-
Content Count
1,034 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by oroen
-
Nice job with the road and the trail. They fit in so well with the mountainous terrain.
-
olly: A stack is included with the latest version of the NAM, under custom interchanges. I think someone is developing a trumpet. christhebull: I'm not entirely sure what the point of that interchange is. I know for sure that if I were cruising along at 70 mph, I would not want to suddenly have to turn in a full circle.
-
I have a feeling that part of the problem is the game trying to recalculate some things. Have you let the city run for a couple 24-hour Sim-days? It usually takes the game at least that long to figure out new commute paths.
-
What a great mosaic there! I completely missed the whole thing about my having a city named for me. I have no creativity at the moment, so I'll just leave you to come up with something. Just as long as it has a good transportation network, I'll be fine with whatever you come up with (not that you should have any issues with that, judging from what you've shown so far).
-
I really do like how that highway briefly emerges from the tunnel, passes over an avenue and under a rail bridge, and then descends again.
-
-
-
It's nice to see you're still working on this. Your regions are some of my favorites. Interesting to see the streets laid out for future developments.
-
Wow, I haven't visited the rural highway thread in quite some time, so imagine my surprise in opening your CJ to realize that it's available! That's a good showcase of it. Your roundabout appears to be circulating the wrong way.
-
-
Nice start. I like the large rail yard as the tracks come into the station. Looks like you've got the latest version of the NAM (as I can see with the road turning lanes). It's nice that you've taken on the challenge of building on a hilly landscape. That said, your roads are quite bumpy, so to streamline things you may want to look into getting the following as well (forgive me if you already know about these): Bridge Height Mod , so your bridges done have that ugly steep rise. A slope mod. The original and classic one is posted by bigredfish about two-thirds way down on this thread , while some recent new ones that I find a little easier to work with were posted here (I really like the one posted by Andreas Roth here). Also, if you place single road tiles next to each other, it flattens the terrain. If you draw one road immediately next to another road, it changes the terrain of the second road to that of the first road. Again, sorry if you already know this, but it took me a surprising amount of time to figure all this out, so I thought I'd expense with a little wisdom.
-
Transport maps and new road planning! Excellent! It's nice to see all the changes on the map of the rail network, and a great way to follow the pictures but putting an inset of that part of the rail plan. I like the whole Watton Gap thing. Very true to life, with gaps in incomplete networks that for whatever reason (money, environment, etc.) were never completed before. You cover that sort of issue quite well here.
-
-
So here's the thing... I haven't read this CJ since about Page 2 or 3... Why? I have absolutely no idea, especially since I really enjoyed Life on an Airplane and was looking forward to this one. I don't know how I went so long without reading your amazing writing--and that's really the only word for it. But I have now read everything here and am totally caught up--and very satisfied in a literary sense. Here's looking forward to the next story and the same excellent writing... and I'll try to keep up to date better here.
-
That is quite the beautiful region shot. I also really like the first picture in this set, with the train going over the highway, and the cars on the highway, and the gently sloping road underpassing the highway. It's one of those pictures that turns out just right.
-
Interesting idea to make a planned community outside the main part of the city. The map adds to the feel. A sort of utopia of urban planning, perhaps, with dense housing and stores within walking distance, replete with traffic calming roundabouts, all encased in its own little community. It's been a while since I've been here but things are looking great of course. The mosaic and region view are nice for perspective. It looks as though I am starting Page 17.
-
-
Some interesting observations here. Often highways are best used if you channel most if not all your traffic onto them, so that it's the only way from one place to another. It's the whole argument of whether traffic should be based on an arterial system or more of a grid with more choices (even in real life, as new urban planning prefers the latter). And it's true that really nice suburban developments take quite some time to lay out. I've spent way more time than I have available laying out suburbs. I'm looking forward to all the maps. I like maps!
-
My goodness, I missed a lot here! I really like the low-wealth housing by the industrial/warehouse area, especially with the rail lines running alonside them.
-
I'm diggin' these little blurbs from the Eurekanist. Nice setup with the rail yard as well as the graded rail lines through the neighborhoods.
-
That's such a great looking terrain! Sorry I haven't commented here in a bit but I have been following along, especially with the development of the community on the hill on the last page.
-
-
I really like the focus on individual properties... gives the place some life and history. I take it that the Smarth Growthies have taken full force here in Eureka as well....
-
I really feel like I'm looking at a Google maps satellite image. No kidding. That's amazing.
-
Those pictures look vibrant as always. I'm always curious to see how people edit their images. I usually just sharpen my images to about .3 or .4 to bring out details, but I like how tweaking the contrast works for you here. I missed a few updates, but I really enjoyed the rail views on the previous page, as well as the Red Fox Slide interchange from a couple pages ago.
