10Time Trixie Nominated
2007: Best City Planner, Most Realistic City Journal
2008: Most Aesthetically Pleasing City, Best City Planner, Most Realistic City Journal, Best Attention To Detail In A CJ, Best City Sprawl In The City Journal
2009: Best City Planner, Most Realistic City Journal, Best Looking Parks in a CJ
Welcome all to my CJ! I have spent A LOT of time working on this one. It took me a near two weeks just to get the trees laid out in the region due to it being so large. There are 288 cities in this region. The largest I have ever worked with. Most of the tiles are for aesthetic purposes only though, so don't go thinking I am trying to populate all those tiles.
My style of region design is built around the principles of realism. Which are sometimes very hard to come by when it comes to Sim City. I spend a lot of time and effort and meticulous detailing on each of my cities. I may do things over and over again just so it looks right in the city. For this reason, sometimes updates may only happen once a week. This is for the sake of quality over quantity. I am not going to post a ton of pointless entries just to get views.
I spend a lot of time laying out my designs in my mind and on paper, long before they hit the mouse in-game. The layout i have now, took me several days just to map out the rail and highways. I always start with the highways, rail and major infrastructure before i do anything else. This way it creates borders for the growth to hit and it make it more realistic. I measure out the distance in miles it is in game so it can be more realistic that way too.
Since this question comes up a lot and I have answered it several times...lol... I am placing it here in the intro :
I grow all residential in my region. It takes a heck of a lot of patience and bulldozing until the right house grows, but thats how I do it. The only other thing I grow are creations from the stex that are grow only, ie commercial and industrial thats not ploppable. Everything else in my region is plopped. but all of it is functional.
OK! Enough blabbing... Here is Parkland!
click on image for larger picture (7mb, you have been warned)
This is a heavily modded version of raregrk's Accurate Scale Map Of Montreal
I am using several mods for this region, they are noted below, all of which can either be found here at SC4D or ST :
American Traffic Mod
Andreas Automata (various uses)
Bridge Height Mod
Columbus Terrain Mod
Diagonal Edges Mod
NAM
No Rail Dirt
No Palms Mod
No One Way Arrows Mod
RH Plopmodd Levels Final
Slope Mod
Street Light Mod
Streetside Mod
Water Mod by Peagasus
Highway Asphalt Textures Mod
Zebra Avenue/Streets/Oneway Mod
Zoning Mod
As you can see, I use a lot of mods, some would consider some of those cheats. But since SC4 does not allow for realism on its own, you have to incorporate outside help to get to the point where you can make a visually appealing, realistic city.
If you have any questions as we go, just let me know! I will try to respond to every post!
Enjoy...