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wayfray

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About wayfray

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  1. Hey, I'm having issues with making this bridge asset work for all use cases: When placed on uneven terrain, the pedestrian path that is a part of the asset gets offset and no longer follows the curvature of the bridge. When placed on level terrain this isn't an issue, and I can even create a ravine underneath the bridge afterwards and everything works. But I'd prefer to have this asset be placeable without going to that trouble. Also, in the second image, when I raise the terrain near one end of the bridge, the bridge mesh seems to detect this change and starts to float above the ground. Any ideas on how to stop that? If it helps, I've set these values: m_placementMode = 04 (can be placed anywhere); m_clipTerrain is off; m_flattenTerrain is off (if on, fixes the path height issue, but bridge will flatten terrain underneath) asset has a 1x16 footprint, based on a level 2 monument template. (texture is placeholder)
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