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RenneCR

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About RenneCR

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  1. Yes it is concept art but hopefully it gets into the game! And I think it will as ... well for todays computers more transit lines are easier to bare. Also trams are long forged by players, the community fixed the subway into a tram and CXL has trams locked and unlocked by the community. It's really the time for trams.
  2. The bashment of CXL is and especially it's public transport is downright not justified. In CXL there is: * buses * subway and making routes/lines is pretty clever compared to the method in SC4 and prolly the method in SC5 will be similar to that in CXL. The modding community of CXL has released: * Tram network - with a route/line similar to bus and metro The trams are a part of NEXL series. Pedpaths are released this weekend. Also upcoming NEXL transit networks are: * Ferry mass transit * waterways intercity transit (expansion to harbors) * airways intercity transit (expansion to airports) * Unlock the RAIL (intercity and intracity) * There is also going to be expansion to the subway - ground/elevated stations. And I heard a monorail rumor too! I know many people were disappointed the CXL didn't had RAIL (passenger&freight) but it's gonna be unlocked and reworked by NEXL. Still at least a year to SC5 - if you will - you'll have plenty of time to play CXL and get another perspective on city building/simulator.
  3. SimCity: Gameplay

    last time they said 10 000 agents, now 200 000 agents.. what they are talking here is how many agents are calculated at once, not some population cap.
  4. What does the future hold for CXL?

    What FHI could and should do are: * make the engine multicore * fix bugs There is also a known bug called memory leak, which some people report not occuring when using SSD. Surely SSD's speed gaming. If I recall, larger maps would need hacking of exe which FHI won't be allowing as it would violate copyright. To everyones surprise FHI does not seem so fond xlnation. Those CXL maps are quite big and are more like region maps. Sure MC/FHI did more than in SC4 for scale and proportions and compering to IRL, but still the 10kmx10km is just a number as is the metric value of road length. Everything in scale and proportions are fixed, still scale in overall matches with IRL a lot more than in SC4, but it's a game, so 10kmx10km should be taken as "about", nevertheless maps are bigger than in SC4 and are more like a region maps.
  5. What does the future hold for CXL?

    Yes CXL has got many good mods, like trams, and there is more to come regarding transportation such as RAIL (passenger and freight), mass transit ferry, waterways (pass/freight), airways (pass/freight). Such as crime, healthcare and education are in the game already, of course, but I know there is plans to create some deepness to them by creating a problem and then few ploppables that solve it. CXL is a good game, despite the downsides, and it is worth to play with and also check all the mods available, which aren't on STEX but elsewhere. CXL gives some different perspective to city builder and simulator gaming than SC4 and the franchise. I'm totally gonna get SC5, but CXL has gained a lot of popularity and CXL2012 has sold a lot, so I would expect FHI to continue it, and really hope they do.
  6. Discussion about City Tile Size

