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General Lee

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Everything posted by General Lee

  1. All right, so I got this city that's has a neighborhood deal for exporting garbage. I got it up to 808, but I can't seem to increase this number. I know it's not because of money, because I've got plenty of that. I also know it's not because of space, because the collection city has empty landfill squares, as well as an entire empty Waste to Energy plant (in a given month, it burns about 23 tons of garbage). So what gives? Why can't I export more garbage? I'm starting to get "red zones" (both garbage wise and desirability wise), and I don't exactly want to place landfills or Waste to Energy plants in this city either. Anyone knows why this happens? Thanks!
  2. [Solved] Garbage Exporting Maxed Out?

    Solved. I added six more Waste to Energy plants and put a big garbage landfill square in the "host" city. This allowed the city that was previously capped at 808 to export as much as 2,000. Thanks for all your help. NOTE: The purpose of this reply was for anyone who might come across this post from a Google search. I like to press any topic I create until it is solved.
  3. Right now Simtropolis is practically unusable for us Internet Explorer users. As I'm typing this right now, I'm actually using the HTML editor. The regular editor does not work with Internet Explorer 11. And I know I'm going to get replies like, "Just use another browser", or "Who uses Internet Explorer anyways?". Well, the answer is alot of people. Currently, Internet Explorer is the #1 used browser in North America boasting a heafty 58% of the market share. Worldwide, Internet Explorer boasts approximately a 54% market share. So essentially, the Admins of Simtropolis should assume that at least half of their users are having problems with the website, and should fix those problems.
  4. 1. Thanks for the tip about Waterfox. I'll be sure to check it out. 2. Both me and Compdude787 tried the IE11 Compatibility Mode, but it didn't work for either of us. I can even prove it with screenshots, or a FRAPS video. I guess it's all in the hands of the software vendor now, eh? Oops, sorry.
  5. I didn't say IE is NSA-proof. I simply said they weren't in cohorts with the NSA by putting intentional security flaws in their software with a list that was sent to the NSA to exploit (like what Google Chrome did). I don't take anything for granted as well. I do question everything myself. Sure their current business decisions seem moronic, but they hold a 90% market share for a reason. And that's not because they're morons. I've dropped Opera since they've dropped their Presto engine (the best in browser history). I've thought about using Firefox, but I'm angry at their refusal to support native x64 bit. I mean come on, it's 2014. Opera, Chrome, and IE have native x64 bit support! What, FireFox ain't good enough for it? Yes, others have pointed out that Simtropolis uses 3rd party forum software. But I'm hoping some of the admins at least drop an email to the vendors or something. Anyways, I'm proficient enough in HTML to continue using IE. But still, it's a pain in the rear to do all my forum posts in HTML. Don't believe me? Try it yourself. CLAM anti-virus isn't very good. I know, because it used to come bundled with Sypware Terminator (another terrible free anti-malware software). I've dropped all my "free" anti-virus programs for Bitdefender Internet Security back in 2011. Currently, Bitdefender is the #1 anti-virus software out there (according to AV-Test and AV-Comparatives). Again, Varnish Firewall is up there with CLAM anti-virus. Just not very good. Is open source security even lab tested? As far as host snooping on your email, just encrypt your emails. Problem solved. And being vulnerable to SPAM and phishing is a matter of how careless you are with your email address. I've used my Yahoo email since 2004, and I get like 3 spam emails a week (if that). And yes, Yahoo is currently still my email provider. They've been my sole provider ever. I've not used anyone else. Though, yes, I know in July of last year they changed their private policy on snooping your emails. My relationship with my ISP is pure, unadulterated, hatred. That's because I'm forced to use Charter, rated America's #1 worst ISP three years in a row now. They also used to be #3 in the Top 10 Most hated Companies in Amerca. I find it funny that Electronic Arts is curretly #1, and that's with Bank of America being #2 (for a long time, Bank of America held the longest record of being in the #1 spot). As an American, I do expect my Constitutional privacy, thank you very much. If Congress don't like it, we'll just vote them out of office. The advantage I still have using the internet is encryption. For example, you can't encrypt a phone call. He who would sacrifice Freedom for security deserve neither. -Benjamin Franklin
  6. Depends who you're rebelling against. Outside if IE, you got your choice of NSA Chrome or FBIfox. Currently, Chrome is the NSA's favorite browser being the #1 browser with intentional security flaws for the NSA to exploit according to the Snowden reports. FireFox's vulnerabilities are not intentional, but they are gaping enough to make national news (not to mention Snowden's list). Some might try to point out IE just had a security fiasco, but that's pretty uncommon. IE is what the majoriy of businesses use. Not to mention it's closed source. You can't just spy for vulnerabilities in the source. In fact, in the wake of the Snowden leaks, Microsoft created the "Scroogled Project", pointing out Internet Explorer was the only browser not explicitly mentioned to being in cohorts with the NSA. As far as the problems, what's unusable about Simtropolis in regards to Internet Explorer 11 is the forum editor. You can't change the font, quote other posts, post links in your posts, post pictures in your posts, copy or paste, use bold, underline or italics, or practically ANYTHING! Thank goodness I took HTML in High School. I know it's probably not a fault from my end, unless you call using Internet Explorer a "fault". I just reformated my entire hard drive (I do this once a year, helps keep your PC running like new ), so my install of Internet Explorer is completely fresh. And I did not have this problem using Internet Explorer 9 or 10. Another site I was also having problems with was Yahoo. In their front page news section, whenever I tried to press the arrows to show more stories, the entire News section would go blank (It would literally just turn into white space). I emailed Yahoo about it, and they said they got a lot of complaints about this, and we could expect the problem to be fixed within about a week (understand this was back when IE 11 first came out). It has been fixed, but I've still had this same problem with Simtropolis ever since IE 11 came out. That's how I deduced the problem was on the server side. Also, I don't know if this is notable, but I run a x64 bit system. I wonder if other people who have been having problems with Simtropolis also run a x64 bit system? That could be the common denominator, but we may never find out.
  7. [Solved] Garbage Exporting Maxed Out?

