worth mentioning: high tech industry produces minimal pollution, so creativity can flourish better. Germs should be tackled early, like crime otherwise they spin out of control (not extreme like crime but still...)
  6. Dont know about nuclear but the improved solar seems to be pretty efficient terrain-wise, and quite powerful to run one big city by itself.
  7. Seriously though, what happens if you cut all connections to your city and then demolish everything? That should save the region, right?
  8. Yup. Unskilled workers. My guess is that people working in the factory are coming from the (uneducated) region.
  9. By selling coal, ore, oil and the like. Resource cities are harder to set up, but easier to turn to really good profit.
  10. Nilssoa, your comment makes no sense. Why would I sell a TV for 9 if the market price is 10? I also sell it for 10, but II profit from the difference to manufacturing price.
  11. You need processor and consumer electronics factories for money, and high wealth tourism so your commerce doesnt go bust.
  12. Freight Shiping

    A trade port, unlocked by building the trade HQ is what you need. A Port doesn't mean only harbor. In this case it also has a railroad connection building. Trade port is basically just a very advanced trade depot, having, along with rail and harbor options, access to 12 freight trucks. Any serious trader should have it. EDIT: here are some screenies of it:
  13. You're missing the running costs which is 3600 per factory and at least one trade port which is around 2200. Per hour, per factory. That's 830.000 per day with one trade port, not counting the hefty costs of utilities for these buildings. Te only way it can work is if you import alloys and plastic and produce both processors and computers. Although I suggest going for TVs.
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