    I agree that the map size mentioned by the devs is way too small, and with todays technologies they could add bigger map than the biggest in SC4. Maybe they will add bigger maps but make content smaller but by zooming it would still look like it have looked. First and foremost they (Maxis/EA) make it the average consumer in mid. Sure they are going after the money. And to pop up a surprise SC5 is no a charity project. The average run 32bit Win 7 or Win XP. Was it 2011 when Windows 7 surpassed XP on desktops. The average also has 2GB memory and low end or mid end graphics card. The system specs announced are surprisingly low. So there is also a big minority that can run the game a lot faster. The graphics card requirement announced are low end cards. The sys reqs are lower than in Cities XL. Still Cities XL run just fine with medium or low settings (if you don't count bugs in the engine) with it's minimum sys reqs. Cities XL has bigger maps 10x10km. So what is it then that the map size in SC5 is 2kmx2km. In City XL there isn't no neighbors but the regional play is more of continental. And those maps in CXL are more like regions as CXL is also a game and the scale doesn't portray IRL. Engine in SC5 is deeper than in CXL but it's quite deep there too. City XL is full 3D and there is animations happening all around the city. Sure some of what we've seen what Glassbox is alike they go deeper with not just simulation but animations too. In CXL the automata is eye-candy they don't go anywhere like in SC4. Do I need to know, as a mayor, where every peep in whatever crossroad is going? Not really, why add this big brotherism? Well in a way I do like. But 2kmx2km map sounds ridiculously small............ Perhaps they should ease the simulation-animation a bit. SC5 is likely to be multicore game. Cities XL has a lot of deepness and the game is just 1core, and it sounds like SC5 is getting a lot of the same, plus new of course. In SC5 do we need to actually see the product in factory as goes through the line? It's just a box after all. Seems like agents are system hogs and 10 000 is mentioned. Could some stuff be scrapped off? LIke water... It works somewhat good in SC4. In CXL there are no water pipes, electricity lines or telecommunications lines, but those resources run on roads too, apparently givin the impression that water and electricity cables run under roads and are layed down with the road. If there is water producing facility (of course with capacity) in the city and it is connected to road it should be getting the water without agent per every building hogging my system. Water is just one example. Sure there is some sort of agent thingy in CXL too. But mainly what's the real system hog in CXL is 3D graphics. The engine is pretty good for a city simulator/builder, but of course there is some serious bugs like memory leak, which isn't yet fixed since they made the multiplayer planet offer into a single player game. SC5 could do better and I don't mean bugs but map sizes, content, simulation, animation.... If the catch of low system requirements is the reason for 2kmx2km map....... It's a good thing they still have plenty of time to fix and tune. Sounds like they are too focused on how some individual animation is something actual like unit of resource. I hope they make it more lightweight. Shrinking from map size isn't really ideal keeping in mind that it's a city simulator not an assembly line animation. However despite all this... and else. As usual, they will also surprise us and the fact is that we know so little about region play. But the 2kmx2km map is just pure and simply ridiculous! If the map size is the only workaround they have for resource demanding engine they should shrink content and make map size bigger and fix zoom for it so that it looks all good. But I'm sure they will surprise us.
  7. OMG! I cannot believe this! I need to have education and healthcare!! And why roads??!! Looks to me like some political agenda is being forced to me! I don't like this! Why on earth why there is roads in game?!?!? It is an agenda! I don't wanna be a victim of agenda or some hidden message. Why don't they use helicopters?? No wait those need fuel, oh no - no I'm a victim of fuel politics! Most horrific is education and healthcare, both are simply politics pure agenda not a real world issue. Libraries should be banned from the face of the earth! When did pollution became the norm? When did pollution became a good thing? Actually the world is shifting, at least the western world, into a new age of industrialism, and one can call it green if it suits you. It is quite natural that when new techniques and methods develope old stuff is forgotten and abandon. Happened so many times after the first industrial revolution. The fact is that it took millions and millions of years for the stuff to form into ground that has been released to atmosphere in just 150 years..... Sure it will cause problems. There is no hidden message here. Why don't you play Sim City on Commodore-64 anymore? Because there is new and better. But what to do for the hidden secret ruthless consumerism political message I'm a victim in here? What is normal? What is natural? Sure you live in a house, but don't you think there isn't political there? That's completely based on agenda!
  8. Discussion about City Tile Size

    Sim City is a game. It is not a real world simulation in any aspect. It is a game. Yet, the modding community in the early days took the automata car vehicle as a point of measure. The car was measured and the scale of how things should be was dictated by car size. By looking at the car sure 1x1 bus stop was rather big. But compare the car to airport, the airport is actually quite in scale. Yet the car distorted from seeing the game as whole, "the cars is this size" "the car is real" "this and that is of scale compared to the car" "because it's a car this and that is in wrong scale" "cry" "the car!!!" I always played big city tiles, and sure, having over million population meant a lot of skycrapers, I never really thought the tile to represent some actual figure like 4kmx4km. After all it's game. The scale in SC5 won't match real world proportions. Because it's a game. One cannot make this and that to match IRL when the engine isn't simulating real world. So adding stuff because that's how it is real life could be ok, but what's the point of making a stupid mod when the rest of the game acts different? Ditch realism, that's a wrong viewpoint. The right viewpoint is game wise realism
  9. Focus is likely to release some sort of update to the modding tool.. But it still might require 3dsmax 2008. They're fixing something else.
  10. anyone played citiesxl2012 yet?

    NEXL mod will introduce trams and other stuff for CXL. The RAIL will come in a later NEXL release. A lot more can be done to cxl12, and I think the modding Focus will move to cxl12.
  11. anyone played citiesxl2012 yet?

    multicore? what?
  12. Omnicorp - your best buddy Ultimate, complete and overall change The Ultimate Omnicorp Mod makes an overall change how you - your city and cities do business with Omnicorp. * No more Omnicorp scam. * Fair trade and equal prices, sell/buy at same rate. * Fair prices on resources, keeping budget in mind. * Trade with Omnicorp at aim to balance budget deficit/surplus. * More freight & passenger capacity, no of fear draining out. * More tokens, plenty, not likely to drain out, all tokens - including cash. * Also mods cash token price, ultimate style. - Trade workers with Omnicorp, eg. send your unemployed to work at Omnicorp and get revenue. - Trading workers, holidays and offices consumes passenger capacity. - Trading electricity does not consume freight capacity. Ultimate Omnicorp change! i) to install the mod place it in your paks or mods folder. i) to remove the mod simply remove it from your mods. DOWNLOAD: @ xlnation.net https://xlnation.city/resources/ultimate-omnicorp-mod.592/
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