    BIG time yes. I'm maxed out at 808 tons a month, and I'm starting to get piles of garbage in my city. Esspecially around big polluters such as ID and The University (yeah, I never understood that one). I don't necessarily want to mod the exemplars. I mean, how far do you go with modding? Why don't I just mod crime to zero? Problem solved! And while I'm at it, why not mod a Super Fire Station with the ability to decrease flamibility to zero for the entire map! Or better yet, solve my garbage problem by modding the Wasted to Energy plant with a 10,000,000 ton capacity! With modding, you draw a fine line between ruining the game and giving yourself an extra boost. Well, I will be experimenting with some of the suggestions listed above. If anyone has any more suggestions, feel free to post.
  8. Bosham Church

    This is definitely the WORST mod on the entire ST/EX. First of all, you didn't post links to the dependencies. That means we have to try to find them. Second off all, you posted the dependency file names, not what the upload names were. This means it's physically impossible to find. Essentially, this mod is BROKEN. It is impossible to get it to work properly. It deserves a 1 star, and not anything higher.
  9. I'm wondering if there's a way to plop more than the limit of one casino. Has anyone created a Mod that allows this? Or is it possible to do so using a cheat? I searched Google and the Simtropolis forums, but didn't find a topic like this. So I'm assuming I'm the first one (so please don't kill me if this is a double post).
  10. I am always intrigued :E

    I can say that I have achieved that and can make such a city easily. What I am trying these days is to build such mind blowing cities with beautiful aesthetics. Then you're definately going to need some mods. First of all, I'd recommend getting the NAM (Network Addon Mod). You can grab that That will cover all your roads, rails, and other transportation needs (including aethetics). Though, you're going to want to select the "Custom" install option. Pay attention to each option carefully. There are different aethetics options for your different needs (e.g. German road markings, British details, left hand drive, etc.). Also, I'd start with selecting the Ultra road capacity right off the bat. Also max out the Mass Transit capacity multiplier. This will be a lifesaver for when your cities' population tops 100,000, and besides you're going for mind blowing cities with beautiful aethetics, not necessarily traffic realism. Also, you can't go wrong with you can now place Bus Stops, Subway Stations on the roads themselves! This saves space, and is more realistic. READ THE README CAREFULLY! This mod is slightly harder to install than most.). Some other cool aesthetic mods are: Treble Plaza () Back River Wastewater Treatment Plant () McDonald's (one of, if not the BEST McDonald's model on the entire ST/EX: https://www.simtropolis.com/stex/details.cfm?id=11053) The McDonald's Factory (The shame of your city ) Arby's () Church's Chicken () Amsterdam Westerkerk (Actually, just search "church" on the ST/EX to find a ton of well done Cathedrals and Churches: ) And finally, because Dr. Vu is such a bad@$$, a few buildings featuring his namesake: Vu Security Services () Vu Research (a Disease Research Center Reward building similar to the Maxis one...except way cooler! ) Vu Laboratories () So yeah, just search the ST/EX and don't be afraid to try new mods. Need any help, feel free to post again.
  11. Police Station (Hck)

