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22 PositiveAbout Noobi-Wan
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Maxis/E.A. has been too quiet
Noobi-Wan replied to Snorp09's topic in SimCity (2013) General Discussion
There would be a number of other problems with an expanded city tile not least of which would be the resources underground. All of those data layers would need to be spread out across the map by whoever created it. I suspect without the correct map editing tools this would be problematic. One point that I think we miss with the closer city tiles argument is how rubbish the other cities look in the region when the tiles are close together. I actually don't like the graphics scaling on the surrounding cities as they end up looking horrible. A necessary evil I guess. -
Is the bigger regions dream dead?
Noobi-Wan replied to Snorp09's topic in SimCity (2013) Modding - Open Discussion
Bigger regions or bigger city tiles? -
[IMPORTANT INSTALLATION INFO] More Landmarks for Your City Mod (Offline Only)
Noobi-Wan commented on CapTon's file in SC13 Game Mods
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New Found (Finished)
Noobi-Wan commented on Brockist's City Journal Entry in (SC2013) Discovery Delta
Awesome work! What filters are you using? -
Game is crashing video card which causes comp to shut down
Noobi-Wan replied to Nachoraver's topic in SimCity (2013) Technical Help Q&A
Double post sorry -
Game is crashing video card which causes comp to shut down
Noobi-Wan replied to Nachoraver's topic in SimCity (2013) Technical Help Q&A
Sorry forgot to add whether or not this is happening with other games! -
Game is crashing video card which causes comp to shut down
Noobi-Wan replied to Nachoraver's topic in SimCity (2013) Technical Help Q&A
When was the last time you cleaned out you PC? It may be a long shot but could you have a dust build up in there? -
how come i cant bulldoze street car tunnel
Noobi-Wan replied to Triple__'s topic in SimCity (2013) Technical Help Q&A
I don't know if you are able to reconnect to the tunnel after the ends are deleted. Try bulldozing the tunnel and redrawing. It is time consuming but I think that is all you can do. -
Best road layout help
Noobi-Wan replied to gregcarter304's topic in SimCity (2013) General Discussion
Seeing the layout in action shows it's a really straight forward solution to the problem. Well done, I like it! -
how come i cant bulldoze street car tunnel
Noobi-Wan replied to Triple__'s topic in SimCity (2013) Technical Help Q&A
Hey there. Are you able to expand on the issue you are having? What I have found is that you have to bulldoze tunnels and bridges in a number of sections. If you bulldoze the ends of the tunnel the tunnel itself will remain behind. You should be able to hover your bulldoze tool over the tunnel. When it flashes red click and it should disappear. -
Hey there: After 100,000 inhabitants I have not had many requests to increase land value. The only issues that you may have in this regard are if you delete parks etc and that can throw the land value around. I'm not sure what you are referencing in the great works point but there are several stages of things that they need/require, 1. The resources to build them, 2. the workers to get them going, 3. Power and water etc to keep them going. Was there something else that you were after? After a meltdown at the nuclear plant you can use the ground scrubber from the academy to speed up the process of removing the radiation, otherwise you are going to have to wait for a very long time in game for the radiation to fade. I hope this helps!
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SimCity CoT installed but no in-game buildings
Noobi-Wan replied to Darks_Anthro's topic in SimCity (2013) Technical Help Q&A
Scrin = OP! Glad to hear you got CoT fixed buddy! -
Best road layout help
Noobi-Wan replied to gregcarter304's topic in SimCity (2013) General Discussion
The problem with trying to recommend the best road layout is that it largely depends on the type of city you are trying to create and where you are trying to build it. Different terrain can scupper different builds. For a balanced RCI city I have found that it is more important to focus on the travel times for residents getting to work in the factories. Using tunnels or bridges to make direct routes into your industrial zones for a particular set of residents is quite effective. I tend to use grids for this sort of city as it is easier to judge where everything needs to be. Also I don't really attempt this on a map that isn't flat, cliffs and hills can cause problems. For cities with a specialisation my layouts are normally dictated by the resources or proximity to the highway entrance or water. Due to the fact that the specialisations rely on free flowing traffic to keep trade going or to keep tourists piling in you need to be a bit more careful with road placement. I have found that electronics and gambling can be done on a grid but mining and drilling tends to be far more fluid to fully utilise the resource that is there. Given this these cities can be built on pretty much any map but your priority has to be getting trade trucks/delivery trucks to their destinations as quickly as possible to maximise trade and resource delivery which in turn minimises the factory down time and maximises profits. In summary I have personally found that it is more important to think about the end goal of the city whilst building it and let that dictate your road layout rather than the road layout dictating the final result of the city. -
SimCity CoT installed but no in-game buildings
Noobi-Wan replied to Darks_Anthro's topic in SimCity (2013) Technical Help Q&A
I know this may have been number one on the list but have you tried reinstalling the game? -
Looking for graphic setting advice please. Can anyone help?
Noobi-Wan replied to Dazontheweb's topic in SimCity (2013) Technical Help Q&A
Have you posted on the ea forums to see if they can help?
