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thals1992

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About thals1992

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  1. So the trick was to use dgvoodoo2 dlls without any further configuration. Dxwrapper never worked. dxwnd.ini dxwrapper.ini dxwrapper-dxwnd.log dxwrapper-simcit~1.log dxwrapper-SimCity 4.log dxwrapper-steam.log TREVOR-LEGIONGO-config-log.txt
  2. So I mentioned the SC4Launcher for Steam and no matter the options it would give the same crash report. I thought I'd try installing via GOG and the same results. SimCity Exception Report 2023.12.20 19.40.38.txt SimCity Exception Minidump 2023.12.20 19.40.38.mdmp
  3. Hello, I'm sure there's a number of others out there with this game and compatibility issues on +2019 and newer hardware. I'm getting the dreaded 0xC0000005 never-launch from Steam. No matter the change, the error message doesn't change, only the loaded dll list changes. I've tried a few things with my new Lenovo Legion Go (AMD Radeon). I also noticed an issue with certain applications wrapping up to DX9 don't play nice either, has to use something higher or bare metal. Graphics Rules Maker (via a Sims 2 Community) Command Line (software and hw modes as well as windowed) SC4 Launcher SC4 Launcher (Steam edition) 4GB Ram Patch DXWrapper (Loaded via all shims) SC4Fix.dll Compatibility Modes (98 and xp sp2) [Reverted this back] Windows Security: Exploit Protection (Whitelist and toggle all options off for the full path executable) SimCity Exception Minidump 2023.12.15 14.39.58.mdmp SimCity Exception Report 2023.12.15 14.39.58.txt
  4. SC3k Music - How to convert .xa?

    I found the gap player after a quick bing.... http://www.sac.sk/fi...es.php?d=11&l=G ftp://ftp.sac.sk/pub/sac/sound/gap132.zip Still works on Win8 (Enterprise 32bit) Edit: Here is the info from the old sc3000 page thats down at the moment. GAP will convert the XA format files to WAV format flawlessly, but seems to be dependant on the specific version of the XA files. It has been confirmed that the music for the original SimCity 3000 does NOT require hex editing the XA format files in order to load them into GAP, only the music from the Unlimited version of the game. In SC3KU the XA files are missing one byte in the "XA" header that GAP uses to identify the files as being in true XA format. Without this one byte, GAP won't even attempt to load in the XA file. In all of SC3KU's XA music files, you must use a hex editor and change in the files' header (the first three bytes of the file): XA (hex 58 41 00) - to - XAI (hex 58 41 49) Simply change the third byte of each XA fomat file from a hex 00 to an ASCII "I" (hex 49) so that the header reads "XAI". Note that the music file "SC2KBUG.XA" will properly convert to WAV format in it's existing state without any hex editing. The header of that file is "XAJ", which seems to work properly with GAP. All of the other SC3KU XA format files have the header "XA(hex00)", and must be hex edited. After hex editing all of the XA files' headers, GAP will load in and convert the music to WAV format files with no problems at all. If you wish, you can then encode the WAV format files to MP3 format with your MP3 encoder/converter of choice. Here is a list of the XA format filenames and their matching song titles (which many of you probably already know anyway): 3KD1.XA = "Window Washer's Dream" 3KG2.XA = "SIM Broadway 3KJ1M.XA = "Updown Town" 3KJ2M.XA = "Night Life" 3KJ3M.XA = "South Bridge" 3KJ4M.XA = "Central Park Sunday" 3KLOOP.WAV = "SimCity 3000 Theme" 3KP1.XA = "Building" 3KP2.XA = "Magic City" 3KP3M.XA = "Illumination" 3KP4.XA = "New Terrain" 3KP5m.XA = "Concrete Jungle" 3KSE1.XA = "The Howling Wind" 3KSE2.XA = "Sixth Floor" 3KSE3.XA = "Desert Sand" 3KSE4.XA = "City Lights" 3KSE5.XA = "City of Dreams" 3KT1.XA = "Power Grid" 3KT2.XA = "Infrastructure" 3KT3.XA = "Urban Complex" SC2KBUG.XA = "SimCity 2000 Theme"
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