    Oh yes there IS dependencies. I "right click>Cut" all of my mods in the Pluggins folder (with the exception of the police station hck), and ran the game. Yup, brown boxes. Then, I pasted all my mods back in. Looks normal. Now, I don't exactly have time to go through each and every file to see which one is exactly the dependency. Not to mention that's kinda your job as well. So if you could please fix this, that would be great.
  12. All right. This is a continuation of the topic started So what I am trying to do is mod the original Maxis Casino so that I can place it an unlimited amount of times. The advice I was given was this: Now I don't exactly know what this means. I'm guessing I'm supposed to do something like this? Do I go into the Rewards>Buildings>RW64x64_Casino_33a exemplar; then click "Add to Patch", and then in the patch manager Save it as a .DAT file in the My Documents>Pluggins folder with the CityExclusionGroup property deleted? Any help or conformation would be great. NOTE: The reason I made a new topic in the "Modding" section is because my post in the "General" section started to sway towards being a "How do I Mod this" kind of topic, and I want to appease any moderator who would have a power trip about it "being in the wrong section" (you know who you are ).
  13. Solved! Here's what you do 1. Download Ilives Reader from SourceForge. 2. Use it to open SimCity1.dat 3. Click on any Examplar that comes up in the new window. 4. Click the Navagator button (the one with the binoculars on it). 5. In this new window, scroll down to Rewards. Click the "+" sign. Click the "+" sign in front of "Buildings". 6. Scroll down to "RW64x64_Casino_033A" and click it. A list should now appear on the right side of the Navigator. 7. Scroll down until you see a property called "City Exclusion Group". Right click it, and then select "Delete Property". 8. Then right click "RW64x64_Casino_033A" and click "Add to patch". You can now close out the Navigator, we're done with it. 9. On the main program window, click the "Patch manager" buttion (the one with the camera on it). 10. You should see the Casino property added. Click the "Create DAT" button. Then save the file as "Whatever you want to name it" and make sure you place it in your C:\Users\<your username>\Documents\SimCity 4\Pluggins folder. Congrats. You should now be able to make that Vegas Strip in your own SimCity Game. NOTE: If you are indeed going to create the Vegas Strip, you might want to plop Trust me, the Crime Effect will skyrocket if you don't!
  14. [Solved] Unlimited Casinos Mod or Cheat?

    Oh I fully realize it's bad form. The problem is we reach a catch-22 in this situation. See, as I mentioned at the begining of my other post (in the Modding Section), I didn't know this post would devolve into a "How to I mod this?" sort of question. So if I continued posting here, I would be told I was doing something wrong. If I started a new post, I would be told I was doing something wrong. No matter what I did, I breached etiquette! So I went big and did both at the same time. But it's all good. My question was answered thanks to help from paeng and APSMS.
  15. [Solved] Unlimited Casinos Mod or Cheat?

    I wish I could be having fun with my strip, but so far I haven't got much help on how to mod rewards. And yes, I kinda expected this. I realize SimCity 4's modding community is dead. =================================================================EDIT============================================================= Just tested it out now. The above method seems to work. No detectable bugs as of yet. Hooray! Now that I can build casino towns in SimCity 4, I won't have to buy SimCity 2013!
  16. [Solved] Unlimited Casinos Mod or Cheat?

    Yes, those are reserved for growable RCIs. Esspecially since having one reward per city is coded into the object itself (specifically, the CityExclusionGroup code in the reward's/casino's exemplar). That's why paeng suggested creating a modded copy of the Casino exemplar, and deleting the property CityExclusionGroup from the mod's .DAT file entirely. The problem is, he suggested some weird "Z_Prefix" thing that I don't know how to do (and he hasn't replied yet with an explanation on how to do it ). So what I was wondering is if this would work: 1. Use Ilive's Reader to get to the Casino Exemplar in the SimCity1.DAT file. 2. Delete the property "CityExclusionGroup". 3. Click "Add to Patch". 4. Use the Patch Manager to create a mod .DAT file. 5. Place it in My Documents>SimCity 4>Pluggins folder. So can you (or anyone) confirm if this would work? Or would I just be opening a can of worms? Thank you for your help! NOTE: It's not that I "need" to plop "tons of the same reward". It's just that I want to create kind of a "Casino Area" in one of my towns. You know, for looks; kinda like a "Las Vegas". I know there are Landmark casinos here on the Exchange, but those aren't necessarily coded the same way (for example, they'll give you, like, $25,000 and they either weaken or eliminate the "crime effect").
  17. Here's a couple screenshots of what I got so far: First of all, here are my tallest Residential Buildings, The Bell Towers: Here is a picture of them in context, so you can see just how much they tower over the rest of the buildings nearby: Yeah yeah yeah, I know my economy's in bad shape. Anyways, as you can see by this next pic, they are rich (R$$$): And if you think the Bell Towers are tall, just wait until you see my Commecial Building. It's 1.5x taller than even the Bell Towers! And again, it don't come cheap. This also is a R$$$ building: So there you have it. As you can see, all my buildings are Watered and Powered. They are also R$$$. My Demand Caps are also very much kept in check (as you can see, Residential is at 3%, 14%, and 12% for R$, R$$, and R$$$ respectively; and Commercial is at 0% and 5% for CO$$ and CO$$$ respectively). So I hope this gave you something to look foward too. Who knows, maybe you even have gotten to this stage. Either way, hope I'm helping.
  18. I know what you mean when you say you don't have any "truly" high density buildings. For example, I have a city of about 160,000. I have tall buildings like The Bell Towers and The Hogan, but those aren't "Stage 8" buildings to say the least. Well, one thing I can do is post the official Stage Limits charts as well as the intro paragraph: Another thing that's mentioned is Stage Caps. The definition they give for this is, "Stage caps are limitations that prevent advancement to a new building stage even if population is otherwise sufficient." The three main things that are listed under Stage Caps are Slope (you need flat land), Water Supply (all the buildings must be watered), and Power Supply (all the buildings must have power). Also, under "Choosing Building Size-Stage Limits", it has this to say: All in all, it seems to come down to this: 1. Having a massive Regional population. 2. Making sure you keep your Cities' Demand Caps in check. Remember, if you don't keep an eye on Demand Caps, your city will NOT grow no matter how much demand you have. You MUST be actively relieving Demand Caps within an idividual city. 3. Making sure your zones are on mostly flat land. 4. Making sure your zones are watered, powered, and protected (via fire and police). 5. Attract a ton of R$$$ sims. I personally noticed that my tallest buildings currently, The Bell Towers (which by the way MASSIVELY tower over the rest of my shorter buildings), are R$$$ buildings. I also have a couple of CS$$$ buildings that are even taller than the Bell Towers! It seems if you want to go tall, you have to go rich. Need more help? Feel free to post again.
  19. [Solved] Unlimited Casinos Mod or Cheat?

    All right, now it seems like we're getting somewhere. First of all, where is the casino exemplar located? Is it in the SimCity1.dat? And wouldn't I also have to make copies of the .model and .lot files as well? And how do I connect the two? Also, I'm assuming I just paste these copies into my Plugins folder just like any other mod? Thanks for the help! ========================================================EDIT======================================================= All right, so I found the Casino exemplar located in SimCity 1.dat under Rewards. There are two properties under the Rewards Exemplar: Lots and Buildings. I'm assuming the exemplar I want to copy is the "Building" exemplar since it contains the property "CityExclusionGroup". Do I "Add to Patch"? And then in the patch manager, do I just delete the CityEclusionGroup property and save it in the Plugins folder in My Documents? Any help on this would be appreciated.
  20. Yeah. I'm guessing you're forgetting about Stage Limits. What this essentially means is that larger buildings will not, in any circumstance, appear until your region has reached a certain stage limit. Stage Limits apply no matter how high your demand is, and usually override demand. Note that Stage Limits are region specific. That means your entire region must qualify for a higher Stage Limit. This is good news, as it is incredibally easy to get your region to 200,000+ population (using multiple cities). So to fix this problem, start creating more cities in the Region. Also, don't forget about Demand Caps. Demand Caps means that your city will not grow no matter how much demand you have (somewhat similar to a Stage Limit). Here are the initial Demand Caps for your developers: R$: 20,000 R$$: 2,000 R$$$: 1,000 CS$: None CS$$: None CS$$$: None CO$$: 3,000 CO$$$: 2,000 IA: 30,000 ID: 14,000 IM: 7,000 IHT: 4,000 Note that Demand Caps are city specific. That means nothing you do in the Region will effect Demand Caps. To combat demand cap, you need to provide Demand Cap Relief. For Residential, Demand Cap Relief usually takes the form of parks, rewards, hospitals, and the University. For example, the Country Club relieves the R$$$ Demand Cap by 8,000 (in other words, you will be able to house an additional 8,000 R$$$ Sims in addition to your initial 1,000 for a total of 9,000 R$$$ Sims that your city can hold). Other notable Demand Cap Reliefs are the Major League Stadium (300,000 relief for R$ and R$$) and the Minor League Stadium (200,000 relief for R$ and R$$). For R$$$, the Stock Exchange is your best bet boasting 125,000 relief for R$$$. Commercial Demand Cap Relief comes from neighbor connections. For example, if you have a Highway connecting to SimNation (NOTE that the neighboring square does NOT actually have to be a city. Connecting to a blank region square still counts.), that counts as 100,000 Demand Cap Relief. Note that you can only do this three times to get a Demand Cap Relief (per type of connection. In other words, three Highways, three Roads, three Rails, etc.). You can have as many neighbor connections as you want, but only three count as Demand Cap Relief. Other notable neighbor connections include Subway, Road, and Rail. Also, Airports, the Convention Center, the University, and the TV Studio help relieve Commercial Demand Cap as well. For industrial, any amount of completed trips to a neighbor connection relieves Demand Cap. Unlike Commercial, this is unlimited; so make as many neighbor connections near your industrial zones as you can. So the more Freight Trucks that leave your city, the more Demand Cap for Industry you will have. Seaports are included in this as well (just make sure that Seaports are the ONLY connection nearby, because trucks usually bypass the Seaport if a road or Highway comes before it). Notable buildings that also relieve Idustrial Demand Caps include the Army Base, Radio Station, and Advanced Research Center (for IHT ONLY). Hope I helped.
  21. Sidewalk Bus Stops

    Two stars. Why? Because this still suffers from the same problem that regular bus stops suffer from. And that is anytime you put these in front of a house, you get the "NO ROAD ACCCESS" zot. That was probably the biggest disappointment for me. Because that means all these bus stops are nothing but a cosmetic upgrade.
  22. Zero Pollution MOD?

    The effect of the Clean Air Act on industry is barely noticeable, if at all. I've always used it in all my cities, and I've never had any problems with industrial development. First, try just the Clean Air Act - it makes a huge difference by itself. But if you really want zero traffic air pollution, you can use the Traffic Simulator Configuration Tool to set this quantity all the down to zero. You still need to have the Clean Air Act enabled, though. Well, it seems like I actually didn't need to even install NAM anyways (but will keep it installed as my "abandoned buildings due to commute" has decreased to zero). But after scouring the ST/Exchange, I FINALLY found what I was looking for. Here it is: The file you're looking for from here is the "Plugin_512Radius_NoTrafPollution.dat" file. Just plop that into your "Plugins" folder, and BAM! No traffic pollution!! This is good news for people who specifically hate traffic pollution, as it seemed like it was impossible to clean before. And it leaves your other air pollution in tact. But yeah, there are also other files found in the mod's .ZIP folder that changes the radius of other things as well; so its usefulness actually goes beyond just traffic pollution. But yeah, for those just incredibly FRUSTRATED with the "invincible" traffic pollution, I cannot recommend this enough! Not to mention you don't know how good it feels to finally find something after hours of searching.
  23. Zero Pollution MOD?

    All right. I got the NAM version 32 installed (apparently the latest as of January 14, 2014). Now, how can I use this to eliminate all traffic pollution? I don't want to enable the Clean Air Act, as that would hurt industry, and Doc's Trees do a good enough job at that anyways. What I want to do is "turn off" all traffic pollution. How can I do this with the NAM?
  24. Zero Pollution MOD?

    I hope this isn't too much to ask, but could you (or any modder out there) also made some sort of mod that reduces traffic pollution? So far, I haven't found such a mod. And I've used Google, Yahoo, and was even desperate enough to use Bing! Still haven't come up with anything.
  25. Compact Air Purification Plant

    Anyone who  got this mod to work, could you please tell me what dependencies this has? When I plop it down, the building does not show up.
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